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Use new 1.18 chunk encoding features
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1 changed files with 14 additions and 3 deletions
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@ -43,6 +43,7 @@ import com.nukkitx.nbt.NbtMap;
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import com.nukkitx.nbt.NbtUtils;
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import com.nukkitx.network.VarInts;
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import com.nukkitx.protocol.bedrock.packet.LevelChunkPacket;
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import com.nukkitx.protocol.bedrock.v475.Bedrock_v475;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufAllocator;
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import io.netty.buffer.ByteBufOutputStream;
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@ -325,9 +326,19 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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}
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// As of 1.17.10, Bedrock hardcodes to always read 32 biome sections
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int remainingEmptyBiomes = 32 - sectionCount;
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for (int i = 0; i < remainingEmptyBiomes; i++) {
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byteBuf.writeBytes(ChunkUtils.EMPTY_BIOME_DATA);
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// As of 1.18, this hardcode was lowered to 25
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if (session.getUpstream().getProtocolVersion() >= Bedrock_v475.V475_CODEC.getProtocolVersion()) {
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int remainingEmptyBiomes = 25 - sectionCount;
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for (int i = 0; i < remainingEmptyBiomes; i++) {
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// A header that says to carry on the biome data from the previous chunk
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// This notably fixes biomes in the End
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byteBuf.writeByte((127 << 1) | 1);
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}
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} else {
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int remainingEmptyBiomes = 32 - sectionCount;
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for (int i = 0; i < remainingEmptyBiomes; i++) {
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byteBuf.writeBytes(ChunkUtils.EMPTY_BIOME_DATA);
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}
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}
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byteBuf.writeByte(0); // Border blocks - Edu edition only
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