* Super cursed custom skulls custom block
* Rename some stuff
* Attempt to clean up some code
* Remove skull translation events and define custom blocks for custom skulls
Clean up skull block translation a bit
* Auto generate skull resource pack
Change `davchoo` to `geyser` in geometry
* Add config options for custom blocks and custom skull blocks
* Fix formatting and names for player skulls
* Use block states more efficiently for custom skulls
21 block states vs 48 block states
* Clean up custom block api a bit
* Apply some suggestions from Camotoy
* Move custom skull config stuff to its own file
Custom skulls can now be added by username, uuid, and textures
Move skull nbt stuff from requestTexturesFromUsername to
SkullBlockEntityTranslator
Add requestTexturesFromUUID
* Update custom block nbt for v534
* Disable collision box & selection box when box is empty
Fix incorrect collision names used in CustomBlockComponentsBuilder
* Add custom block stuff to provider registry loader
* More API changes
Convert CustomBlockPermutation into a record
Change materialInstances in CustomBlockComponents Builder to
materialInstance
Reuse box components in CustomSkull
* Convert skull floor geometries into a template
Should be easier to modify in needed in the future.
* Crop and reorder skull textures to eliminate unused space
Should reduce memory & storage usage for Bedrock clients
* Revert "Crop and reorder skull textures to eliminate unused space"
This reverts commit 15fd5353e1.
* Use identifier from CustomBlockData in SkullResourcePackManager
* Fix isIncorrectHeldItem check for custom skull blocks
Add defaultBlockState to CustomBlockData
* Fix adding duplicate block states for custom blocks with 0 properties
Remove defaultBlockState CustomBlockState field from
GeyserCustomBlockData since it creates a circular reference
* Add basis for overriding Bedrock block states
Fix missing providers when used in GeyserDefineCustomBlocksEvent
* Fix custom blocks in 1.19.50
* Decouple mappings from items
* Decouple mappings from items
* Null check
* Move to CustomBlockRegistryPopulator
* Remove name_hash from blocksTag/vanillaBlockStates
Fixes creative inventory contents with custom blocks registered
* Limit Bedrock versions to 1.19.40+
Custom blocks were released in 1.19.40
* Un-revert Crop and reorder skull textures to eliminate unused space
Should reduce memory & storage usage for Bedrock clients
Bug with top face flipping + per-face uv's was fixed in 1.19.40+
https://bugs.mojang.com/browse/MCPE-160073
Geometry is still offset by 0.5 to prevent lighting bugs
* Add validation custom block components and s/lightFilter/lightDampening/
Also validate custom block names
* Add display name component and add toggle for client block placing
The display name component allows blocks to use other locale keys.
placeAir will prevent the client from placing the default block state.
* Begin parsing block mappings (still much to do!)
* CustomBlockMapping stores block w/ all states
* Mappings almost :/
* Ok now they work at least
* Read most mapping components
* Block mappings mostly done
* Translate block item
* Add docs for custom blocks
* Add tags
* More docs
* Accidentally added name comp.
* Fix collide box and warn for >16 props
* add registerBlockItemOverride event + refactor
* Inventory overrides for multistate bedrock blocks
* Implement all remaining block components
* Minor cleanup and javadocs
* Update custom skull config example
* Address @Camotoy's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix light_emission and light_dampening components
* Remove redundant populate method and remove BLOCKS_JSON after last use
* Fix inventories with block state overrides not opening
* API event for skull blocks & let register via URL
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Use skin hash instead of URL
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @davchoo's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Rework MappingsReader_v1 to avoid passing maps around
* Treat all properties as string properties
There isn't a real need to check for boolean and int properties
* Fix block registry scan in MappingsReader
* Skin hashes can have less than 64 characters?
* Include entry when logging exceptions from block mappings
* Submodule
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix block break speeds thanks to @Camotoy
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Temporarily fix build on eclipse so I may work...
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Custom tool breakspeed by server; Closes#3348
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Account for if custom skulls are added on 1st run
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Initial framework for extended collision boxes
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Add some notes for the extended collision box impl
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* We have our extended collision registry
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Notes for me
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Extended collision boxes almost work
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Extended collision boxes actually work
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Consider all hitboxes in calculation
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* X is mirrored...
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Extended collision boxes are much improved
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Upstream fallout
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @Redned235's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Oops my bad that makes no sense :)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Ext collision box chunk translation optimization
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Trunc skinhash to 32 chars due to 80 char limit
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Use new transformation cmpnt vs legacy rotation
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* keep arr null on get extcolstor
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Properly handle if extended collision box is below
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Less ugly (realized it can go here)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Prevent 2x placement due to extended collision box
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Properly build on eclipse via indra
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Ensure enough bits in bedrockData for paletteIDs
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix not needed whitespace
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Update license headers to 2023
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Use release indra over snapshot
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Revert "Update license headers to 2023"
This reverts commit f750059e8e.
* Account for collisions in chunk section y0 layer
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix extended collision @ air section bottom
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @davchoo's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @rtm516's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* More @rtm516's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @Camotoy's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Update javadocs
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @davchoo's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Lock extended collision to section
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Clear ext col even when air
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Let override vanilla items in creative inventory
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Avoid creating 12 HashSets for every overrided block state
* Super minor nitpicks + Custom Skull NBT fix
* Check custom skull is within Bedrock bounds
Fixes NPE with custom skulls above y=320 or below y=-64
* Add static builder methods to match CustomItemData API
* Upstream
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Initial API setup for modded blocks (no impl yet)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* More work on nonvanilla blocks (nonfunctional)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix compile
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Update submodules
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Modded reg so far (not done)
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Add non-vanilla registration and fix a few bugs
* Fixes for non-vanilla blocks
* Remove import
* CustomRegPop. go1st for now; must split for modded
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address silent change to geo component for blocks
Co-Authored-By: Unoqwy <pm@unoqwy.dev>
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Seperate bedrock, vanilla, & nonvanilla block reg
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Single event
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Impl MaterialInstance as builder per @Redned235
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Added creative category enum & added some missing overrides (#7)
* Add material instance to provider registry
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* oops
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix case of correctBedrockIdentifier not found
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Fix docs
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address @Camotoy's review
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address review from @davchoo
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Set namespace of custom blocks vs ident direct
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Address review from @rtm516
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* One more
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Remove rogue space
* Geo component as builder
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* use super name
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Bump version
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
---------
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: davchoo <davchoo@users.noreply.github.com>
Co-authored-by: davchoo <4722249+davchoo@users.noreply.github.com>
Co-authored-by: Unoqwy <pm@unoqwy.dev>
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: ImDaBigBoss <67973871+ImDaBigBoss@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* System property stuff
* Add geyserUdpPort/Address system properties as overrides for pluginUdpPort/Address
* Fix formatting for if-else statements
---------
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Adds an "unusable-space-block" setting in the config.yml to specify an item to indicate unavailable spaces in a bedrock inventory.
If the item is invalid, a barrier block is used & an error gets printed
Geyser installations will now get notified when a new Bedrock release is out and Geyser must be updated. The system works similarly to ViaVersion where OPs get a notification of an update when they join. The permission node for players to see update notifications is `geyser.update` and the backing JSON that controls this can be found at https://github.com/GeyserMC/GeyserSite/blob/gh-pages/versions.json. There is also a config option to disable update checking.
This update also fixes modern Paper installations not being able to see colored text logged from Geyser in the console.
* Add player skull render distance
* Improve updateVisibleSkulls a bit
Avoid rechecking visibility on small movements
* Periodically despawn unused skull entities
* Don't hide skull entity for position/rotation changes
Prevents flickering for skulls that are rotating
* Update visible skulls when a skull is removed
* Only update on removal if an entity is assigned
* No need to check for skull in ChunkUtils
Update copyright year
* Avoid rechecking all skulls when a skull is added/removed
* Allow skull render distance and number to be configured
Renamed some fields to better match their values
* Compare texture property directly from GameProfile
* Remove unnecessary blockState field from SkullPlayerEntity
* Use binarySearch for insertion
Wait for player movement before loading skulls
* Allow culling to be disabled by setting max-visible-custom-skulls to -1
* Only remove skulls in inRangeSkulls when culling is enabled
* Add suggestions from review
* Merge the for loops in updateVisibleSkulls
* Fix skulls being leaked on chunk unload
* Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
* Make all moon phases visible
The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes#2927
* SetTimeTranslator: cast from long on the entire modulus
This should fix some inaccuracies with time on older worlds.
* Bump version; drop 1.17.40; support 1.18.30
* Actually bump to 2.0.3-SNAPSHOT
* Fix message being sent still if a single escape character is sent
* Replace instances of configs using `generateduuid` for Metrics
* Fix some merge mistakes
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>