Avoid/src/Gameplay.h

58 lines
965 B
C
Raw Normal View History

/*
- Avoid ~ a game by Canneddonuts
- Filename ~ Gameplay.h
- Author ~ Return0ne
- 2022
- *no license*
*/
#ifndef GAMEPLAY_HEADER
#define GAMEPLAY_HEADER
2022-06-19 21:36:26 +00:00
#define MAX_FIREWORKS 10
2022-06-29 16:11:37 +00:00
#define PLAYER_HP 3
2022-07-08 20:00:38 +00:00
#define MAX_SHOOTS 3
2022-06-18 16:10:36 +00:00
2022-06-17 16:32:35 +00:00
struct Actor {
float speed;
int hp;
int currentframe;
Vector2 sprite_pos;
Rectangle frameRec;
Rectangle hitbox;
2022-06-26 23:43:39 +00:00
Color color;
2022-06-17 02:17:26 +00:00
};
2022-06-17 02:17:26 +00:00
struct Item {
Vector2 sprite_pos;
Rectangle hitbox;
bool active;
2022-07-08 20:00:38 +00:00
Color color;
int power;
};
struct Attack {
Vector2 sprite_pos;
Rectangle hitbox;
Vector2 speed;
int active;
Color color;
2022-06-17 02:17:26 +00:00
};
2022-06-17 16:32:35 +00:00
struct Actor player = { 0 };
struct Actor enemy = { 0 };
2022-07-08 20:00:38 +00:00
struct Attack fireworks[MAX_FIREWORKS] = { 0 };
struct Item feather = { 0 };
struct Attack shoot[MAX_SHOOTS] = { 0 };
2022-07-04 01:08:45 +00:00
Sound fxhit = { 0 };
Sound fxfeather = { 0 };
2022-07-08 20:00:38 +00:00
Sound fxboom = { 0 };
bool pause;
bool mute;
2022-06-26 23:43:39 +00:00
bool player_in;
2022-07-08 20:00:38 +00:00
int ammo = 0;
2022-06-26 23:43:39 +00:00
bool DebugMode;
#endif