forked from GeyserMC/Geyser
Small entity metadata fix, other player bow implementation (#685)
* Move blocking case to LivingEntity, and make other players bows animate. This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows. * Add skeleton aiming support Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
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parent
f7ac078ead
commit
54bee1f868
4 changed files with 37 additions and 10 deletions
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@ -364,12 +364,6 @@ public class Entity {
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metadata.put(EntityData.PLAYER_FLAGS, (byte) 0);
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}
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break;
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case 7: // blocking
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if (entityMetadata.getType() == MetadataType.BYTE) {
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byte xd = (byte) entityMetadata.getValue();
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metadata.getFlags().setFlag(EntityFlag.BLOCKING, (xd & 0x01) == 0x01);
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}
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break;
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}
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}
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@ -29,6 +29,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadat
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.AttributeData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import com.nukkitx.protocol.bedrock.packet.MobArmorEquipmentPacket;
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@ -39,6 +40,7 @@ import lombok.Setter;
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import org.geysermc.connector.entity.attribute.AttributeType;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.item.ItemRegistry;
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import org.geysermc.connector.utils.AttributeUtils;
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import java.util.ArrayList;
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@ -63,6 +65,16 @@ public class LivingEntity extends Entity {
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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switch (entityMetadata.getId()) {
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case 7: // blocking
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byte xd = (byte) entityMetadata.getValue();
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//blocking gets triggered when using a bow, but if we set USING_ITEM for all items, it may look like
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//you're "mining" with ex. a shield.
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boolean isUsingShield = (getHand().getId() == ItemRegistry.SHIELD.getBedrockId() ||
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getHand().equals(ItemData.AIR) && getOffHand().getId() == ItemRegistry.SHIELD.getBedrockId());
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metadata.getFlags().setFlag(EntityFlag.USING_ITEM, (xd & 0x01) == 0x01 && !isUsingShield);
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metadata.getFlags().setFlag(EntityFlag.BLOCKING, (xd & 0x01) == 0x01);
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break;
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case 8:
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metadata.put(EntityData.HEALTH, entityMetadata.getValue());
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break;
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@ -25,12 +25,25 @@
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package org.geysermc.connector.entity.living.monster;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.EntityMetadata;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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public class AbstractSkeletonEntity extends MonsterEntity {
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public AbstractSkeletonEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
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super(entityId, geyserId, entityType, position, motion, rotation);
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}
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@Override
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public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
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if (entityMetadata.getId() == 14) {
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byte xd = (byte) entityMetadata.getValue();
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// A bit of a loophole so the hands get raised - set the target ID to its own ID
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metadata.put(EntityData.TARGET_EID, (xd == 4) ? geyserId : 0);
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}
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super.updateBedrockMetadata(entityMetadata, session);
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}
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}
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@ -55,13 +55,21 @@ public class ItemRegistry {
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public static final List<StartGamePacket.ItemEntry> ITEMS = new ArrayList<>();
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public static final Int2ObjectMap<ItemEntry> ITEM_ENTRIES = new Int2ObjectOpenHashMap<>();
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// Boat ID, used in BedrockInventoryTransactionTranslator.java
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/**
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* Boat item entry, used in BedrockInventoryTransactionTranslator.java
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*/
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public static ItemEntry BOAT;
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// Gold ID, used in BedrockInventoryTransactionTranslator.java
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/**
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* Bucket item entry, used in BedrockInventoryTransactionTranslator.java
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*/
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public static ItemEntry BUCKET;
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// Gold ID, used in PiglinEntity.java
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/**
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* Gold item entry, used in PiglinEntity.java
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*/
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public static ItemEntry GOLD;
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// Shield ID, used in Entity.java
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/**
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* Shield item entry, used in Entity.java and LivingEntity.java
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*/
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public static ItemEntry SHIELD;
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public static int BARRIER_INDEX = 0;
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