# ScrapEngine - Ingame Scripting Language: Python 1.5.2 - Interesting memory locations and functions are noted in `config.yml` ## Launch options - `-console`: open external console window on start - `-wideWindow`: start game in widescreen mode - `-dedicated`: start in multiplayer dedicated server mode (needs to be used with `-server`) - `-server`: start in multiplayer server mode - `-build`: Rebuild `Data.packed` (needs a `filelist.2Bpack`) ## Ingame-Console (Ctrl+\^ or right click on window title bar and select "switch console") (Handler @ `0x402190`) * ``: Evaluate Python code * `:`: Get Game Engine Variable * `: `: Set Game Engine Variable * `?`: Show all Game Engine Variables * `?`: Show all Game Engine Variables matching `` * `/`: Run Command defined in `QuickConsole.py` * `import quickconsole;quickconsole.%s()` * `/ ,`: Run function in `QuickConsole.py` with argument(s) * `import quickconsole;quickconsole.%s(%s)` ## External Console (Scene graph debugging?) (Handler @ `0x5f9520`) * `listar luces` List lights in scene * `listar` list models in scene * `arbol ` show details for model * `mem` (doesn't do anything?) * `ver uniones` * Easter Eggs: * `imbecil` * `idiota` * `capullo` ## Other interesting Memory Addresses - `0x852914`: D3D8-Device pointer - `0x7FCC00`: number of opened `.packed` files - `0x84cb64`: pointer to console command handler - `0x7fac84`: pointer to C++ callback list structure - `0x80b2cc`: pointer to ActionClassList (???) - `0x807a20`: pointer to SScorer (ingame GUI/Menu/Text system) structure (???) - `0x80a398`: pointer to SoundSystem (???) - `0x8b18f0`: pointer to Models Data (can be dumped using scene graph debugging console) - `0x8b18f4`: pointer to Scenes Data (can be dumped using scene graph debugging console) - `0x8b18f8`: pointer to active Models Data (can be dumped using scene graph debugging console)