using System; using Verse; using UnityEngine; namespace RJW_Genes { public class RJW_Genes_Settings : ModSettings { public static void DoWindowContents(Rect inRect) { //Copied from RJW settings mostly Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f); Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f); //Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true); Listing_Standard listing_Standard = new Listing_Standard(); listing_Standard.maxOneColumn = true; listing_Standard.ColumnWidth = rect.width / 2.05f; listing_Standard.Begin(rect); listing_Standard.Gap(24f); listing_Standard.Label("Fertlin-Gain from Animals" + ": " + Math.Round((double)(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor * 100f), 0).ToString() + "%", -1f, "of fertilin gained (compared to human-baseline)."); RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor = listing_Standard.Slider(RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, 0f, 3f); listing_Standard.Gap(5f); listing_Standard.CheckboxLabeled("detailed-debug", ref rjw_genes_detailed_debug, "Adds detailed information to the log about interactions and genes.", 0f, 1f); listing_Standard.End(); } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, "rjw_genes_fertilin_from_animals_factor", RJW_Genes_Settings.rjw_genes_fertilin_from_animals_factor, true); Scribe_Values.Look(ref RJW_Genes_Settings.rjw_genes_detailed_debug, "rjw_genes_detailed_debug", RJW_Genes_Settings.rjw_genes_detailed_debug, true); } public static bool rjw_genes_detailed_debug = false; public static float rjw_genes_fertilin_from_animals_factor = 0.1f; } }