Commit Graph

1633 Commits

Author SHA1 Message Date
RednedEpic ff280ef192 Replace Reflections usage with an annotation processor
Reduces jar size by about 1.5-2mb
2021-07-17 13:36:04 -05:00
Camotoy 4844302883
Merge branch 'extended-world-height' 2021-07-16 20:21:43 -04:00
Camotoy 01873ea566
Change some comments 2021-07-16 20:18:13 -04:00
Camotoy 8e593a55a3
Adjust language strings for new options 2021-07-16 20:06:09 -04:00
Camotoy f03a2dd317
Remove goat horn from creative menu; use proper sculk sensor item 2021-07-16 12:28:11 -04:00
Camotoy 7972f089d9
Oops 2021-07-15 20:51:35 -04:00
Camotoy db1563aa79
Better estimate for new biome data size 2021-07-15 20:51:13 -04:00
Camotoy 3b55826d70
Make the ByteBuf in ChunkDataTranslator allocate a more decent size 2021-07-15 18:33:49 -04:00
Camotoy 99a7f9a012
Explain that yes, we have to write 32 biome palettes always 2021-07-15 18:31:47 -04:00
Camotoy 89370ef648
Explain new changes in BedrockMovePlayerTranslator 2021-07-15 18:27:43 -04:00
Camotoy 143464b5a9
Respect Javadoc's wishes 2021-07-15 18:12:08 -04:00
Camotoy 25edf41329
Some optimizations
- Fix recipe registry not using an int key-based map
- Versioned registries now use Fastutil more effectively
- Replace uses of String#split for block identifier manipulation with #indexOf and #substring
- Reuse Patterns in collision loader
2021-07-15 18:03:41 -04:00
Camotoy 11874aaa9b
Merge branch 'master' of https://github.com/GeyserMC/Geyser into extended-world-height 2021-07-14 22:00:23 -04:00
Camotoy e5cb122db3
Use normal biome data for non-extended world height 2021-07-14 21:59:10 -04:00
Camotoy d19ff657de
Ensure overworld constraints are used everywhere 2021-07-14 21:46:56 -04:00
Camotoy feb64e08df
Fix biomes crashing and more (huge thanks to @dktapps 2021-07-14 21:14:53 -04:00
Camotoy ba4e0cf5b9
Fix scaffolding and auto crafting
Fixes #2381
2021-07-14 09:33:34 -04:00
Camotoy ac9da9a5a0
Fix flower pot updating 2021-07-13 21:47:13 -04:00
Camotoy a1706365b9
Potted azaleas are now visible 2021-07-13 21:14:22 -04:00
Camotoy c7d4130a44
Start of extended world height support 2021-07-13 20:48:45 -04:00
Camotoy b2619fa7c7
Address some null pointers (fixes #2378, #2380) 2021-07-13 18:12:55 -04:00
Redned f7ef90278b
Implement a new registry system (#2306)
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-07-12 21:19:40 -04:00
Camotoy 887296ef78
Round up health attribute for all living entities (fixes #2362) 2021-07-09 10:28:03 -04:00
Camotoy 334e4fb059
Fix players being 'dead' even with half heart 2021-07-08 20:21:21 -04:00
Camotoy 92cd36d81f
Fix horse jump meter showing if not saddled 2021-07-08 18:55:28 -04:00
Camotoy 32bbd8ae1c
Attribute rewrite
This commit solves a couple issues:
- Entities that don't implement LivingEntity don't need to bother with attributes
- We don't need to cache all attributes for every entity
- Mounted entities' hearts were inconsistent

No entity as of this commit caches their attributes except for the player entity.
2021-07-08 10:30:59 -04:00
Camotoy 8edf36e063
Actually mark the squid as leashable 2021-07-06 21:39:54 -04:00
Camotoy 2d85505351
Mark new 1.17 mobs and squids as leashable 2021-07-06 21:38:30 -04:00
Camotoy e162cd526c
Micro-optimizations in player entity code 2021-07-06 18:09:01 -04:00
Camotoy 438b39cb05
Update mappings to fix #1460 2021-07-06 15:37:19 -04:00
Camotoy b407e8a748
Merge branch 'master' of https://github.com/GeyserMC/Geyser 2021-07-06 10:20:32 -04:00
Tim203 7bf4040308
Added new news types 2021-07-05 15:42:42 +02:00
Camotoy 605f56b895
Update to 1.17.1-rc1 2021-07-04 10:42:28 -04:00
Camotoy 74a5a4a366
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.17.1 2021-07-04 10:36:18 -04:00
Camotoy 7ae27c79e8
Ensure that the player never dimension switches to the same dimension
Fixes #2342
2021-07-01 08:48:22 -04:00
Camotoy b757032457
Show iron golem attack animation
TODO: Do the same for the hoglin and zoglin - this requires more work with the hitbox.
2021-06-29 22:36:30 -04:00
Camotoy afc1f48d5e
Use custom class for caching chunk data
Right now, our chunk cache stores the heightmap and biome data that the server sends, which we never use. This commit saves that data in a custom GeyserColumn class that only stores chunk data. In the future, it may also store NBT data.
2021-06-29 10:09:47 -04:00
David Choo 566394f798
Fix breaking animation while jumping (#2335)
* Update block break time after a CONTINUE_BREAK action

* Fix breaking animation time for some blocks

* Reuse Vector3f and add comment

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-06-28 19:26:02 -04:00
Camotoy 90fa5610f5
Finish my thought 2021-06-27 23:26:32 -04:00
Camotoy ad5356472d
Create a new cached chunk when a block is created in an empty chunk 2021-06-27 23:25:51 -04:00
Camotoy 215ffc618f
Fix some SettingsUtils regressions
- Add the new 1.17 gamerules
- Don't hide exceptions in form responses
- Fix the settings form silently failing
- Fix some translation strings in the settings form
2021-06-27 19:57:53 -04:00
Camotoy 495eafc6e5
Work around axolotl buckets titled 'Bucket of '
Huge thanks to @SupremeMortal for figuring out the magic required NBT.
2021-06-25 14:47:01 -04:00
Camotoy f9f74a0da8
Determine chunk Y offset on Java packet processing thread
Should stop NullPointerExceptions if the session closes before chunks are processed
2021-06-25 13:51:52 -04:00
Camotoy 71fe2621fc
Remove obsolete chunk merging 2021-06-23 16:48:56 -04:00
David Choo 0a0d84d779
Fix phantom scaling (#2314) 2021-06-23 13:39:57 -04:00
Camotoy 65c52f9ff0
Fix fishing rod durability (fixes #1964) 2021-06-21 18:51:43 -04:00
Camotoy 3a2cff7864
Clean up a bunch
Mostly checked with IntelliJ, but manually performed. The only issue I possibly anticipate is item name/lore issues, but the new method should be technically better.
2021-06-20 21:42:22 -04:00
Camotoy c60600e0f9
Update to 1.17.1-pre1 2021-06-20 12:35:48 -04:00
Camotoy 683ac1c763
Fix spawn egg triggering twice in water 2021-06-19 20:33:07 -04:00
Camotoy 35450f7b78
Implement entity shaking when freezing and more
- When freezing ticks is at 140 or more, entities will shake
- Implement skeleton and zombie conversion shaking
2021-06-18 19:09:18 -04:00