* Allow changing the broadcasted port using a system property. This may be needed if the port Geyser runs on & the port Bedrock players connect on do not match - e.g. due to port forwarding/different routing.
* initial stab at making the broadcast port an (unsafe) config option
* Automatically set broadcast port to be the bind port unless manually overridden
* Warn about broadcast port mismatch
* Use 0 instead of -1 as indicator to broadcast the port geyser is running on
* System property stuff
* Add geyserUdpPort/Address system properties as overrides for pluginUdpPort/Address
* Fix formatting for if-else statements
---------
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Adds an "unusable-space-block" setting in the config.yml to specify an item to indicate unavailable spaces in a bedrock inventory.
If the item is invalid, a barrier block is used & an error gets printed
Geyser installations will now get notified when a new Bedrock release is out and Geyser must be updated. The system works similarly to ViaVersion where OPs get a notification of an update when they join. The permission node for players to see update notifications is `geyser.update` and the backing JSON that controls this can be found at https://github.com/GeyserMC/GeyserSite/blob/gh-pages/versions.json. There is also a config option to disable update checking.
This update also fixes modern Paper installations not being able to see colored text logged from Geyser in the console.
* Add player skull render distance
* Improve updateVisibleSkulls a bit
Avoid rechecking visibility on small movements
* Periodically despawn unused skull entities
* Don't hide skull entity for position/rotation changes
Prevents flickering for skulls that are rotating
* Update visible skulls when a skull is removed
* Only update on removal if an entity is assigned
* No need to check for skull in ChunkUtils
Update copyright year
* Avoid rechecking all skulls when a skull is added/removed
* Allow skull render distance and number to be configured
Renamed some fields to better match their values
* Compare texture property directly from GameProfile
* Remove unnecessary blockState field from SkullPlayerEntity
* Use binarySearch for insertion
Wait for player movement before loading skulls
* Allow culling to be disabled by setting max-visible-custom-skulls to -1
* Only remove skulls in inRangeSkulls when culling is enabled
* Add suggestions from review
* Merge the for loops in updateVisibleSkulls
* Fix skulls being leaked on chunk unload
* Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
* Make all moon phases visible
The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes#2927
* SetTimeTranslator: cast from long on the entire modulus
This should fix some inaccuracies with time on older worlds.
* Bump version; drop 1.17.40; support 1.18.30
* Actually bump to 2.0.3-SNAPSHOT
* Fix message being sent still if a single escape character is sent
* Replace instances of configs using `generateduuid` for Metrics
* Fix some merge mistakes
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>