Commit Graph

332 Commits

Author SHA1 Message Date
Camotoy 881352daaf
Recreate the death smoke particles to work around double death noises
Fixes #2363
2022-01-13 20:00:05 -05:00
Camotoy a29e7731e8
Inventory fixes and state ID emulation
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
Tim203 3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy d7eef7aaeb
Cache forms until the player has fully initialized 2021-12-29 14:20:34 -05:00
RednedEpic 7beedb46f8 Check for empty component in JavaSetTitleTextTranslator 2021-12-29 10:50:26 -06:00
RednedEpic 61636f44aa Simulate Java chunk unloading by sending empty chunks
Closes #2725
2021-12-28 23:25:33 -06:00
Camotoy 68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
David Choo 65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Camotoy 6eb069cc13 Fix evoker fangs not being visible
Also implement sound when attacking
2021-12-20 19:59:12 -05:00
Camotoy 24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy 15522aed52 Fix fishing rod behavior on Geyser players
Fixes #2716
2021-12-19 19:15:53 -05:00
David Choo 754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Tim203 9c672c9919
Packet ids can't be negative 2021-12-16 21:58:40 +01:00
Tim203 a4399f0c1e
Implemented Floodgate's 'packet' plugin message 2021-12-16 00:19:51 +01:00
Camotoy 967ee4f58d
Fix command descriptions merging 2021-12-13 22:25:08 -05:00
Camotoy 25921e1d67
Hide out-of-range entity metadata IDs
The vanilla Java client gracefully ignores these.
2021-12-13 13:25:51 -05:00
Camotoy 892855415b
Fix offset team colors
Fixes #2674
2021-12-11 16:05:12 -05:00
Luke 8c7a3d1822
Show the nether fog when using the nether height workaround (#2663) 2021-12-08 13:23:05 -05:00
Camotoy b0baf1670d
Don't send inventories to the client before initialization
Fixes #2677
2021-12-07 14:51:58 -05:00
Kenox 1840172c8d
Fix custom merchant inventory not opening (#2672) 2021-12-06 10:43:36 -05:00
Camotoy e954d091b9
Prevent errors from simply being swallowed 2021-12-05 19:03:47 -05:00
RednedEpic 1d713cb34c Fix handling for null ContainerTypes
EnumMap does not permit null values.
2021-12-04 14:35:01 -06:00
Camotoy 9084c59003
Fix regressions in player movement handling 2021-12-02 19:56:12 -05:00
Camotoy 3f296e32a1
Boss bar colors now work in Bedrock 1.18!! 2021-11-30 21:28:32 -05:00
Camotoy 75d1a6364c
Gracefully handle invalid block entity types 2021-11-30 15:06:47 -05:00
David Choo a305c22665
1.18 entity name and metadata changes (#2651)
* Fix amount & javaId being used before it is initialized

Fixes invisible falling blocks and incorrectly sized exp orbs

* Add missing item metadata to throwable items and fireballs

Renamed ItemedFireballEntity -> FireballEntity

* Renamed more EntityDefinitions to match MCProtocolLib

* Add some missing metadata and add null check

* Use entity type when possible in debug spawn message

Fallback onto classes simple name
Also don't register ENDER_DRAGON_PART

* Remove redundant entity identifiers and fix END_CRYSTAL and FISHING_BOBBER identifiers

minecraft:end_crystal -> minecraft:ender_crystal
minecraft:fishing_book -> minecraft:fishing_hook

* Cave spider should inherit metadata from spider

* Keep entity definitions in roughly alphabetical order

* Alphabetize entity definitions

* ABCs?

* Bump MCProtocolLib version
2021-11-26 23:03:46 -05:00
Camotoy ec34510417 Don't tie biome translation to Bedrock chunk section size
This allows biomes to be translated even if the block count is empty. Fixes some biome glitching.
2021-11-25 11:59:25 -05:00
Camotoy e7ecda64f0
Use new 1.18 chunk encoding features 2021-11-23 11:21:54 -05:00
Camotoy 41ecb885bd
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-22 22:47:58 -05:00
Camotoy 966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic 83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic 2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00