Commit graph

1103 commits

Author SHA1 Message Date
Camotoy
3c4cde9677
Tipped arrow translation (#1331)
* Tipped arrow translation

- Tipped arrow items are now properly translated both ways
- Tipped arrow particle effects are also translated, by having a list of all colors Java could send us and their Bedrock ID

* Remove a whitespace
2020-09-29 13:30:37 -04:00
Camotoy
aee9ccc7d2
DoorSoundInteractionHandler: ignore iron [trap]doors (#1343) 2020-09-29 13:21:43 -04:00
Camotoy
9bb52afc8a
BedrockRespawnTranslator: prevent some respawn bugs (#1346) 2020-09-29 13:21:25 -04:00
Camotoy
a5b00e09a1
Villager trade fixes (#1350)
This commit mainly focuses on fixing the crashing of villagers that occurred pre-1.14.

Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
2020-09-29 13:19:37 -04:00
rtm516
7c49391b9d
Fix gamemodes not fully applying on server switch (#1348)
* Fix gamemodes not fully applying on server switch

* Revert previous commit and move session flag updating to the adventure settings method
2020-09-28 17:43:50 -04:00
Camotoy
beae39e280
Prevent Bedrock from changing gamemode client-side (#1337)
In vanilla Bedrock, if you have operator status, the client sends a packet to change gamemode without confirmation from the server. Since we have a custom server option to request the gamemode, we just reset the gamemode and ignore this packet.
2020-09-25 20:09:02 +01:00
Camotoy
fa0864b8a1
Fix picking up liquids with buckets (#1311)
* Fix picking up liquids with buckets

The last fix to prevent bucket placement upon interacting with an inventory had an oversight with empty buckets, making them unusable. This commit fixes that while keeping the previous fix.

* Remove debug line

* Fix milk drinking and visual bucket item apperance

* Comment elaboration

* Make indentiation better
2020-09-24 15:11:42 -04:00
Camotoy
1ec768d95d
Fix interaction spam bug (#1324)
* Fix interaction spam bug

This references the Nukkit 1.0 fix for the client bug of spamming to interact. Holding down still works.

* Remove interaction position set at action type 1

* Remove debug line
2020-09-24 12:54:18 -04:00
Redned
0cd43818f1
Use SERVER_READY in BedrockRespawnTranslator to fix respawn bug 2020-09-22 20:10:38 -05:00
Camotoy
b4c7682130
Implement experience sounds (#1320)
Bedrock sends a level event for the experience sound around the same time as a Java entity collect item packet is sent.
2020-09-22 14:16:57 -04:00
Camotoy
2dc7dc10ff
Remove warning about slot 50 (#1325)
We know that it occurs with console crafting.
2020-09-22 14:15:59 -04:00
Camotoy
02aeddbadd
Scoreboard: Fix various issues (#1286)
* Scoreboard: update score on UpdateType.ADD

* Actually fix

* Readd the Objective when a score changes

It looks like Objectives only update when you Remove the Objective and add it back using the SetDisplayObjective. This is hopefully a hotfix, but I think that there is no better way.

* Explain score tracking

Co-authored-by: Tim203 <mctim203@gmail.com>
2020-09-21 23:55:13 -04:00
Camotoy
2db1d16f5c
Only send the client brand on game join (#1299)
* Only send the client brand on game join

* Apply suggested changes
2020-09-21 16:06:25 -04:00
Camotoy
2f2164f387
InventoryUtils: Don't send Java packet on hotbar item selection (#1301)
The Bedrock client sends a confirmation packet we translate regardless.
2020-09-17 23:07:20 -04:00
rtm516
99e72f35b3
Add support for manually supplying Bedrock resource packs (#1076)
* send resource packs

A lot of this code is nukkit-credits in the classes

* send resource packs

A lot of this code is nukkit-credits in the classes

* Remove unnecessary code/debugs

* use separately generated hashes

* Updated mappings and added .mcpack support

* "packs" directory auto-create (#484)

* "packs" directory auto-create

* cleaned indentation in ResourcePack.java

* Cleaned ResourcePack.java

* Another cleanup

I hate editor on github.

* Yet another

* Another indentation cleanup

* Fix resource pack loading

(cherry picked from commit f93b07491e)

* Move back to internal sha256 hashing

(cherry picked from commit 812a3d82b2)

* Add resource pack loading back after merge

* Add comments, config option and removed unused files

* Fix packs folder location and cleanup code

* Move to better options for the client

* Fix typos in comments

* Fix pack loading

* Try to make it compile

* Final touches?

* Add Javadoc for MathUtils#constrain

Co-authored-by: EOT3000 <43685885+EOT3000@users.noreply.github.com>
Co-authored-by: Vesek <61123478+Vesek@users.noreply.github.com>
Co-authored-by: Heath123 <heath.mitchell27@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-09-16 20:08:26 -04:00
rtm516
1a49e882d3
[Android] Remove usage of MCProtocolLib Base64 in SkinUtils + more (#1237)
* Remove usage of MCProtocolLib Base64 in SkinUtils

* Fix path resolution for downloading locales
2020-09-16 11:33:59 -04:00
Camotoy
3c1d4aae93
Fix inconsistencies with players and the player list (#1298)
* Fix inconsistencies with players and the player list

This commit makes the player list entry packet control the player cache, fixing inconsistencies that appeared when removing the override on despawning the player.

* Update comments
2020-09-16 00:18:18 -04:00
Camotoy
f9c1d3f218
Remove Protocol v409 support (#1300)
* Remove Protocol v409 support

Protocol has dropped support for this version.

* Fix movement

* Use a static commit for Protocol
2020-09-16 00:11:56 -04:00
Camotoy
6638c53029
Implement command block and jigsaw support (#1291)
* Implement command block and jigsaw support

- Command block UI is now fully implemented to match Java Edition.
- Command block minecarts are now supported.
- Command blocks now show the correct type of command block.
- Jigsaw blocks are translated.

Structure blocks can be implemented, but these will be trickier as there are significant GUI differences between Java and Bedrock.

* Add more detail about command block minecart color

* Set PlayerPermission.OPERATOR to allow command blocks to be destroyed
2020-09-14 20:54:19 -04:00
Camotoy
f5a9254fae
Disconnect player if Java sends disconnection (#1274) 2020-09-14 20:53:47 -04:00
Camotoy
9c8eb00cd5
JavaCollectItemTranslator: check null for entities (#1267) 2020-09-14 20:52:50 -04:00
Camotoy
3b274ef9d1
Pick block improvements (#1265)
* Pick block improvements

- Creative block picking is now implemented. If the survival-styled block picking fails, then the item is created, following Java-style mechanics.
- Entity 'picking' is also implemented. The item is crafted using the same mechanics, and the same rules apply as normal block-picking (except it only works in creative mode, following Java.

* Switch some logic around
2020-09-14 20:52:16 -04:00
Camotoy
1e1402a23f
DumpInfo: Mark internal IP as sensitive (#1264)
Sometimes the internal IP is the external IP of the server.
2020-09-14 20:51:07 -04:00
Camotoy
b13f5e900f
PlayerEntity: despawn even if still on the player list (#1263)
Fixes LibsDisguises not working, as it uses the same entity ID for the disguised entity and player. The player still appears on the player list.
2020-09-14 20:50:21 -04:00
Camotoy
26802e6dab
Translate CanPlaceOn/CanDestroy NBT (#1253)
* Translate CanPlaceOn/CanDestroy NBT

This commit adds support for the translation of the CanPlaceOn/CanDestroy NBT for Bedrock clients.

* Remove debug line
2020-09-14 20:50:07 -04:00
Camotoy
9643b208f3
Check if Fireworks tag is null (#1255)
Thank you Mineplex, very cool.
2020-09-14 20:40:41 -04:00
Camotoy
46c34842d8
BedrockInventoryTransactionTranslator: check to make sure bucket usage is on purpose (#1280)
Otherwise buckets can be activated when opening block inventories.
2020-09-12 09:47:43 -04:00
Camotoy
d47360d6fb
GeyserSession: send command permission level OPERATOR if qualified (#1254)
Mobile clients have a GUI for commands that shows if CommandPermission.OPERATOR or higher is sent. The commands present all require OP permission 2 or higher; therefore we set that command permission if the server tells us we have a OP permission level of 2 or higher.
2020-09-05 16:22:31 -04:00
Camotoy
5b76a85895
Non-full-chunk support (#574)
This commit adds non-full chunk support if chunk caching is enabled.
2020-09-03 19:00:36 -04:00
Camotoy
4f761c5bde
Translate scoreboard nametag visibility (#1240)
This commit adds support for name tag visibility in teams. If a player is set to hide their nametag, it will be hidden from the Bedrock client. Notably, this fixes most NPC nametag hiding, including Citizens. This does not fix some NPC nametag hiding - there are several NPCs in Hypixel that still have a nametag show up, and they are not a part of any team.
2020-09-01 23:39:14 -05:00
Camotoy
b21f477366
Parrot mounting fixes (#1236)
* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
2020-09-01 23:39:06 -05:00
Camotoy
dcf1731d8a
Implement correct sign wrapping (#1228)
* Implement correct sign wrapping

This commit ensures that the auto-wrapping nature of Bedrock with signs is corrected. If a Bedrock player sends a sign that is auto-wrapped, it will now be interpreted by Geyser to fit on multiple lines. Additionally, Geyser will crop incoming sign text to prevent auto-wrapping.

* Don't wrap if it's the last line
2020-09-01 23:38:36 -05:00
Camotoy
6f161a380f
GeyserSession: Always set Keep Inventory to true (#1213)
* GeyserSession: Always set Keep Inventory to true

This prevents the client from removing items on death in creative mode if Keep Inventory is true, but doesn't break existing behavior. Essentially, this assures full server-side behavior of the inventory during death.

* Small comment update

* OK, it was fine before the last commit, but make it better
2020-09-01 23:37:24 -05:00
Camotoy
d717085c6b
JaveNotifyClientTranslator: Translate invalid bed message (#1212)
This isn't sent as its own message but as a specific event.
2020-09-01 23:36:53 -05:00
Camotoy
7c4868cada
LocaleUtils: don't NPE if no default locale mapping exists (#1239) 2020-09-01 18:29:53 -04:00
Camotoy
b5f6ada4ae
ScoreboardUpdater: Quick fix to lessen CPU usage (#1238)
This prevents one/multiple CPU cores from taking up 100% usage. A better, permanent fix will replace this in the coming days.
2020-09-01 19:30:40 +02:00
Camotoy
2f9ff0c622
ShulkerBoxItemTranslator: Ensure Items ListTag is present (#1221)
* ShulkerBoxItemTranslator: Ensure Items ListTag is present

* Compile
2020-08-30 00:18:23 -04:00
RednedEpic
37c4192c12 Show the supported Bedrock versions in the version command rather than just the default codec 2020-08-28 19:11:32 -05:00
rtm516
79bf56a75c
Tweaks to support Android (#1206)
* Downgrade reflections to 0.9.11

* Add comment explaining downgrade

* Move to pre-build reflections

* Update skins to use https and relative cache dir

* Move to https OptiFine cape url

* Add javadoc to isProduction

* Add ANDROID as a platform type

* Re-ordered PlatformType

* Change stop command to call onDisable
2020-08-28 19:36:24 +01:00
Tim203
1c84993853
Scoreboard improvements (#1166)
* Added a way to check if debug logging is enabled

* Improved scoreboard performance

* Include Teams in pps and return pending pps instead when higher then pps

Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.

* Fixed team pre + suffix "null" issue and added threshold config option

Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".

Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.

* Forgot to bump config version

* Small changes

* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader

Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.

Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.

Changed FloodgateKeyLoader

* Changed default-locale and (remote) address as requested by Camotoy

* Reduce bandwidth and a few final tweaks

* Made the scoreboard-packet-threshold a bit higher due to improvements
2020-08-28 10:47:52 -05:00
James Cahill
81f58ee9bf
Add Server Name config option (#1170)
* Add bedrock.server-name config option

* Fix spelling mistake oops!

* Remove trailing whitespace
2020-08-25 09:29:55 -04:00
Camotoy
c1a70c7754
Translate client-computed recipes (#1181)
* Translate client-computed recipes

A handful of recipes are complex enough on Java Edition that the client simply calculates them after getting an assurance that they are valid recipes. This PR stores those recipes in a Bedrock-compatible format in mappings, then generates the CraftingData information on startup to send to the Bedrock client when called. This fixes firework rocket and star crafting, and fixes leather armor and shulker box dyeing.

The recipe information for everything except leather armor was taken right from the Bedrock server. The leather armor had to be created separately (see https://github.com/DoctorMacc/LeatherDyeingCreation). There will be a slight visual difference in the crafting result preview if the armor is not perfectly dyed to one of the sixteen colors, but this is a visual issue that will persist unless we calculate every single possbile combination.

* Revert other changes

* Register shulker box recipes properly

* Add break

* Update mappings
2020-08-24 21:14:44 -05:00
Camotoy
6e8106eeec
Add shulker box item tooltip translating (#1189)
* Add shulker box item tooltip translating

This commit adds support for previewing the items inside of a shulker box. This does not do a full translation, and only does enough to translate the item information to the client, so as to prevent any accidental item modifying/removing on creative mode.

* Swap values
2020-08-24 21:05:39 -05:00
Camotoy
aaa3d7238d
BedrockEmoteTranslator: ensure sending player is valid for all other sessions (#1194) 2020-08-24 10:26:37 -04:00
Camotoy
8b7165a564
Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard.

Fixes #1154 and #1072.

Other miscellaeous chunk-related fixes have also been included here.
2020-08-24 09:31:21 -04:00
E404NNF
1d5b453595
Add a warning at start about movement translation (#1069)
Co-authored-by: Redned <redned235@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-23 11:34:09 -04:00
Jordie
2d6264d7c1
Add visual support for signs colored with dye (#1180)
* Fix dyed signs in Bedrock Edition

Add visual support (in Bedrock Edition) for signs colored with dye (in Java Edition)

* Javadoc for getBedrockSignColor(string)

* Simplified getBedrockSignColor(string)
2020-08-22 16:39:40 -04:00
Camotoy
94d6c872b1
Prevent a comma from appearing if Geyser fails to bind (#1174) 2020-08-21 12:01:50 -05:00
Camotoy
ee42067d87
Don't play a sound when falling onto a block (#1175) 2020-08-21 12:01:38 -05:00
Camotoy
7fcfa7d54d
Implement an enchantment table GUI (#1177)
Until 1.16, enchantment tables were impossible to implement properly in Geyser. When a user selects an enchantment in Bedrock, the client creates the book on its end and assumes the server is OK with it. Java requires a button to be pressed to select the enchantment. With 1.16, server authoritative inventories remove that on Bedrock. However, until our inventory rewrite is finished we are still stuck without enchantment table support. This commit serves as an alternative as we wait.

Enchantment table GUI support is still impossible since we are using the pre-1.16 inventory system. To solve this, this commit replaces the enchantment table GUI with a hopper GUI. The first slot serves as the spot you place the weapon. The second slot acts as the lapis slot - Geyser prevents any item from going in there that is not lapis. The final three slots act as the buttons; an enchanted book acts as each button, with the ability to show the translated text of each enchantment.

https://cdn.discordapp.com/attachments/613194828359925800/746164042359504927/unknown.png
2020-08-20 20:53:47 -04:00
Camotoy
d6290ccb66
Auto-configure more if setting is enabled (#1168)
* Auto-configure more if setting is enabled

- Geyser dumps now show if the config was automatic
- Floodgate is now automatically detected if the address is also automatically found
- If the plugin versions' servers have the listening address set to something different, set our remote address to that

* Fix Sponge config

* Remove redundant Getter
2020-08-19 13:14:17 -04:00
James Cahill
e7363b4e9f
Add 'passthrough-protocol-name' config option (#1124)
* Initial version (tested)

* Don't bump config version

* Misc changes

* Add punctuation to config
2020-08-17 22:36:15 -05:00
RednedEpic
80a36344eb Only one of the values here needs to be greater than 0 2020-08-17 20:46:03 -05:00
RednedEpic
44f521ed04 Set player motion when explosion takes place 2020-08-17 20:40:57 -05:00
RednedEpic
6db56fd68b Disable fireworks for consoles (Addresses #1083, #1164)
Not ideal, but there isn't a whole lot we can do as this is a game bug within console versions.
2020-08-17 20:04:12 -05:00
Camotoy
8c514d9feb
Fix Xbox authentication and add support for proxies (#1162)
Waterdog and ProxyPass will work when `enable-proxy-connections` is set to true at the expense of security.
2020-08-17 12:04:09 -04:00
Camotoy
b07433698a
Translate specific messages (#1161) 2020-08-16 19:02:59 -04:00
Camotoy
78e8792a2d
FireworkEntity: don't process if item is null (#1160) 2020-08-16 15:25:35 -04:00
R-Josef
0e91475c62
Follows specified address/port in remote config for plugin versions: fix #1110 (#1145)
* fix #1110

* updating comments in config.yml

* Fix indentation

* Centralize localhost retrieval; remove unnecessary Docker check

* Add config.yml

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-08-16 12:45:52 -05:00
Camotoy
1ead2900a3
Translate RAIN_STRENGTH to Bedrock client (#1151)
* Translate RAIN_STRENGTH to Bedrock client

Previously Geyser ignored RAIN_STRENGTH and instead relied on START_RAIN and STOP_RAIN only. This is unreliable on a vanilla server as these values are swapped around. This commit also implements thunder strength which was untranslated.

* Update rain code in JavaRespawnTranslator
2020-08-16 12:43:16 -05:00
rtm516
4af17df46f
Add support for sensitive data in dumps (#1149)
* Add sensitive dumps

* Add better arg handling and offline dumps

* Add sensitive parameters for plugin IPs

* Add sensitive property to the Bedrock remote address

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-15 16:06:50 -04:00
Camotoy
4bcf44638e
ConnectorServerEventHandler: set default packet handler (#1148)
This allows disconnect packets to be sent and kick unsupported versions of the game.
2020-08-13 09:56:03 -05:00
Camotoy
1fb68dc9e3
LoginEncryptionUtils: Add proper string for no Xbox account (#1139) 2020-08-12 13:48:40 -05:00
RednedEpic
e2a9566926 Kick player with invalid chain data for additional security
The client should disallow players to join servers if they're not logged in, however this just adds a second layer of security in the event that it's somehow bypassed.
2020-08-12 10:42:02 -05:00
bundabrg
e02495ca7f
Fix Alex/Steve skins being sent incorrectly (#1135)
* Return permanent skins (alex/steve) when queried instead of returning an empty skin due to invalid lookup
* Fix Alex/Steve being shown incorrectly due to java signed integers

Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-12 08:23:11 -05:00
Camotoy
fb5a894595
EntityUtils: Properly map 1.14 entity status effects (#1133)
Previously, Hero of the Village and Bad Omen effects were mapped to 0. This commit updates them to their proper Bedrock values.

Fixes #1129
2020-08-12 08:22:13 -05:00
bundabrg
fbf30a6059
Fix Skin Selfie (#1131)
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-11 23:06:32 -04:00
rtm516
016a5c04ea
Fix chat translation parameters not having color sometimes 2020-08-11 18:45:14 +01:00
DoctorMacc
8b691d22d5
Add v408 as the default protocol
smh mojang
2020-08-11 12:16:18 -04:00
DoctorMacc
6ccf629a8a
Update to 1.16.2-rc2; add multiversion support 2020-08-11 10:00:14 -04:00
DoctorMacc
2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00
DoctorMacc
009381d9c7
Update for protocol v409 2020-08-11 09:06:28 -04:00
rtm516
b84986a502
Fix quotes breaking formatted message strings (#1118) 2020-08-10 21:44:20 +01:00
DoctorMacc
a676e86f6c
Remove debug line 2020-08-10 11:22:59 -04:00
rtm516
c7958af1db
Fix dust particles type (#1108) 2020-08-10 09:31:49 -05:00
rtm516
439027d510
Fix Shulker color and open state (#1113) 2020-08-10 09:31:08 -05:00
DoctorMacc
6e80f22ee9
Update to 1.16.2-rc1 2020-08-09 22:43:57 -04:00
Savagetechguy
3ef7e30230 Fix fire not extinguishing on server side when on bedrock
Fixes #875
Fixes #906
2020-08-08 17:59:03 -05:00
RednedEpic
04cf8b2a99 Fix javadoc errors 2020-08-08 17:56:15 -05:00
rtm516
0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
Camotoy
0fde30fc78
GeyserSession: always send naturalRegeneration=false gamerule (#1097)
This essentially gives the server full control over the health visual.
2020-08-08 16:50:49 -05:00
Camotoy
7df476183a
Implement proper mappings for pistons, dropper, dispenser (#1103)
This commit gets rid of the hacky workaround implemented for pistons, droppers and dispensers and actually implements the vanilla data values.
2020-08-08 16:50:32 -05:00
Camotoy
d49856cd7f
Change scoreboard errors to debug only (#781)
Prevents errors from occuring that don't stop operation of Geyser.
2020-08-07 14:10:26 -04:00
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
DoctorMacc
e8df81167b
Merge latest master 2020-08-05 11:20:25 -04:00
AJ Ferguson
61dbcb0c80
Update effects mappings (#949)
* Update effects mappings

* Use STOP_RECORD as the default record instead of null

* Add comments

* Update mappings submodule

* Update MCProtocolLib and effects

* Change level event used for EVAPORATE effect

The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.

* Update mappings submodule
2020-08-03 13:42:43 -08:00
Camotoy
11c713dc6f
JavaEntityMetadataTranslator: replace stack trace with concise warning (#1086)
* JavaEntityMetadataTranslator: replace stack trace with concise warning

Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.

* Update languages submodule
2020-08-03 16:29:52 -05:00
AJ Ferguson
86f18c9392
Remove Y pos workaround in BedrockItemFrameDropItemTranslator (#1037) 2020-08-01 14:41:59 -04:00
Camotoy
07f3d45cc4
Check for display tag when translating anvil contents (#1073) 2020-08-01 11:57:25 -05:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
Arktisfox
54bee1f868
Small entity metadata fix, other player bow implementation (#685)
* Move blocking case to LivingEntity, and make other players bows animate.

This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows.

* Add skeleton aiming support

Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-30 22:10:55 -04:00
rtm516
f7ac078ead
Fix clone-remote-port (#1062) 2020-07-30 17:49:59 -05:00
Camotoy
238a3a8df1
Support immediate respawn gamerule (#970)
* Support immediate respawn gamerule

This commit now supports immediate respawn if the server enables it - both on the setting being applied on join and the setting being modified in-game. This also refactors the respawning process to more closely match BDS behavior - nothing broke in my testing but more testing is needed.

* Reuse spawned variable instead of creating new variable
2020-07-30 15:31:12 -05:00
Camotoy
a4339be212
Only send metadata update once per Java metadata packet (#1022)
While this doesn't fix any bugs, it may be a slight performance enhancement as we aren't sending multiple packets per one Java entity metadata packet.
2020-07-30 15:15:07 -05:00
Camotoy
9097f8547b
Add rabbit jumping animation (#1027)
* Add rabbit jumping animation

This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.

* Remove debug line
2020-07-30 15:12:09 -05:00
bundabrg
784cb73301
Test if slot 50 used and under what conditions. (#1028) 2020-07-30 15:11:35 -05:00
bundabrg
11300254f0
Fix Anvil renames by trying a component first then fallback to plain text (#1052)
Closes #1039
2020-07-30 15:10:43 -05:00
rtm516
b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
rtm516
50346a95cd
Update closest color conversion (#1057)
ViaVersion altered their color conversion to fix an issue and this just copies those changes
2020-07-30 15:09:53 -05:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00