mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard. Fixes #1154 and #1072. Other miscellaeous chunk-related fixes have also been included here.
This commit is contained in:
parent
1d5b453595
commit
8b7165a564
5 changed files with 7 additions and 16 deletions
|
@ -159,8 +159,6 @@ public class GeyserSession implements CommandSender {
|
|||
@Setter
|
||||
private Vector3i lastInteractionPosition;
|
||||
|
||||
@Setter
|
||||
private boolean switchingDimension = false;
|
||||
private boolean manyDimPackets = false;
|
||||
private ServerRespawnPacket lastDimPacket = null;
|
||||
|
||||
|
|
|
@ -25,25 +25,22 @@
|
|||
|
||||
package org.geysermc.connector.network.translators.java.world;
|
||||
|
||||
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
|
||||
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket;
|
||||
import com.nukkitx.nbt.NBTOutputStream;
|
||||
import com.nukkitx.nbt.NbtMap;
|
||||
import com.nukkitx.nbt.NbtUtils;
|
||||
import com.nukkitx.network.VarInts;
|
||||
import com.nukkitx.protocol.bedrock.packet.LevelChunkPacket;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import io.netty.buffer.ByteBufOutputStream;
|
||||
import io.netty.buffer.Unpooled;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntMap;
|
||||
import org.geysermc.connector.GeyserConnector;
|
||||
import org.geysermc.connector.network.session.GeyserSession;
|
||||
import org.geysermc.connector.network.translators.BiomeTranslator;
|
||||
import org.geysermc.connector.network.translators.PacketTranslator;
|
||||
import org.geysermc.connector.network.translators.Translator;
|
||||
import org.geysermc.connector.utils.ChunkUtils;
|
||||
import org.geysermc.connector.network.translators.world.chunk.ChunkSection;
|
||||
import org.geysermc.connector.utils.ChunkUtils;
|
||||
|
||||
@Translator(packet = ServerChunkDataPacket.class)
|
||||
public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPacket> {
|
||||
|
@ -99,14 +96,6 @@ public class JavaChunkDataTranslator extends PacketTranslator<ServerChunkDataPac
|
|||
levelChunkPacket.setData(payload);
|
||||
session.sendUpstreamPacket(levelChunkPacket);
|
||||
|
||||
// Some block entities need to be loaded in later or else text doesn't show (signs) or they crash the game (end gateway blocks)
|
||||
for (Object2IntMap.Entry<NbtMap> blockEntityEntry : chunkData.getLoadBlockEntitiesLater().object2IntEntrySet()) {
|
||||
int x = blockEntityEntry.getKey().getInt("x");
|
||||
int y = blockEntityEntry.getKey().getInt("y");
|
||||
int z = blockEntityEntry.getKey().getInt("z");
|
||||
ChunkUtils.updateBlock(session, blockEntityEntry.getIntValue(), new Position(x, y, z));
|
||||
}
|
||||
chunkData.getLoadBlockEntitiesLater().clear();
|
||||
session.getChunkCache().addToCache(packet.getColumn());
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
|
|
|
@ -32,6 +32,7 @@ import org.geysermc.connector.network.translators.Translator;
|
|||
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerSpawnPositionPacket;
|
||||
import com.nukkitx.math.vector.Vector3i;
|
||||
import com.nukkitx.protocol.bedrock.packet.SetSpawnPositionPacket;
|
||||
import org.geysermc.connector.utils.DimensionUtils;
|
||||
|
||||
@Translator(packet = ServerSpawnPositionPacket.class)
|
||||
public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPositionPacket> {
|
||||
|
@ -41,6 +42,7 @@ public class JavaSpawnPositionTranslator extends PacketTranslator<ServerSpawnPos
|
|||
SetSpawnPositionPacket spawnPositionPacket = new SetSpawnPositionPacket();
|
||||
spawnPositionPacket.setBlockPosition(Vector3i.from(packet.getPosition().getX(), packet.getPosition().getY(), packet.getPosition().getZ()));
|
||||
spawnPositionPacket.setSpawnForced(true);
|
||||
spawnPositionPacket.setDimensionId(DimensionUtils.javaToBedrock(session.getPlayerEntity().getDimension()));
|
||||
spawnPositionPacket.setSpawnType(SetSpawnPositionPacket.Type.WORLD_SPAWN);
|
||||
session.sendUpstreamPacket(spawnPositionPacket);
|
||||
}
|
||||
|
|
|
@ -271,7 +271,5 @@ public class ChunkUtils {
|
|||
|
||||
@Getter
|
||||
private NbtMap[] blockEntities = new NbtMap[0];
|
||||
@Getter
|
||||
private Object2IntMap<NbtMap> loadBlockEntitiesLater = new Object2IntOpenHashMap<>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,6 +85,10 @@ public class DimensionUtils {
|
|||
stopSoundPacket.setStoppingAllSound(true);
|
||||
stopSoundPacket.setSoundName("");
|
||||
session.sendUpstreamPacket(stopSoundPacket);
|
||||
|
||||
// TODO - fix this hack of a fix by sending the final dimension switching logic after chunks have been sent.
|
||||
// The client wants chunks sent to it before it can successfully respawn.
|
||||
ChunkUtils.sendEmptyChunks(session, player.getPosition().toInt(), 3, true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue