RednedEpic
3e8ab6ca83
Fix players not showing up
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Skins still need some work as it applies to every player online rather than a specific player; however, players are now visible regardless.
2019-11-15 21:25:43 -06:00
Redned
68b9f66e88
Fix tabs in formatting from previous commit
2019-11-14 21:07:22 -06:00
LegacyGamerHD
38ae400d0c
add phew entity flags ( #79 )
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* Add some entity flags
* goddangit stupid web editor
* whoops
(Some information pulled from BMan's pull request for flags)
2019-11-14 21:04:30 -06:00
AJ Ferguson
7d4cb06fbe
Fix crash on login
2019-11-13 17:26:45 -09:00
RednedEpic
cfdaacf017
Minor cleanup
2019-11-12 22:28:47 -06:00
RednedEpic
3ffaf5c0e5
Attempt to fix crashes on login
2019-11-10 16:53:01 -06:00
AJ Ferguson
e676a428fb
Fix dropped items
2019-11-10 03:41:39 -09:00
RednedEpic
21ddf8af1e
Update block palette
2019-11-09 11:14:31 -06:00
RednedEpic
90e6ebc1be
More work on 1.13
2019-11-05 18:55:59 -06:00
RednedEpic
18c13067b8
Set version for ResourcePackStackPacket
2019-11-02 16:14:28 -05:00
Redned
a4b2a016f8
Set version for pong and StartGamePacket from bedrock packet codec
2019-11-02 15:58:50 -05:00
Redned
5fee344743
Fix block palette
2019-11-02 15:50:04 -05:00
RednedEpic
9b7fe5c879
Remove init method from previous testing
2019-10-30 21:27:34 -05:00
RednedEpic
0e2f64b95a
Start on 1.13 changes (not functional yet)
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Cached palette still needs fixing, therefore this build actually does nothing yet.
2019-10-30 21:14:23 -05:00
AJ Ferguson
a65a14c2f2
Fix block breaking in creative
2019-10-27 01:56:47 -08:00
Redned
6b0c45b6c1
Set 'auth-type' to online by default
2019-10-21 19:23:39 -05:00
AJ Ferguson
2bab0d1d19
Calculate attribute modifiers and fix sprinting/sneaking
2019-10-17 23:54:20 -08:00
RednedEpic
a45fdc508d
Fix fishing bobbers
2019-10-16 16:26:41 -05:00
RednedEpic
298b5e7a53
Fix colored titles
2019-10-16 16:16:58 -05:00
RednedEpic
d548647367
Fix/implement entity interaction and fix sprinting
2019-10-16 15:32:53 -05:00
RednedEpic
7571df9903
Attempt to reduce memory usage and fix not being disconnected from Java
2019-10-16 13:55:05 -05:00
RednedEpic
20dda985bc
Comment out unneeded collision code
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This may be handy in the future, but right now it serves no purpose.
2019-10-16 13:10:27 -05:00
RednedEpic
eabbacaaad
Remove unnecessary null checks for missing mappings
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"Missing mappings" are given placeholder values upon startup, so these null checks are pointless.
2019-10-15 22:21:44 -05:00
RednedEpic
0ac89f4880
Implement dimension changing and debugize 'moved too quickly' messages
2019-10-15 21:47:28 -05:00
RednedEpic
f6ab70cabb
Remove empty Remapper class from merge conflict
2019-10-13 15:28:46 -05:00
RednedEpic
5cf96ec5be
Update to latest MCProtocolLib version
2019-10-13 15:28:03 -05:00
RednedEpic
e815f58265
Fix sprinting (for now)
2019-10-13 14:41:49 -05:00
RednedEpic
3c9fab9fc4
Merge branch 'remapper' into master
2019-10-11 19:24:08 -05:00
RednedEpic
7c3a38698d
Fix compile error
2019-10-11 18:58:40 -05:00
Redned
30d15707a6
Merge pull request #41 from Tim203/master
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Players spawn, skins and capes, scoreboard, bossbar, fixes and updated protocol lib
2019-10-11 18:56:32 -05:00
RednedEpic
8c541304a6
Convert item and block maps in Toolbox to TIntObjectMaps
2019-10-11 18:38:34 -05:00
Tim203
c462017149
Improved remapper performance
2019-10-11 00:15:23 +02:00
Tim203
0e97e52337
Only notify debuggers that parsing GameProfile data failed and use the default skin and cape
2019-10-10 23:27:30 +02:00
Tim203
46cb14fc0a
Removed unused class and made PlayerList show every player again
2019-10-10 23:16:07 +02:00
AJ Ferguson
2261cfe76a
Update blocks.json
2019-10-10 12:49:18 -08:00
AJ Ferguson
c0c9fe95fb
Also fix digging acknowledgement block update
2019-10-09 17:41:41 -08:00
RednedEpic
2da7709cd1
Fix block updates (and add support for neighboring blocks)
2019-10-09 20:03:18 -05:00
RednedEpic
a125967ec3
Implement new remapper
2019-10-09 19:11:50 -05:00
EOT3000
c556fa94ea
Fix red sand/regular sand mix
2019-10-09 17:07:56 -04:00
Tim203
15506cf5b4
Edited PlayerInit behavior and updated protocol lib to 2.3.0
2019-10-09 20:39:38 +02:00
EOT3000
d99c285676
Entity interact?
2019-10-07 14:30:08 -04:00
Tim203
a7bd9da644
Bugfixes
2019-10-05 00:29:33 +02:00
Tim203
89550a5ecb
Bugfixes
2019-10-04 19:25:08 +02:00
Tim203
ee97585036
Merge branch 'master' into master
2019-10-03 19:09:59 +02:00
Tim203
5eb7565b0a
Third party capes, rotation fixed, wait for the client and updated protocol lib
2019-10-02 22:45:29 +02:00
Redned
91a80f7dee
Fix crash after first disconnect ( #48 ) ( Closes #10 )
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Fix crash after first disconnect
2019-10-01 20:08:59 -05:00
AJ Ferguson
4b0d777128
Fix crash after first disconnect
2019-10-01 15:36:33 -08:00
Redned
fe567bb3cc
Merge pull request #47 from LoudSoftware/missing-mobs
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Added some missing mobs
2019-09-30 21:02:42 -05:00
Nicolas Znamenski
0a961fd2f7
Added parameters on dolphin and added support for Drowned, Pandas and Turtles
2019-09-30 20:40:07 -04:00
AJ Ferguson
ac8fd0cde8
Handle digging acknowledgement from server
2019-09-30 14:18:29 -08:00
AJ Ferguson
fe845710b6
Fix for block breaking
2019-09-30 14:17:36 -08:00
EOT3000
da0c59446f
Try fixing block break (didn't work). Also add more metrics
2019-09-30 12:44:25 -04:00
AJ Ferguson
6fa25aa264
Only send release packet if action type is 0
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Needed for eating to work correctly
2019-09-29 15:39:03 -08:00
AJ Ferguson
1364eb1df7
Add ability to use items
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Now able to use bows, eat food, throw ender pearls, etc.
2019-09-29 15:25:42 -08:00
WesleyVanNeck
c8404d15c1
fix that unknown Configuration crashes geyser
2019-09-29 20:05:41 +02:00
Redned
a18bbaf9ea
Break all the bedrock action switch cases
2019-09-27 18:04:58 -05:00
EOT3000
792adb3447
Block break supported. Ignore the exceptions
2019-09-27 17:38:52 -04:00
EOT3000
3d986c47fa
Block place supported
2019-09-27 16:50:48 -04:00
Tim203
0b193c04e7
Players spawn, player skins, scoreboard, bossbar and updated protocol lib
2019-09-25 23:52:28 +02:00
Nicolas Znamenski
1d4837f5e0
Finished moving thread pool size to config
2019-09-22 18:15:27 -04:00
Nicolas Znamenski
550d94c4c3
Changed the thread pool size to be part of the config.
2019-09-22 18:08:12 -04:00
RednedEpic
0bcf4aa7ec
Fix metrics, remove JSONSimple dependency
2019-09-21 11:00:13 -05:00
Redned
2a0d7eb73b
Don't shade lombok into final jar
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Lombok is just an annotation processor, it doesn't need to be included in the final jar; it just need to be available at compile time.
2019-09-21 10:14:46 -05:00
Tim203
069bb778ac
Merge branch 'master' of https://github.com/GeyserMC/Geyser
2019-09-21 09:59:35 +02:00
Tim203
cbdf4f7633
Made paintings not crash the client, bugfixes and improvements
2019-09-21 09:42:44 +02:00
Redned
2502879bde
Add difficulty translator
2019-09-20 23:11:17 -05:00
RednedEpic
b6d4bf5147
Fix most all metadatable items not showing up (for the most part)
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The actual block data translation (like stair rotation) all needs to be done still, but this is a huge step toward getting that complete.
2019-09-17 21:15:34 -05:00
Tim203
30b9caf5fa
Corrected some stuff
2019-09-17 00:45:39 +02:00
Tim203
1c74a6252a
Some fixes, added playerlist. Entity spawning doesn't work yet
2019-09-17 00:28:29 +02:00
Redned
4b3dfc09f9
Fix gamemode changing
2019-09-15 20:34:57 -05:00
Redned
fac7093bff
Add position checker to prevent false movements
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Sometimes this caused bugs on servers and made anticheats go wild. This should resolve most of the movement issues regarding that.
2019-09-15 20:25:16 -05:00
Redned
ef7800a739
Move block translations to separate class
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This is to be expanded upon further at a later date
2019-09-15 19:04:54 -05:00
Redned
5d87b7ccab
Cleanup startup messages
2019-09-15 18:46:05 -05:00
Redned
7f051bd6bc
Start work on a basic chunk cache and block collision detection
2019-09-15 18:34:14 -05:00
Tim203
0690b30c02
Made logging a bit more useful
2019-09-15 09:57:02 +02:00
Redned
21ddc83da8
Implement multi-block chunk updates
2019-09-14 23:23:14 -05:00
Redned
c606119c1d
Fix entities glitching out and teleporting to the wrong location
2019-09-14 23:19:13 -05:00
EOT3000
3f45b21689
Block changes work (again)
2019-09-14 19:21:55 -04:00
EOT3000
074442aac9
Block changes work (again)
2019-09-14 11:33:58 -04:00
EOT3000
77c8acefdb
Block changes work
2019-09-14 11:26:49 -04:00
EOT3000
eb00721f3d
Merge remote-tracking branch 'origin/chunks' into chunks
2019-09-13 22:53:39 -04:00
EOT3000
26a043fd0a
null is probably solid! Like dirt!
2019-09-13 22:53:16 -04:00
RednedEpic
061642f9ab
Fix bug where player was spawned inside of a block upon joining
2019-09-13 20:22:00 -05:00
RednedEpic
1bf4e5289a
Implement more player actions
2019-09-13 20:12:36 -05:00
RednedEpic
664723a768
Update default movement speed value
2019-09-13 19:38:06 -05:00
RednedEpic
a69aa8ebdb
Implement player movement
2019-09-13 19:37:06 -05:00
RednedEpic
03bf12ee65
Implement more block mappings
2019-09-13 18:49:46 -05:00
SupremeMortal
c9be13d487
Fix AIOOBE and remove PlayerSession usage.
2019-09-13 15:45:55 +01:00
SupremeMortal
ab55050d11
Close remote java connection when bedrock player leaves.
2019-09-13 14:37:31 +01:00
SupremeMortal
9a9f67b45f
Get chunks working to some degree.
2019-09-13 11:49:18 +01:00
SupremeMortal
ed7213d7c7
Remove IntelliJ files @EOT3000 added... and more chunk changes.
2019-09-13 10:39:38 +01:00
SupremeMortal
d8388d0315
Merge remote-tracking branch 'upstream/chunks' into chunks
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# Conflicts:
# connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
2019-09-13 10:15:43 +01:00
SupremeMortal
7a6d3f4604
Various chunk tweaks.
2019-09-13 10:08:48 +01:00
Redned
7bda95cfb2
Set non-air blocks on the block layer
2019-09-11 22:22:46 -05:00
EOT3000
db864b7e51
try more chunk stuff
2019-09-11 18:54:51 -04:00
EOT3000
59e0aff289
Hybrid mode start + try fixing chunks (hashcodes, etc.)
2019-09-11 16:28:48 -04:00
RednedEpic
6cb80dea28
Minor cleanup upon initial block remap
2019-09-10 18:45:46 -05:00
SupremeMortal
72589fabcd
Rename palette to BitArray and fix various chunk issues.
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No idea if this works since I have no Java Edition server to test on.
2019-09-10 22:50:34 +01:00
RednedEpic
383429d71b
Fix a few chunk errors
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This does not fix chunks on its own, they're still very much a work in progress, however this commit should hopefully resolve a few issues. The client might still crash due to some invalid mappings (most likely), but this should bring us one step closer.
With hardcoded values for the chunks, the client wouldn't crash (which leads me to the conclusion stated above) and on the occasions that it would not time out, the chunks were empty.
Co-authored-by: SupremeMortal <suprememortal@users.noreply.github.com>
2019-09-08 15:46:10 -05:00
RednedEpic
bd8a00b5eb
Merge branch 'master' into chunks
2019-08-30 16:56:34 -05:00