Commit graph

12 commits

Author SHA1 Message Date
AJ Ferguson
c8475d8100
Always remove entities from cache (#4577)
* Always remove entities from cache

* Despawn throwable entities in the void
2024-04-17 03:18:17 -04:00
chris
aa899af908
Clear bossbars & entity attributes on server switching (#4278)
* This ensures bossbars are cleared on server switch. Additionally, this clears the EntityCache - which should resolve issues around air supply/hearts persisting visually.

* - Also reset attributes on server switch, aswell as air
2023-11-08 00:23:56 +01:00
Camotoy
ed21a10101
Boss bars should actually be more reliable on dimension switch 2023-05-09 01:41:57 -04:00
Camotoy
0d25a3f04d Fix boss bars not showing up on dimension switch 2023-05-07 02:59:44 -04:00
Camotoy
47fd148b7e
Refactor player add code for 1.19.3
Players are now not always added into the tab list.
2022-12-17 14:52:20 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Camotoy
41ecb885bd
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-22 22:47:58 -05:00
Camotoy
966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic
83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic
2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00
Renamed from core/src/main/java/org/geysermc/geyser/network/session/cache/EntityCache.java (Browse further)