Avoid/src/Gameplay.h

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/*
- Avoid ~ a game by Canneddonuts
- Filename ~ Gameplay.h
- Author ~ Return0ne
- 2022
- *no license*
*/
#ifndef GAMEPLAY_HEADER
#define GAMEPLAY_HEADER
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typedef enum Levels { LEVEL1 = 0, LEVEL2, LEVEL3 } Levels;
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#define MAX_FIREWORKS 10
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#define PLAYER_HP 3
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#define MAX_SHOOTS 3
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struct Actor {
float speed;
int hp;
int currentframe;
Vector2 sprite_pos;
Rectangle frameRec;
Rectangle hitbox;
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Color color;
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};
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struct Item {
Vector2 sprite_pos;
Rectangle hitbox;
bool active;
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Color color;
int power;
};
struct Attack {
Vector2 sprite_pos;
Rectangle hitbox;
Vector2 speed;
int active;
Color color;
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};
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struct Actor player = { 0 };
struct Actor enemy = { 0 };
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struct Attack fireworks[MAX_FIREWORKS] = { 0 };
struct Item feather = { 0 };
struct Attack shoot[MAX_SHOOTS] = { 0 };
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Sound fxhit = { 0 };
Sound fxfeather = { 0 };
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Sound fxboom = { 0 };
bool pause;
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bool player_in;
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bool DebugMode;
bool enemy_hurt;
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int ammo = 0;
int GI_callcount = 0;
#endif