commit c53bb38a47d1a48f0b5a72059e81c4354c2b8e90
Author: Camotoy <20743703+Camotoy@users.noreply.github.com>
Date: Mon Nov 14 15:12:29 2022 -0500
Final touch
commit f9ff9553eda7c80620a8e6f63e14f01adb39ac8b
Merge: b57109ddf886d7e5b4
Author: Camotoy <20743703+Camotoy@users.noreply.github.com>
Date: Mon Nov 14 14:54:28 2022 -0500
Merge branch 'master' of https://github.com/GeyserMC/Geyser into pull/3281
commit b57109ddf7
Author: Kevin Ludwig <signing@valaphee.com>
Date: Mon Sep 12 12:23:36 2022 +0200
Revert use entities for single chest inventories
commit fda66e83b9
Author: Kevin Ludwig <signing@valaphee.com>
Date: Sat Sep 10 11:49:40 2022 +0200
Use entities for single chest inventories, check if a block for server-side opened inventories can be placed either above or below, otherwise, close the inventory (same logic as with inventory translator found)
Huge thanks to Kastle for helping me disect this behavior.
- The Unbreakable NBT tag is not the only source for determining if an item should be treated as unbreakable. The damage NBT is also taken into account.
- Custom item options must be processed in an ascending order.
- Multiple conditions may be necessary for an item to be selected.
- Conditions do not have to be exact. See the comments in CustomItemTranslator for an explanation.
- Added a test so we don't break this behavior in the future.
This probably isn't needed anymore. This was introduced in https://github.com/GeyserMC/Geyser/pull/41 and is probably no longer needed since we never send movement before the player is spawned, and we don't allow movement to go through until the Bedrock player matches the unconfirmed teleport we create in JavaPlayerPositionTranslator. By removing this we should fix some instances of players kicked for 'flying' as players joining in the air would never respond to gravity until Bedrock finished loading.