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Boss bars should actually be more reliable on dimension switch
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parent
a0b63abc6e
commit
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2 changed files with 3 additions and 10 deletions
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@ -155,14 +155,6 @@ public class EntityCache {
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}
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}
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/**
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* Re-adds all boss bars to the client by re-creating the entities attached to them.
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* This seems to fix boss bars showing up on dimension switch, as of Bedrock 1.19.81.
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*/
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public void addBossBars() {
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bossBars.values().forEach(BossBar::addBossBar);
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}
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public void updateBossBars() {
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bossBars.values().forEach(BossBar::updateBossBar);
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}
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@ -87,6 +87,9 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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// Bounding box must be sent after a player dies and respawns since 1.19.40
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entity.updateBoundingBox();
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// Needed here since 1.19.81 for dimension switching
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session.getEntityCache().updateBossBars();
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break;
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case START_SWIMMING:
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if (!entity.getFlag(EntityFlag.SWIMMING)) {
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@ -237,8 +240,6 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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attributesPacket.setRuntimeEntityId(entity.getGeyserId());
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attributesPacket.getAttributes().addAll(entity.getAttributes().values());
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session.sendUpstreamPacket(attributesPacket);
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session.getEntityCache().addBossBars();
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break;
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case JUMP:
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entity.setOnGround(false); // Increase block break time while jumping
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