mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated. * Update rain code in JavaRespawnTranslator
This commit is contained in:
parent
4af17df46f
commit
1ead2900a3
3 changed files with 55 additions and 18 deletions
|
@ -226,6 +226,18 @@ public class GeyserSession implements CommandSender {
|
|||
@Setter
|
||||
private boolean worldImmutable = false;
|
||||
|
||||
/**
|
||||
* Caches current rain status.
|
||||
*/
|
||||
@Setter
|
||||
private boolean raining = false;
|
||||
|
||||
/**
|
||||
* Caches current thunder status.
|
||||
*/
|
||||
@Setter
|
||||
private boolean thunder = false;
|
||||
|
||||
public GeyserSession(GeyserConnector connector, BedrockServerSession bedrockServerSession) {
|
||||
this.connector = connector;
|
||||
this.upstream = new UpstreamSession(bedrockServerSession);
|
||||
|
|
|
@ -37,8 +37,6 @@ import org.geysermc.connector.network.translators.PacketTranslator;
|
|||
import org.geysermc.connector.network.translators.Translator;
|
||||
import org.geysermc.connector.utils.DimensionUtils;
|
||||
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
@Translator(packet = ServerRespawnPacket.class)
|
||||
public class JavaRespawnTranslator extends PacketTranslator<ServerRespawnPacket> {
|
||||
|
||||
|
@ -59,11 +57,14 @@ public class JavaRespawnTranslator extends PacketTranslator<ServerRespawnPacket>
|
|||
session.sendUpstreamPacket(playerGameTypePacket);
|
||||
session.setGameMode(packet.getGamemode());
|
||||
|
||||
LevelEventPacket stopRainPacket = new LevelEventPacket();
|
||||
stopRainPacket.setType(LevelEventType.STOP_RAINING);
|
||||
stopRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
|
||||
stopRainPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(stopRainPacket);
|
||||
if (session.isRaining()) {
|
||||
LevelEventPacket stopRainPacket = new LevelEventPacket();
|
||||
stopRainPacket.setType(LevelEventType.STOP_RAINING);
|
||||
stopRainPacket.setData(0);
|
||||
stopRainPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(stopRainPacket);
|
||||
session.setRaining(false);
|
||||
}
|
||||
|
||||
String newDimension = DimensionUtils.getNewDimension(packet.getDimension());
|
||||
if (!entity.getDimension().equals(newDimension)) {
|
||||
|
|
|
@ -28,29 +28,22 @@ package org.geysermc.connector.network.translators.java.world;
|
|||
import com.github.steveice10.mc.protocol.data.game.ClientRequest;
|
||||
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
|
||||
import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue;
|
||||
import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue;
|
||||
import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue;
|
||||
import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue;
|
||||
import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
|
||||
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket;
|
||||
import com.nukkitx.math.vector.Vector3f;
|
||||
import com.nukkitx.protocol.bedrock.data.AdventureSetting;
|
||||
import com.nukkitx.protocol.bedrock.data.GameRuleData;
|
||||
import com.nukkitx.protocol.bedrock.data.LevelEventType;
|
||||
import com.nukkitx.protocol.bedrock.data.PlayerPermission;
|
||||
import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
|
||||
import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
|
||||
import com.nukkitx.protocol.bedrock.packet.*;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import org.geysermc.connector.entity.Entity;
|
||||
import org.geysermc.connector.entity.PlayerEntity;
|
||||
import org.geysermc.connector.network.session.GeyserSession;
|
||||
import org.geysermc.connector.network.translators.PacketTranslator;
|
||||
import org.geysermc.connector.network.translators.Translator;
|
||||
import org.geysermc.connector.network.translators.inventory.PlayerInventoryTranslator;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
@Translator(packet = ServerNotifyClientPacket.class)
|
||||
public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyClientPacket> {
|
||||
|
||||
|
@ -64,16 +57,47 @@ public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyCli
|
|||
case START_RAIN:
|
||||
LevelEventPacket startRainPacket = new LevelEventPacket();
|
||||
startRainPacket.setType(LevelEventType.START_RAINING);
|
||||
startRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
|
||||
startRainPacket.setData(Integer.MAX_VALUE);
|
||||
startRainPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(startRainPacket);
|
||||
session.setRaining(true);
|
||||
break;
|
||||
case STOP_RAIN:
|
||||
LevelEventPacket stopRainPacket = new LevelEventPacket();
|
||||
stopRainPacket.setType(LevelEventType.STOP_RAINING);
|
||||
stopRainPacket.setData(ThreadLocalRandom.current().nextInt(50000) + 10000);
|
||||
stopRainPacket.setData(0);
|
||||
stopRainPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(stopRainPacket);
|
||||
session.setRaining(false);
|
||||
break;
|
||||
case RAIN_STRENGTH:
|
||||
// While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around
|
||||
// Spigot and forks implement it correctly
|
||||
// Rain strength is your best way for determining if there is any rain
|
||||
RainStrengthValue value = (RainStrengthValue) packet.getValue();
|
||||
boolean isCurrentlyRaining = value.getStrength() > 0f;
|
||||
// Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining.
|
||||
if (isCurrentlyRaining != session.isRaining()) {
|
||||
LevelEventPacket changeRainPacket = new LevelEventPacket();
|
||||
changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING);
|
||||
changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom
|
||||
changeRainPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(changeRainPacket);
|
||||
session.setRaining(isCurrentlyRaining);
|
||||
}
|
||||
break;
|
||||
case THUNDER_STRENGTH:
|
||||
// See above, same process
|
||||
ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue();
|
||||
boolean isCurrentlyThundering = thunderValue.getStrength() > 0f;
|
||||
if (isCurrentlyThundering != session.isThunder()) {
|
||||
LevelEventPacket changeThunderPacket = new LevelEventPacket();
|
||||
changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM);
|
||||
changeThunderPacket.setData(Integer.MAX_VALUE);
|
||||
changeThunderPacket.setPosition(Vector3f.ZERO);
|
||||
session.sendUpstreamPacket(changeThunderPacket);
|
||||
session.setThunder(isCurrentlyThundering);
|
||||
}
|
||||
break;
|
||||
case CHANGE_GAMEMODE:
|
||||
GameMode gameMode = (GameMode) packet.getValue();
|
||||
|
|
Loading…
Reference in a new issue