forked from GeyserMC/Geyser
77153e6d4a
* Work around there being a void floor in Bedrock If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :) * Don't teleport if below Y -40 * sigh * Have floorY be its own variable * Add more comment * More comments * Finish my thought |
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entity | ||
world | ||
BedrockAdventureSettingsTranslator.java | ||
BedrockAnimateTranslator.java | ||
BedrockBlockEntityDataTranslator.java | ||
BedrockBlockPickRequestTranslator.java | ||
BedrockCommandBlockUpdateTranslator.java | ||
BedrockCommandRequestTranslator.java | ||
BedrockContainerCloseTranslator.java | ||
BedrockEmoteListTranslator.java | ||
BedrockEntityPickRequestTranslator.java | ||
BedrockFilterTextTranslator.java | ||
BedrockInventoryTransactionTranslator.java | ||
BedrockItemFrameDropItemTranslator.java | ||
BedrockMapInfoRequestTranslator.java | ||
BedrockMobEquipmentTranslator.java | ||
BedrockMoveEntityAbsoluteTranslator.java | ||
BedrockNetworkStackLatencyTranslator.java | ||
BedrockPacketViolationWarningTranslator.java | ||
BedrockPlayerInputTranslator.java | ||
BedrockPositionTrackingDBClientRequestTranslator.java | ||
BedrockRespawnTranslator.java | ||
BedrockServerSettingsRequestTranslator.java | ||
BedrockSetLocalPlayerAsInitializedTranslator.java | ||
BedrockShowCreditsTranslator.java | ||
BedrockTextTranslator.java |