Geyser/connector/src/main/java/org/geysermc/connector/network
Camotoy 77153e6d4a
Work around there being a void floor in Bedrock (#1405)
* Work around there being a void floor in Bedrock

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)

* Don't teleport if below Y -40

* sigh

* Have floorY be its own variable

* Add more comment

* More comments

* Finish my thought
2020-12-31 20:05:00 -05:00
..
remote Merge branch 'master' into plugin (should fix building) 2020-01-18 16:46:07 -06:00
session GeyserSession: remove 32 render distance cap (#1546) 2020-12-24 13:40:57 -05:00
translators Work around there being a void floor in Bedrock (#1405) 2020-12-31 20:05:00 -05:00
BedrockProtocol.java Change default protocol version to 422 (#1640) 2020-12-09 11:30:59 -05:00
ConnectorServerEventHandler.java Added IGeyserPingPassthrough#getPingInformation(InetSocketAddress) to make logging of the pinging IPs possible (#1633) 2020-12-07 14:04:50 -05:00
LoggingPacketHandler.java Fix anvil renaming (#1744) 2020-12-26 19:51:11 -05:00
QueryPacketHandler.java Change version in query to use a more informative string (#1635) 2020-12-09 15:14:12 -05:00
UpstreamPacketHandler.java Change default protocol version to 422 (#1640) 2020-12-09 11:30:59 -05:00