1.9 KiB
1.9 KiB
ScrapEngine
- Ingame Scripting Language: Python 1.5.2
- Interesting memory locations and functions are noted in
config.yml
Launch options
-console
: open external console window on start-wideWindow
: start game in widescreen mode-dedicated
: start in multiplayer dedicated server mode (needs to be used with-server
)-server
: start in multiplayer server mode-build
: RebuildData.packed
(needs afilelist.2Bpack
)
Ingame-Console
(Ctrl+^ or right click on window title bar and select "switch console") (Handler @ 0x402190
)
<Code>
: Evaluate Python code:<Var>
: Get Game Engine Variable:<Var> <Val>
: Set Game Engine Variable?
: Show all Game Engine Variables?<String>
: Show all Game Engine Variables matching<String>
/<command>
: Run Command defined inQuickConsole.py
import quickconsole;quickconsole.%s()
/<command> <arg>,<arg>
: Run function inQuickConsole.py
with argument(s)import quickconsole;quickconsole.%s(%s)
External Console
(Scene graph debugging?) (Handler @ 0x5f9520
)
listar luces
List lights in scenelistar
list models in scenearbol <model_name>
show details for modelmem
(doesn't do anything?)ver uniones
- Easter Eggs:
imbecil
idiota
capullo
Other interesting Memory Addresses
0x852914
: D3D8-Device pointer0x7FCC00
: number of opened.packed
files0x84cb64
: pointer to console command handler0x7fac84
: pointer to C++ callback list structure0x80b2cc
: pointer to ActionClassList (???)0x807a20
: pointer to SScorer (ingame GUI/Menu/Text system) structure (???)0x80a398
: pointer to SoundSystem (???)0x8b18f0
: pointer to Models Data (can be dumped using scene graph debugging console)0x8b18f4
: pointer to Scenes Data (can be dumped using scene graph debugging console)0x8b18f8
: pointer to active Models Data (can be dumped using scene graph debugging console)