mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Remove armor quick change config
This is now in vanilla 1.19.4.
This commit is contained in:
parent
b3f1c64249
commit
777c69a21e
6 changed files with 2 additions and 48 deletions
|
@ -83,8 +83,6 @@ public interface GeyserConfiguration {
|
|||
|
||||
boolean isDisableBedrockScaffolding();
|
||||
|
||||
boolean isAlwaysQuickChangeArmor();
|
||||
|
||||
EmoteOffhandWorkaroundOption getEmoteOffhandWorkaround();
|
||||
|
||||
String getDefaultLocale();
|
||||
|
|
|
@ -111,9 +111,6 @@ public abstract class GeyserJacksonConfiguration implements GeyserConfiguration
|
|||
@JsonProperty("disable-bedrock-scaffolding")
|
||||
private boolean disableBedrockScaffolding = false;
|
||||
|
||||
@JsonProperty("always-quick-change-armor")
|
||||
private boolean alwaysQuickChangeArmor = false;
|
||||
|
||||
@JsonDeserialize(using = EmoteOffhandWorkaroundOption.Deserializer.class)
|
||||
@JsonProperty("emote-offhand-workaround")
|
||||
private EmoteOffhandWorkaroundOption emoteOffhandWorkaround = EmoteOffhandWorkaroundOption.DISABLED;
|
||||
|
|
|
@ -356,43 +356,6 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
|
|||
|
||||
ServerboundUseItemPacket useItemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getWorldCache().nextPredictionSequence());
|
||||
session.sendDownstreamPacket(useItemPacket);
|
||||
|
||||
List<LegacySetItemSlotData> legacySlots = packet.getLegacySlots();
|
||||
if (packet.getActions().size() == 1 && legacySlots.size() > 0) {
|
||||
InventoryActionData actionData = packet.getActions().get(0);
|
||||
LegacySetItemSlotData slotData = legacySlots.get(0);
|
||||
if (slotData.getContainerId() == 6 && actionData.getToItem().getId() != 0) {
|
||||
// The player is trying to swap out an armor piece that already has an item in it
|
||||
if (session.getGeyser().getConfig().isAlwaysQuickChangeArmor()) {
|
||||
// Java doesn't know when a player is in its own inventory and not, so we
|
||||
// can abuse this feature to send a swap inventory packet
|
||||
int bedrockHotbarSlot = packet.getHotbarSlot();
|
||||
Click click = InventoryUtils.getClickForHotbarSwap(bedrockHotbarSlot);
|
||||
if (click != null && slotData.getSlots().length != 0) {
|
||||
Inventory playerInventory = session.getPlayerInventory();
|
||||
// Bedrock sends us the index of the slot in the armor container; armor in Java
|
||||
// Edition is offset by 5 in the player inventory
|
||||
int armorSlot = slotData.getSlots()[0] + 5;
|
||||
GeyserItemStack armorSlotItem = playerInventory.getItem(armorSlot);
|
||||
GeyserItemStack hotbarItem = playerInventory.getItem(playerInventory.getOffsetForHotbar(bedrockHotbarSlot));
|
||||
playerInventory.setItem(armorSlot, hotbarItem, session);
|
||||
playerInventory.setItem(bedrockHotbarSlot, armorSlotItem, session);
|
||||
|
||||
Int2ObjectMap<ItemStack> changedSlots = new Int2ObjectOpenHashMap<>(2);
|
||||
changedSlots.put(armorSlot, hotbarItem.getItemStack());
|
||||
changedSlots.put(bedrockHotbarSlot, armorSlotItem.getItemStack());
|
||||
|
||||
ServerboundContainerClickPacket clickPacket = new ServerboundContainerClickPacket(
|
||||
playerInventory.getJavaId(), playerInventory.getStateId(), armorSlot,
|
||||
click.actionType, click.action, null, changedSlots);
|
||||
session.sendDownstreamPacket(clickPacket);
|
||||
}
|
||||
} else {
|
||||
// Disallowed; let's revert
|
||||
session.getInventoryTranslator().updateInventory(session, session.getPlayerInventory());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
case 2 -> {
|
||||
int blockState = session.getGameMode() == GameMode.CREATIVE ?
|
||||
|
|
|
@ -130,10 +130,6 @@ show-coordinates: true
|
|||
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
|
||||
disable-bedrock-scaffolding: false
|
||||
|
||||
# Whether Bedrock players can right-click outside of their inventory to replace armor in their inventory, even if the
|
||||
# armor slot is already occupied (which Java Edition doesn't allow)
|
||||
always-quick-change-armor: false
|
||||
|
||||
# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
|
||||
# There are three options this can be set to:
|
||||
# disabled - the default/fallback, which doesn't apply this workaround
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 24be9ef7f850f7d180650a65792c266c709cadf5
|
||||
Subproject commit f6685c4ccc6e77b07402d45cb41213559004b7d6
|
|
@ -1 +1 @@
|
|||
Subproject commit 677c5b0872d2f0c99ad834c0ca49a0ae3b45fde3
|
||||
Subproject commit eab643ddbaf31c4d76531376838f8fd30633bb8e
|
Loading…
Reference in a new issue