rjw-genes/Source/Settings/RJW_Genes_Settings.cs

38 lines
2 KiB
C#

using System;
using Verse;
using UnityEngine;
namespace RJW_Genes
{
public class RJW_Genes_Settings : ModSettings
{
public static void DoWindowContents(Rect inRect)
{
//Copied from RJW settings mostly
Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f);
//Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true);
Listing_Standard listing_Standard = new Listing_Standard();
listing_Standard.maxOneColumn = true;
listing_Standard.ColumnWidth = rect.width / 2.05f;
listing_Standard.Begin(rect);
listing_Standard.Gap(24f);
listing_Standard.Label("Fertlin-Gain from Animals" + ": " +
Math.Round((double)(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor * 100f), 0).ToString() + "%", -1f, "of fertilin gained (compared to human-baseline).");
RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor = listing_Standard.Slider(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, 0f, 3f);
listing_Standard.Gap(5f);
listing_Standard.CheckboxLabeled("detailed-debug", ref rjw_genes_detailed_debug, "Adds detailed information to the log about interactions and genes.", 0f, 1f);
listing_Standard.End();
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<float>(ref RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, "rjw_genes_fertilin_from_animals_factor", RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, true);
Scribe_Values.Look<bool>(ref RJW_Genes_Settings.rjw_genes_detailed_debug, "rjw_genes_detailed_debug", RJW_Genes_Settings.rjw_genes_detailed_debug, true);
}
public static bool rjw_genes_detailed_debug = false;
public static float rjw_genes_fertilin_from_animals_factor = 0.1f;
}
}