Commit graph

1072 commits

Author SHA1 Message Date
rtm516
0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
Camotoy
0fde30fc78
GeyserSession: always send naturalRegeneration=false gamerule (#1097)
This essentially gives the server full control over the health visual.
2020-08-08 16:50:49 -05:00
Camotoy
7df476183a
Implement proper mappings for pistons, dropper, dispenser (#1103)
This commit gets rid of the hacky workaround implemented for pistons, droppers and dispensers and actually implements the vanilla data values.
2020-08-08 16:50:32 -05:00
Camotoy
d49856cd7f
Change scoreboard errors to debug only (#781)
Prevents errors from occuring that don't stop operation of Geyser.
2020-08-07 14:10:26 -04:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
rtm516
dea9329bb4
Update mappings submodule to fix 1.16 slabs and stonecutter (#1089) 2020-08-05 16:36:58 +01:00
DoctorMacc
e8df81167b
Merge latest master 2020-08-05 11:20:25 -04:00
AJ Ferguson
61dbcb0c80
Update effects mappings (#949)
* Update effects mappings

* Use STOP_RECORD as the default record instead of null

* Add comments

* Update mappings submodule

* Update MCProtocolLib and effects

* Change level event used for EVAPORATE effect

The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.

* Update mappings submodule
2020-08-03 13:42:43 -08:00
Camotoy
11c713dc6f
JavaEntityMetadataTranslator: replace stack trace with concise warning (#1086)
* JavaEntityMetadataTranslator: replace stack trace with concise warning

Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.

* Update languages submodule
2020-08-03 16:29:52 -05:00
AJ Ferguson
86f18c9392
Remove Y pos workaround in BedrockItemFrameDropItemTranslator (#1037) 2020-08-01 14:41:59 -04:00
Camotoy
07f3d45cc4
Check for display tag when translating anvil contents (#1073) 2020-08-01 11:57:25 -05:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
Arktisfox
54bee1f868
Small entity metadata fix, other player bow implementation (#685)
* Move blocking case to LivingEntity, and make other players bows animate.

This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows.

* Add skeleton aiming support

Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-30 22:10:55 -04:00
rtm516
f7ac078ead
Fix clone-remote-port (#1062) 2020-07-30 17:49:59 -05:00
Camotoy
238a3a8df1
Support immediate respawn gamerule (#970)
* Support immediate respawn gamerule

This commit now supports immediate respawn if the server enables it - both on the setting being applied on join and the setting being modified in-game. This also refactors the respawning process to more closely match BDS behavior - nothing broke in my testing but more testing is needed.

* Reuse spawned variable instead of creating new variable
2020-07-30 15:31:12 -05:00
Camotoy
a4339be212
Only send metadata update once per Java metadata packet (#1022)
While this doesn't fix any bugs, it may be a slight performance enhancement as we aren't sending multiple packets per one Java entity metadata packet.
2020-07-30 15:15:07 -05:00
Camotoy
9097f8547b
Add rabbit jumping animation (#1027)
* Add rabbit jumping animation

This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.

* Remove debug line
2020-07-30 15:12:09 -05:00
bundabrg
784cb73301
Test if slot 50 used and under what conditions. (#1028) 2020-07-30 15:11:35 -05:00
bundabrg
11300254f0
Fix Anvil renames by trying a component first then fallback to plain text (#1052)
Closes #1039
2020-07-30 15:10:43 -05:00
rtm516
b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
rtm516
50346a95cd
Update closest color conversion (#1057)
ViaVersion altered their color conversion to fix an issue and this just copies those changes
2020-07-30 15:09:53 -05:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00
rtm516
600c54d89d
Add translation badge and remove manual remapping of language codes (#1060) 2020-07-30 15:07:59 -05:00
rtm516
118747c66b
Move MEGABYTE to a constant (#1059) 2020-07-30 17:40:53 +01:00
rtm516
0c3a6f1a6a
Check if the passenger is null before trying to update metadata (#1001)
* Check if the passenger is null before trying to update metadata

* Fix variable name
2020-07-30 12:19:26 -04:00
rtm516
b7f0780a56
Fix duplicate info and add more info to dumps (#1058)
* Fix duplicate info and add more info to dumps

* Add gui to standalone dump info
2020-07-30 11:59:42 -04:00
DoctorMacc
bf07f1a9ba
Update to 1.16.2-pre1 2020-07-29 21:05:18 -04:00
DoctorMacc
43c062c23c
Update to latest master 2020-07-29 16:25:42 -04:00
Camotoy
964432e4f8
Update submodules (#1047) 2020-07-28 21:01:58 -04:00
Camotoy
f5e78371be
Hide stack trace if an SRV record is unable to be found. (#1046) 2020-07-28 17:47:08 -05:00
Camotoy
fe75320d6d
Add WORLD_IMMUTABLE flag to spectator mode (#1034)
Prevents the client from trying to interact with blocks
2020-07-27 18:18:22 -04:00
AJ Ferguson
b9846fe797
Small inventory fixes (#1029)
* Increase minimum delay between closing and opening a new window

* Fix potential crash when opening player inventory
2020-07-27 11:17:55 -04:00
bundabrg
d03f56e7e8
Fix Merchant Inventory Transaction (#1017) 2020-07-25 23:06:06 -04:00
Camotoy
5c2a225533
Check for null when looking for SRV (#1025) 2020-07-25 17:21:13 -05:00
Phillipp W
af484a425b
SRV resolving / Small Handshake rework (#968)
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
2020-07-25 13:42:43 -04:00
rtm516
64727db67b
Fix Wolf anger display (#1021) 2020-07-25 12:53:44 -04:00
bundabrg
fffac8a552
Fix Spawn position not using offset. (#1015) 2020-07-25 10:38:00 -04:00
DoctorMacc
523e304290
Update mappings 2020-07-24 16:45:44 -04:00
DoctorMacc
127bc39c53
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-07-24 15:45:28 -04:00
AJ Ferguson
5b1116b15a
Creative items (#1013) 2020-07-24 15:42:15 -04:00
DoctorMacc
9a3a7ef50f
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-07-24 10:48:00 -04:00
DoctorMacc
ae77388b2e
Allow compilation; update GeyserConnector 2020-07-24 10:45:36 -04:00
Camotoy
b103d86ff9
Fix buckets on desktop survival (#1003) 2020-07-23 14:37:14 -04:00
Camotoy
ad9184ad13
Update Adventure-Legacy dependency (#996) 2020-07-22 14:52:12 -04:00
Camotoy
b211b9da2e
Update entity status mappings (#995)
- Add support for LIVING_BURN entity status
- Properly send sheep graze event
2020-07-22 11:03:09 -04:00
ForceUpdate1
765efe8a33
Fix anvil item rename (#992)
* fix anvil item rename

* fix anvil item rename
2020-07-21 15:01:55 -05:00
rtm516
30c007d04b
Fix buckets not working on mobile (#767)
Desktop clients send an extra item use packet for buckets whereas mobile clients dont send the second use packet causing the issue as a ClientPlayerUseItemPacket doesn't get sent to the Java server.

Buckets on mobile may still be glitchy as the player must be directly facing the block they want to place liquid on.
2020-07-21 13:17:55 -04:00
D3ATHBRINGER13
8daf4ef2b7
Add piglin brutes (#989) 2020-07-20 19:45:38 -04:00
DoctorMacc
3b8d1758b3
Initial update for 20w29a 2020-07-20 19:02:18 -04:00
Camotoy
7bb297dd42
Update submodules (#979) 2020-07-20 14:34:19 +01:00
Camotoy
e5fc66d72f
Fix elytra flying in creative mode (#956)
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.

This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
2020-07-18 15:57:37 -05:00
Camotoy
221e5bd103
Disconnect client if using an invalid Mojang account (#975)
This commit supresses the NPE that was previously sent when using an invalid Mojang account. Instead, the Bedrock client is disconnected with an error message.
2020-07-18 15:56:12 -05:00
rtm516
64d5390800
Allow for returning of error messages (#955)
* Allow for returning of error messages

* Fix request not sending before error check
2020-07-14 18:58:09 -04:00
rtm516
ab116dcbc3
Update map colors to 1.16 (#947) 2020-07-14 02:18:30 -05:00
rtm516
04e73efd94
Fix enchantment conversion (#920)
* Fix java to bedrock enchantments

* Fix NBT conversion and add Soul Speed enchantment

* Remove unused import
2020-07-14 02:18:11 -05:00
AJ Ferguson
23f33881cd
Fix potion effect colors (#951) 2020-07-14 02:17:20 -05:00
Camotoy
c4db0e2e63
Manually disconnect client on LoginDisconnectPacket (#950)
The client will not get kicked on a LoginDisconnectPacket causing them to remain in an empty world perpetually.
2020-07-13 21:53:55 -04:00
RednedEpic
e7657c7d07 Fix enchantments for servers that don't namespace them (Fixes #897) 2020-07-11 19:52:20 -05:00
RednedEpic
5ceb4145ac Fix fireworks (Closes #917) 2020-07-11 19:40:26 -05:00
rtm516
485ba1b8a7
Check the name tag exists for anvil renaming to prevent an NPE (#936)
* Check the name tag exists for anvil renaming to prevent an NPE

* Fix item names being empty if display tag exists with no name
2020-07-11 21:58:12 +01:00
Camotoy
e942d7c553
Don't use player locale for outdated message. (#931)
Too early in the login cycle to grab it.

This commit also updates the languages submodule.
2020-07-11 12:51:10 -05:00
rtm516
5e5e3b0d28
Add a User-Agent to the rest of the web requests (#932) 2020-07-11 12:22:02 -05:00
Savagetechguy
4daa568311
Fixed Villager Position when Sleeping (#933)
* Update Entity.java

* Switched to VillagerEntity.java and added indents and whitespace

* Fix indents and whitespace and changed to pattern and matcher

* Clean up indentation problems

Co-authored-by: Savagetechguy <jakehorner@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-07-11 12:20:03 -05:00
Camotoy
3e0cb28a63
Fix scoreboard prefix/suffix translation errors (#929)
Uses getTranslatedBedrockMessage() instead of getBedrockMessage().

Fixes #923.
2020-07-10 14:14:54 -04:00
rtm516
5e664882b1
Fix no gravity falling block entities (#927)
* Fix no gravity falling block entities

Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>

* Add spacing

Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-07-10 09:43:52 -05:00
rtm516
225e2a9fb8
Make a copy of the players list when disconnecting them all on shutdown (#928) 2020-07-10 09:43:30 -05:00
rtm516
67c2b37337
Fix version checking on older Java versions (#926)
* Fix version checking on older Java versions
We add a useragent header to stop cloudflare blocking the default Java useragent

* Explain why we need the user agent

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-07-10 00:50:08 +01:00
Camotoy
cbb2586fba
Don't throw a stack trace when detecting for GUI (#919) 2020-07-08 18:44:10 -04:00
Camotoy
9cc468cee9
Remove debug string 2020-07-08 12:42:20 -04:00
DoctorMacc
bfdc452e3e Add emote support for Bedrock-to-Bedrock players 2020-07-08 12:38:54 -04:00
DoctorMacc
fe254380dc Clean up some TODOs 2020-07-08 12:36:26 -04:00
DoctorMacc
915ad2d057 Update languages submodule 2020-07-08 11:31:09 -04:00
DoctorMacc
83ae3199c9 Update languages submodule 2020-07-08 11:10:40 -04:00
DoctorMacc
21ea1f2408 Update MCProtocolLib to fix #836 2020-07-07 20:14:50 -04:00
DoctorMacc
40032987fa Add magma cube jumping visual 2020-07-07 19:27:12 -04:00
DoctorMacc
0cea703b46 Save ItemEntry classes for items 2020-07-07 16:40:19 -04:00
rtm516
5f6566ad0e Move to dynamic item ID mapping in ItemRegistry 2020-07-07 16:23:21 +01:00
rtm516
c2be7a181d Fix Piglin bartering animation (Fixes #863) 2020-07-07 16:11:52 +01:00
rtm516
a16deb269a Fix exact color matches not being formatted correctly (Fixes #912) 2020-07-07 15:09:24 +01:00
rtm516
75f2891ec0 Fix map_uuid nbt type 2020-07-07 14:47:56 +01:00
rtm516
8807d5d9c6 Fix banner block patterns 2020-07-07 14:30:33 +01:00
DoctorMacc
f9760b721c Don't process the display tag if it's empty 2020-07-07 08:30:11 -04:00
AJ Ferguson
50176e10a8 Fix inabilty to place items into brewing stand 2020-07-06 23:44:39 -08:00
DoctorMacc
f68632f433 Block-related updates
- Fix block breaking animation
- Fix block breaking particles
- Don't initialize Geyser's chunk cache if using Spigot
2020-07-06 21:38:10 -04:00
RednedEpic
24f9651cc6 Convert map of players to list (may address #833) 2020-07-06 20:11:34 -05:00
AJ Ferguson
699402e635 Fix bug with maps 2020-07-06 15:52:38 -08:00
rtm516
c454e443df Fix maps with negative IDs causing out of bounds errors 2020-07-06 23:36:31 +01:00
rtm516
ba736575f7 Fix RGB colors on signs causing chunk issues, fix items names not being displayed correctly 2020-07-06 23:36:04 +01:00
DoctorMacc
545dfa38f0 JavaUpdateTileEntityTranslator improvements
- Remove the use of deprecated functions
- Check for empty NBT (fixes errors on CubeCraft)
2020-07-06 16:22:07 -04:00
rtm516
7e51040a8e Fix fallback locale not loading 2020-07-06 14:41:55 +01:00
James Harrison
3cdc208174
Update MinecraftCapes endpoints (#907)
Updates the mccapes endpoints with the new domain.
2020-07-06 09:26:00 -04:00
theminecoder
66570a623d
Fix scoreboards bleeding into other servers (#902) 2020-07-06 08:10:36 -05:00
rtm516
b0e291edc4 Fix version checking and add failed language string 2020-07-06 12:18:14 +01:00
rtm516
ad751ecb5b Fix ping passthrough throwing errors on unknown properties (Fixes #903) 2020-07-06 11:18:17 +01:00
Camotoy
afcf1e3acd
Change versioning to match supported Bedrock version; add versioning command (#730)
* Change versioning to match supported Bedrock version

Line up Geyser's versioning to match with the highest/currently supported Bedrock version for future tracking of older Geyser versions.

* Add version command

* Fix DEV check for version command

* Remove SNAPSHOT

* Update languages submodule

Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
2020-07-05 21:38:24 -04:00
DoctorMacc
ca4d827d28 Don't cause a recursion error if Geyser can't find the locale 2020-07-05 21:13:28 -04:00
rtm516
cfaf4051b7
Add Translation support (#504)
Adds full multi-language support to any Bedrock-supported language.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-05 19:35:51 -04:00
RednedEpic
d1e5960d69 Send a dimension change upon join game packet now sent by bungeecord on 1.16 2020-07-05 18:33:05 -05:00
RednedEpic
69d7db4493 Update mappings submodule 2020-07-05 17:18:33 -05:00
RednedEpic
da1674c8d6 Update to Cloudburst NBT 2.0 2020-07-05 15:59:44 -05:00