forked from ReScrap/ScrapHacks
Daniel Seiller
7afdfb5869
- Add notes folder with MDBook documentation (the NOTES.md file was getting kind of large) - Add rz_analyze.py, does the same a r2_analyze.py just with Rizin instead of radare2 so the project can be loaded in Cutter (*and* it's faster) - Add Scrap.rzdb, Rizin database for the Scrap.exe executable - Add Scrapper_rs, Rust version of .packed extractor and repacker - replace helplib.txt with helplib.md - add Py_Docs folder which contains generated documentation for the binary python modules built into Scrap.exe
983 B
983 B
SFX
- CharacterConversor:
<built-in function CharacterConversor>
FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
- BishopSellLife:
<built-in function BishopSellLife>
FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop ó NULL] a Attacked[Usuario]).
- CharacterConversion:
<built-in function CharacterConversion>
FXCharacterConversion(AttackerName, AttackedName, time) : Conversión de Personajes.
- EmbeddedSet:
<built-in function EmbeddedSet>
FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
- ShipExplosion:
<built-in function ShipExplosion>
ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosión de la nave.
- MoneyTransfer:
<built-in function MoneyTransfer>
FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero