Commit graph

1081 commits

Author SHA1 Message Date
Camotoy
9643b208f3
Check if Fireworks tag is null (#1255)
Thank you Mineplex, very cool.
2020-09-14 20:40:41 -04:00
Camotoy
46c34842d8
BedrockInventoryTransactionTranslator: check to make sure bucket usage is on purpose (#1280)
Otherwise buckets can be activated when opening block inventories.
2020-09-12 09:47:43 -04:00
Camotoy
d47360d6fb
GeyserSession: send command permission level OPERATOR if qualified (#1254)
Mobile clients have a GUI for commands that shows if CommandPermission.OPERATOR or higher is sent. The commands present all require OP permission 2 or higher; therefore we set that command permission if the server tells us we have a OP permission level of 2 or higher.
2020-09-05 16:22:31 -04:00
Camotoy
854849f63c
Update mappings to fix 1.16 wood slabs (#1249) 2020-09-04 14:08:04 -04:00
Camotoy
5b76a85895
Non-full-chunk support (#574)
This commit adds non-full chunk support if chunk caching is enabled.
2020-09-03 19:00:36 -04:00
Camotoy
4f761c5bde
Translate scoreboard nametag visibility (#1240)
This commit adds support for name tag visibility in teams. If a player is set to hide their nametag, it will be hidden from the Bedrock client. Notably, this fixes most NPC nametag hiding, including Citizens. This does not fix some NPC nametag hiding - there are several NPCs in Hypixel that still have a nametag show up, and they are not a part of any team.
2020-09-01 23:39:14 -05:00
Camotoy
b21f477366
Parrot mounting fixes (#1236)
* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
2020-09-01 23:39:06 -05:00
Camotoy
dcf1731d8a
Implement correct sign wrapping (#1228)
* Implement correct sign wrapping

This commit ensures that the auto-wrapping nature of Bedrock with signs is corrected. If a Bedrock player sends a sign that is auto-wrapped, it will now be interpreted by Geyser to fit on multiple lines. Additionally, Geyser will crop incoming sign text to prevent auto-wrapping.

* Don't wrap if it's the last line
2020-09-01 23:38:36 -05:00
Comstepr
b97bf56d99
Minor changes to config.yml (#1224) 2020-09-01 23:37:49 -05:00
Camotoy
6f161a380f
GeyserSession: Always set Keep Inventory to true (#1213)
* GeyserSession: Always set Keep Inventory to true

This prevents the client from removing items on death in creative mode if Keep Inventory is true, but doesn't break existing behavior. Essentially, this assures full server-side behavior of the inventory during death.

* Small comment update

* OK, it was fine before the last commit, but make it better
2020-09-01 23:37:24 -05:00
Camotoy
d717085c6b
JaveNotifyClientTranslator: Translate invalid bed message (#1212)
This isn't sent as its own message but as a specific event.
2020-09-01 23:36:53 -05:00
Camotoy
7c4868cada
LocaleUtils: don't NPE if no default locale mapping exists (#1239) 2020-09-01 18:29:53 -04:00
Camotoy
b5f6ada4ae
ScoreboardUpdater: Quick fix to lessen CPU usage (#1238)
This prevents one/multiple CPU cores from taking up 100% usage. A better, permanent fix will replace this in the coming days.
2020-09-01 19:30:40 +02:00
Camotoy
2f9ff0c622
ShulkerBoxItemTranslator: Ensure Items ListTag is present (#1221)
* ShulkerBoxItemTranslator: Ensure Items ListTag is present

* Compile
2020-08-30 00:18:23 -04:00
RednedEpic
37c4192c12 Show the supported Bedrock versions in the version command rather than just the default codec 2020-08-28 19:11:32 -05:00
rtm516
79bf56a75c
Tweaks to support Android (#1206)
* Downgrade reflections to 0.9.11

* Add comment explaining downgrade

* Move to pre-build reflections

* Update skins to use https and relative cache dir

* Move to https OptiFine cape url

* Add javadoc to isProduction

* Add ANDROID as a platform type

* Re-ordered PlatformType

* Change stop command to call onDisable
2020-08-28 19:36:24 +01:00
Tim203
1c84993853
Scoreboard improvements (#1166)
* Added a way to check if debug logging is enabled

* Improved scoreboard performance

* Include Teams in pps and return pending pps instead when higher then pps

Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.

* Fixed team pre + suffix "null" issue and added threshold config option

Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".

Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.

* Forgot to bump config version

* Small changes

* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader

Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.

Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.

Changed FloodgateKeyLoader

* Changed default-locale and (remote) address as requested by Camotoy

* Reduce bandwidth and a few final tweaks

* Made the scoreboard-packet-threshold a bit higher due to improvements
2020-08-28 10:47:52 -05:00
James Cahill
81f58ee9bf
Add Server Name config option (#1170)
* Add bedrock.server-name config option

* Fix spelling mistake oops!

* Remove trailing whitespace
2020-08-25 09:29:55 -04:00
Camotoy
c1a70c7754
Translate client-computed recipes (#1181)
* Translate client-computed recipes

A handful of recipes are complex enough on Java Edition that the client simply calculates them after getting an assurance that they are valid recipes. This PR stores those recipes in a Bedrock-compatible format in mappings, then generates the CraftingData information on startup to send to the Bedrock client when called. This fixes firework rocket and star crafting, and fixes leather armor and shulker box dyeing.

The recipe information for everything except leather armor was taken right from the Bedrock server. The leather armor had to be created separately (see https://github.com/DoctorMacc/LeatherDyeingCreation). There will be a slight visual difference in the crafting result preview if the armor is not perfectly dyed to one of the sixteen colors, but this is a visual issue that will persist unless we calculate every single possbile combination.

* Revert other changes

* Register shulker box recipes properly

* Add break

* Update mappings
2020-08-24 21:14:44 -05:00
Camotoy
6e8106eeec
Add shulker box item tooltip translating (#1189)
* Add shulker box item tooltip translating

This commit adds support for previewing the items inside of a shulker box. This does not do a full translation, and only does enough to translate the item information to the client, so as to prevent any accidental item modifying/removing on creative mode.

* Swap values
2020-08-24 21:05:39 -05:00
Camotoy
65c45386b9
Update mappings (#1196) 2020-08-24 21:04:25 -05:00
Camotoy
aaa3d7238d
BedrockEmoteTranslator: ensure sending player is valid for all other sessions (#1194) 2020-08-24 10:26:37 -04:00
Camotoy
8b7165a564
Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard.

Fixes #1154 and #1072.

Other miscellaeous chunk-related fixes have also been included here.
2020-08-24 09:31:21 -04:00
E404NNF
1d5b453595
Add a warning at start about movement translation (#1069)
Co-authored-by: Redned <redned235@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-23 11:34:09 -04:00
Jordie
2d6264d7c1
Add visual support for signs colored with dye (#1180)
* Fix dyed signs in Bedrock Edition

Add visual support (in Bedrock Edition) for signs colored with dye (in Java Edition)

* Javadoc for getBedrockSignColor(string)

* Simplified getBedrockSignColor(string)
2020-08-22 16:39:40 -04:00
Camotoy
94d6c872b1
Prevent a comma from appearing if Geyser fails to bind (#1174) 2020-08-21 12:01:50 -05:00
Camotoy
ee42067d87
Don't play a sound when falling onto a block (#1175) 2020-08-21 12:01:38 -05:00
Camotoy
7fcfa7d54d
Implement an enchantment table GUI (#1177)
Until 1.16, enchantment tables were impossible to implement properly in Geyser. When a user selects an enchantment in Bedrock, the client creates the book on its end and assumes the server is OK with it. Java requires a button to be pressed to select the enchantment. With 1.16, server authoritative inventories remove that on Bedrock. However, until our inventory rewrite is finished we are still stuck without enchantment table support. This commit serves as an alternative as we wait.

Enchantment table GUI support is still impossible since we are using the pre-1.16 inventory system. To solve this, this commit replaces the enchantment table GUI with a hopper GUI. The first slot serves as the spot you place the weapon. The second slot acts as the lapis slot - Geyser prevents any item from going in there that is not lapis. The final three slots act as the buttons; an enchanted book acts as each button, with the ability to show the translated text of each enchantment.

https://cdn.discordapp.com/attachments/613194828359925800/746164042359504927/unknown.png
2020-08-20 20:53:47 -04:00
Camotoy
d6290ccb66
Auto-configure more if setting is enabled (#1168)
* Auto-configure more if setting is enabled

- Geyser dumps now show if the config was automatic
- Floodgate is now automatically detected if the address is also automatically found
- If the plugin versions' servers have the listening address set to something different, set our remote address to that

* Fix Sponge config

* Remove redundant Getter
2020-08-19 13:14:17 -04:00
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
RednedEpic
80a36344eb Only one of the values here needs to be greater than 0 2020-08-17 20:46:03 -05:00
RednedEpic
44f521ed04 Set player motion when explosion takes place 2020-08-17 20:40:57 -05:00
RednedEpic
6db56fd68b Disable fireworks for consoles (Addresses #1083, #1164)
Not ideal, but there isn't a whole lot we can do as this is a game bug within console versions.
2020-08-17 20:04:12 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
Camotoy
b07433698a
Translate specific messages (#1161) 2020-08-16 19:02:59 -04:00
Camotoy
78e8792a2d
FireworkEntity: don't process if item is null (#1160) 2020-08-16 15:25:35 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
Camotoy
1ead2900a3
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client

Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated.

* Update rain code in JavaRespawnTranslator
2020-08-16 12:43:16 -05:00
rtm516
4af17df46f
Add support for sensitive data in dumps (#1149)
* Add sensitive dumps

* Add better arg handling and offline dumps

* Add sensitive parameters for plugin IPs

* Add sensitive property to the Bedrock remote address

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-15 16:06:50 -04:00
Camotoy
4bcf44638e
ConnectorServerEventHandler: set default packet handler (#1148)
This allows disconnect packets to be sent and kick unsupported versions of the game.
2020-08-13 09:56:03 -05:00
Camotoy
1fb68dc9e3
LoginEncryptionUtils: Add proper string for no Xbox account (#1139) 2020-08-12 13:48:40 -05:00
RednedEpic
e2a9566926 Kick player with invalid chain data for additional security
The client should disallow players to join servers if they're not logged in, however this just adds a second layer of security in the event that it's somehow bypassed.
2020-08-12 10:42:02 -05:00
bundabrg
e02495ca7f
Fix Alex/Steve skins being sent incorrectly (#1135)
* Return permanent skins (alex/steve) when queried instead of returning an empty skin due to invalid lookup
* Fix Alex/Steve being shown incorrectly due to java signed integers

Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-12 08:23:11 -05:00
Camotoy
fb5a894595
EntityUtils: Properly map 1.14 entity status effects (#1133)
Previously, Hero of the Village and Bad Omen effects were mapped to 0. This commit updates them to their proper Bedrock values.

Fixes #1129
2020-08-12 08:22:13 -05:00
bundabrg
fbf30a6059
Fix Skin Selfie (#1131)
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-11 23:06:32 -04:00
rtm516
016a5c04ea
Fix chat translation parameters not having color sometimes 2020-08-11 18:45:14 +01:00
DoctorMacc
8b691d22d5
Add v408 as the default protocol
smh mojang
2020-08-11 12:16:18 -04:00
DoctorMacc
6ccf629a8a
Update to 1.16.2-rc2; add multiversion support 2020-08-11 10:00:14 -04:00
DoctorMacc
953fe8fec3
Update mappings 2020-08-11 09:09:29 -04:00
DoctorMacc
2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00