Implement (hopefully) temporary dimension switching fix (#1188)

This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard.

Fixes #1154 and #1072.

Other miscellaeous chunk-related fixes have also been included here.
This commit is contained in:
Camotoy 2020-08-24 09:31:21 -04:00 committed by GitHub
parent 1d5b453595
commit 8b7165a564
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 7 additions and 16 deletions

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@ -159,8 +159,6 @@ public class GeyserSession implements CommandSender {
@Setter
private Vector3i lastInteractionPosition;
@Setter
private boolean switchingDimension = false;
private boolean manyDimPackets = false;
private ServerRespawnPacket lastDimPacket = null;

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@ -25,25 +25,22 @@
package org.geysermc.connector.network.translators.java.world;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket;
import com.nukkitx.nbt.NBTOutputStream;
import com.nukkitx.nbt.NbtMap;
import com.nukkitx.nbt.NbtUtils;
import com.nukkitx.network.VarInts;
import com.nukkitx.protocol.bedrock.packet.LevelChunkPacket;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufOutputStream;
import io.netty.buffer.Unpooled;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.BiomeTranslator;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.utils.ChunkUtils;
import org.geysermc.connector.network.translators.world.chunk.ChunkSection;
import org.geysermc.connector.utils.ChunkUtils;
@Translator(packet = ServerChunkDataPacket.class)
public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPacket> {
@ -99,14 +96,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
levelChunkPacket.setData(payload);
session.sendUpstreamPacket(levelChunkPacket);
// Some block entities need to be loaded in later or else text doesn't show (signs) or they crash the game (end gateway blocks)
for (Object2IntMap.Entry<NbtMap> blockEntityEntry : chunkData.getLoadBlockEntitiesLater().object2IntEntrySet()) {
int x = blockEntityEntry.getKey().getInt("x");
int y = blockEntityEntry.getKey().getInt("y");
int z = blockEntityEntry.getKey().getInt("z");
ChunkUtils.updateBlock(session, blockEntityEntry.getIntValue(), new Position(x, y, z));
}
chunkData.getLoadBlockEntitiesLater().clear();
session.getChunkCache().addToCache(packet.getColumn());
} catch (Exception ex) {
ex.printStackTrace();

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@ -32,6 +32,7 @@ import org.geysermc.connector.network.translators.Translator;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerSpawnPositionPacket;
import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.packet.SetSpawnPositionPacket;
import org.geysermc.connector.utils.DimensionUtils;
@Translator(packet = ServerSpawnPositionPacket.class)
public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPositionPacket> {
@ -41,6 +42,7 @@ public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPos
SetSpawnPositionPacket spawnPositionPacket = new SetSpawnPositionPacket();
spawnPositionPacket.setBlockPosition(Vector3i.from(packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ()));
spawnPositionPacket.setSpawnForced(true);
spawnPositionPacket.setDimensionId(DimensionUtils.javaToBedrock(session.getPlayerEntity().getDimension()));
spawnPositionPacket.setSpawnType(SetSpawnPositionPacket.Type.WORLD_SPAWN);
session.sendUpstreamPacket(spawnPositionPacket);
}

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@ -271,7 +271,5 @@ public class ChunkUtils {
@Getter
private NbtMap[] blockEntities = new NbtMap[0];
@Getter
private Object2IntMap<NbtMap> loadBlockEntitiesLater = new Object2IntOpenHashMap<>();
}
}

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@ -85,6 +85,10 @@ public class DimensionUtils {
stopSoundPacket.setStoppingAllSound(true);
stopSoundPacket.setSoundName("");
session.sendUpstreamPacket(stopSoundPacket);
// TODO - fix this hack of a fix by sending the final dimension switching logic after chunks have been sent.
// The client wants chunks sent to it before it can successfully respawn.
ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
}
/**