Fix breaking animation while jumping (#2335)

* Update block break time after a CONTINUE_BREAK action

* Fix breaking animation time for some blocks

* Reuse Vector3f and add comment

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
This commit is contained in:
David Choo 2021-06-28 19:26:02 -04:00 committed by GitHub
parent 1cc9c78305
commit 566394f798
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 30 additions and 17 deletions

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@ -29,7 +29,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.data.game.entity.player.*;
import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
import com.github.steveice10.mc.protocol.packet.ingame.client.player.*;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.PlayerActionType;
@ -41,12 +41,10 @@ import com.nukkitx.protocol.bedrock.packet.PlayStatusPacket;
import com.nukkitx.protocol.bedrock.packet.PlayerActionPacket;
import org.geysermc.connector.entity.Entity;
import org.geysermc.connector.entity.ItemFrameEntity;
import org.geysermc.connector.inventory.GeyserItemStack;
import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.item.ItemEntry;
import org.geysermc.connector.network.translators.item.ItemRegistry;
import org.geysermc.connector.network.translators.world.block.BlockTranslator;
import org.geysermc.connector.utils.BlockUtils;
@ -166,18 +164,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
LevelEventPacket startBreak = new LevelEventPacket();
startBreak.setType(LevelEventType.BLOCK_START_BREAK);
startBreak.setPosition(vector.toFloat());
PlayerInventory inventory = session.getPlayerInventory();
GeyserItemStack item = inventory.getItemInHand();
ItemEntry itemEntry;
CompoundTag nbtData;
if (item != null) {
itemEntry = item.getItemEntry();
nbtData = item.getNbt();
} else {
itemEntry = null;
nbtData = new CompoundTag("");
}
double breakTime = Math.ceil(BlockUtils.getBreakTime(session, BlockTranslator.getBlockMapping(blockState), itemEntry, nbtData, true) * 20);
double breakTime = BlockUtils.getSessionBreakTime(session, BlockTranslator.getBlockMapping(blockState)) * 20;
startBreak.setData((int) (65535 / breakTime));
session.setBreakingBlock(blockState);
session.sendUpstreamPacket(startBreak);
@ -203,11 +190,20 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
if (session.getGameMode() == GameMode.CREATIVE) {
break;
}
Vector3f vectorFloat = vector.toFloat();
LevelEventPacket continueBreakPacket = new LevelEventPacket();
continueBreakPacket.setType(LevelEventType.PARTICLE_CRACK_BLOCK);
continueBreakPacket.setData((session.getBlockTranslator().getBedrockBlockId(session.getBreakingBlock())) | (packet.getFace() << 24));
continueBreakPacket.setPosition(vector.toFloat());
continueBreakPacket.setPosition(vectorFloat);
session.sendUpstreamPacket(continueBreakPacket);
// Update the break time in the event that player conditions changed (jumping, effects applied)
LevelEventPacket updateBreak = new LevelEventPacket();
updateBreak.setType(LevelEventType.BLOCK_UPDATE_BREAK);
updateBreak.setPosition(vectorFloat);
double breakTime = BlockUtils.getSessionBreakTime(session, BlockTranslator.getBlockMapping(session.getBreakingBlock())) * 20;
updateBreak.setData((int) (65535 / breakTime));
session.sendUpstreamPacket(updateBreak);
break;
case ABORT_BREAK:
if (session.getGameMode() != GameMode.CREATIVE) {
@ -243,7 +239,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
session.getEntityCache().updateBossBars();
break;
case JUMP:
// Leaving as a potential placeholder for an event or soul sand fixing
entity.setOnGround(false); // Increase block break time while jumping
break;
}
}

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@ -29,6 +29,8 @@ import com.github.steveice10.mc.protocol.data.game.entity.Effect;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.opennbt.tag.builtin.CompoundTag;
import com.nukkitx.math.vector.Vector3i;
import org.geysermc.connector.inventory.GeyserItemStack;
import org.geysermc.connector.inventory.PlayerInventory;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.item.ItemEntry;
import org.geysermc.connector.network.translators.item.ToolItemEntry;
@ -184,6 +186,21 @@ public class BlockUtils {
outOfWaterButNotOnGround, insideWaterNotOnGround);
}
public static double getSessionBreakTime(GeyserSession session, BlockMapping blockMapping) {
PlayerInventory inventory = session.getPlayerInventory();
GeyserItemStack item = inventory.getItemInHand();
ItemEntry itemEntry;
CompoundTag nbtData;
if (item != null) {
itemEntry = item.getItemEntry();
nbtData = item.getNbt();
} else {
itemEntry = null;
nbtData = new CompoundTag("");
}
return getBreakTime(session, blockMapping, itemEntry, nbtData, true);
}
/**
* Given a position, return the position if a block were located on the specified block face.
* @param blockPos the block position