Round up health attribute for all living entities (fixes #2362)

This commit is contained in:
Camotoy 2021-07-09 10:28:03 -04:00
parent 334e4fb059
commit 887296ef78
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GPG key ID: 7EEFB66FE798081F
3 changed files with 2 additions and 15 deletions

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@ -160,7 +160,8 @@ public class LivingEntity extends Entity {
*/
protected AttributeData createHealthAttribute() {
// Default health needs to be specified as the max health in order for maximum hearts to show correctly on mounted entities
return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, this.health, this.maxHealth);
// Round health value up, so that Bedrock doesn't consider the entity to be dead when health is between 0 and 1
return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
}
public void updateArmor(GeyserSession session) {

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@ -107,12 +107,6 @@ public class EnderDragonEntity extends InsentientEntity implements Tickable {
}
}
@Override
protected AttributeData createHealthAttribute() {
// Round health up, so that Bedrock doesn't consider the dragon to be dead when health is between 0 and 1
return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
}
@Override
public void spawnEntity(GeyserSession session) {
super.spawnEntity(session);

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@ -46,7 +46,6 @@ import lombok.Setter;
import net.kyori.adventure.text.Component;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.LivingEntity;
import org.geysermc.connector.entity.attribute.GeyserAttributeType;
import org.geysermc.connector.entity.living.animal.tameable.ParrotEntity;
import org.geysermc.connector.entity.type.EntityType;
import org.geysermc.connector.network.session.GeyserSession;
@ -245,13 +244,6 @@ public class PlayerEntity extends LivingEntity {
this.position = includeOffset ? position.add(0, entityType.getOffset(), 0) : position;
}
@Override
protected AttributeData createHealthAttribute() {
// Round health up, so that Bedrock doesn't consider the player to be dead when health is between 0 and 1 (half a heart)
// This issue, as of Bedrock 1.17.0, does not appear to persist with any other entity except the ender dragon
return new AttributeData(GeyserAttributeType.HEALTH.getBedrockIdentifier(), 0f, this.maxHealth, (float) Math.ceil(this.health), this.maxHealth);
}
@Override
public void updateBedrockMetadata(EntityMetadata entityMetadata, GeyserSession session) {
super.updateBedrockMetadata(entityMetadata, session);