55 lines
1.9 KiB
Markdown
55 lines
1.9 KiB
Markdown
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# ScrapEngine
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- Ingame Scripting Language: Python 1.5.2
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- Interesting memory locations and functions are noted in `config.yml`
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## Launch options
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- `-console`: open external console window on start
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- `-wideWindow`: start game in widescreen mode
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- `-dedicated`: start in multiplayer dedicated server mode (needs to be used with `-server`)
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- `-server`: start in multiplayer server mode
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- `-build`: Rebuild `Data.packed` (needs a `filelist.2Bpack`)
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## Ingame-Console
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(Ctrl+\^ or right click on window title bar and select "switch console") (Handler @ `0x402190`)
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* `<Code>`: Evaluate Python code
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* `:<Var>`: Get Game Engine Variable
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* `:<Var> <Val>`: Set Game Engine Variable
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* `?`: Show all Game Engine Variables
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* `?<String>`: Show all Game Engine Variables matching `<String>`
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* `/<command>`: Run Command defined in `QuickConsole.py`
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* `import quickconsole;quickconsole.%s()`
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* `/<command> <arg>,<arg>`: Run function in `QuickConsole.py` with argument(s)
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* `import quickconsole;quickconsole.%s(%s)`
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## External Console
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(Scene graph debugging?) (Handler @ `0x5f9520`)
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* `listar luces` List lights in scene
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* `listar` list models in scene
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* `arbol <model_name>` show details for model
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* `mem` (doesn't do anything?)
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* `ver uniones`
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* Easter Eggs:
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* `imbecil`
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* `idiota`
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* `capullo`
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## Other interesting Memory Addresses
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- `0x852914`: D3D8-Device pointer
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- `0x7FCC00`: number of opened `.packed` files
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- `0x84cb64`: pointer to console command handler
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- `0x7fac84`: pointer to C++ callback list structure
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- `0x80b2cc`: pointer to ActionClassList (???)
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- `0x807a20`: pointer to SScorer (ingame GUI/Menu/Text system) structure (???)
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- `0x80a398`: pointer to SoundSystem (???)
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- `0x8b18f0`: pointer to Models Data (can be dumped using scene graph debugging console)
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- `0x8b18f4`: pointer to Scenes Data (can be dumped using scene graph debugging console)
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- `0x8b18f8`: pointer to active Models Data (can be dumped using scene graph debugging console)
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