forked from GeyserMC/Geyser
Fix picking up liquids with buckets (#1311)
* Fix picking up liquids with buckets The last fix to prevent bucket placement upon interacting with an inventory had an oversight with empty buckets, making them unusable. This commit fixes that while keeping the previous fix. * Remove debug line * Fix milk drinking and visual bucket item apperance * Comment elaboration * Make indentiation better
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1 changed files with 21 additions and 5 deletions
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@ -39,8 +39,10 @@ import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlaye
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerType;
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import com.nukkitx.protocol.bedrock.packet.ContainerOpenPacket;
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import com.nukkitx.protocol.bedrock.packet.InventorySlotPacket;
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import com.nukkitx.protocol.bedrock.packet.InventoryTransactionPacket;
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import com.nukkitx.protocol.bedrock.packet.LevelEventPacket;
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import org.geysermc.connector.entity.CommandBlockMinecartEntity;
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@ -112,11 +114,23 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.sendDownstreamPacket(blockPacket);
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// Otherwise boats will not be able to be placed in survival and buckets wont work on mobile
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if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BOAT.getBedrockId()) {
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.sendDownstreamPacket(itemPacket);
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}
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// Check actions, otherwise buckets may be activated when block inventories are accessed
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if (packet.getItemInHand() != null && (packet.getItemInHand().getId() == ItemRegistry.BOAT.getBedrockId() ||
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packet.getItemInHand().getId() == ItemRegistry.BUCKET.getBedrockId()) && !packet.getActions().isEmpty()) {
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.sendDownstreamPacket(itemPacket);
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// But don't check actions if the item damage is 0
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else if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BUCKET.getBedrockId() &&
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(packet.getItemInHand().getDamage() == 0 || !packet.getActions().isEmpty())) {
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND);
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session.sendDownstreamPacket(itemPacket);
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// Let the server decide if the bucket item should change, not the client, and revert the changes the client made
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InventorySlotPacket slotPacket = new InventorySlotPacket();
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slotPacket.setContainerId(ContainerId.INVENTORY);
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slotPacket.setSlot(packet.getHotbarSlot());
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slotPacket.setItem(packet.getItemInHand());
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session.sendUpstreamPacket(slotPacket);
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}
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if (packet.getActions().isEmpty()) {
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@ -174,7 +188,9 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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}
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// Handled in ITEM_USE
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if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BUCKET.getBedrockId()) {
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if (packet.getItemInHand() != null && packet.getItemInHand().getId() == ItemRegistry.BUCKET.getBedrockId() &&
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// Normal bucket, water bucket, lava bucket
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(packet.getItemInHand().getDamage() == 0 || packet.getItemInHand().getDamage() == 8 || packet.getItemInHand().getDamage() == 10)) {
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break;
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}
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