mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
Improved SuccubusDreamVisitIncident, added settings & incubus xenotype draft
This commit is contained in:
parent
a72dc01d73
commit
71b89e43fa
20 changed files with 416 additions and 108 deletions
Binary file not shown.
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@ -41,9 +41,8 @@
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<!--If sexneed is low do rape or masturbate (like a nymph)-->
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<li Class="rjw.ThinkNode_ConditionalFrustrated">
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<subNodes>
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<li Class="rjw.JobGiver_ViolateCorpse" />
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<li Class="rjw.JobGiver_RandomRape" />
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<li Class="rjw.JobGiver_Masturbate"/>
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<li Class="rjw.JobGiver_Masturbate"/> <!--Won't work if fap everywhere is disabled-->
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</subNodes>
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</li>
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<!--Will sometimes try and hookup with target pawn-->
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@ -56,12 +55,11 @@
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</subNodes>
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</li>
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<!--Flirt with target pawn and try hookup with them, increases sexneed in target pawn, maybe flirt has custom text-->
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<!--Flirt with target pawn, decreasing their sexneed. Flirt has no custom text yet-->
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<li Class="RJW_Genes.JobGiver_Flirt" />
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<li Class="JobGiver_WanderNearDutyLocation">
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<wanderRadius>5</wanderRadius>
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</li>
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<!--Just wander around if you can't flirt with anyone-->
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<li Class="JobGiver_WanderAnywhere"/>
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</subNodes>
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</thinkNode>
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</DutyDef>
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@ -25,6 +25,7 @@
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<AbilityDef>rjw_genes_flight</AbilityDef>
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</descriptionHyperlinks>
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<biostatCpx>1</biostatCpx>
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<biostatMet>-1</biostatMet>
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<graphicData>
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<graphicPath>Things/Pawn/Humanlike/BodyAttachments/rjw_genes_Succubus_Wings/Succubus_Wings</graphicPath>
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<colorType>Skin</colorType>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Tailjob</defName>
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<label>succubustail tailjob</label>
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<logRulesInitiator>
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@ -39,7 +39,7 @@
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</modExtensions>
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</InteractionDef>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Vaginal</defName>
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<label>succubustail vaginal</label>
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<logRulesInitiator>
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@ -76,7 +76,7 @@
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</modExtensions>
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</InteractionDef>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Anal</defName>
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<label>succubustail anal</label>
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<logRulesInitiator>
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@ -114,7 +114,7 @@
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</InteractionDef>
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<!--Top of tail opens up and evelops the penis-->
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Envelop</defName>
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<label>succubustail envelop</label>
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<logRulesInitiator>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Reverse_Tailjob</defName>
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<label>succubustail tailjob</label>
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<logRulesInitiator>
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@ -40,7 +40,7 @@
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</modExtensions>
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</InteractionDef>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Reverse_Vaginal</defName>
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<label>succubustail vaginal</label>
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<logRulesInitiator>
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@ -79,7 +79,7 @@
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</modExtensions>
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</InteractionDef>
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Reverse_Anal</defName>
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<label>succubustail anal</label>
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<logRulesInitiator>
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@ -119,7 +119,7 @@
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</InteractionDef>
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<!--Top of tail opens up and evelops the penis-->
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<InteractionDef ParentName="RJW_InteractionDefBaseSex">
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<InteractionDef ParentName="RJW_InteractionDefBaseRape">
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<defName>Rape_SuccubusTail_Reverse_Envelop</defName>
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<label>succubustail envelop</label>
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<logRulesInitiator>
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@ -42,4 +42,46 @@
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>28~44</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef>
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<defName>rjw_genes_incubus</defName>
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<label>succubus</label>
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<combatPower>50</combatPower>
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<race>Human</race>
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<xenotypeSet>
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<xenotypeChances>
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<rjw_genes_incubus>999</rjw_genes_incubus>
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</xenotypeChances>
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</xenotypeSet>
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<acceptArrestChanceFactor>0.5</acceptArrestChanceFactor>
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<useFactionXenotypes>false</useFactionXenotypes>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>27</maxGenerationAge>
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<itemQuality>Poor</itemQuality>
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<backstoryCryptosleepCommonality>0.0</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<gearHealthRange>
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<min>0.3</min>
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<max>0.9</max>
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</gearHealthRange>
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<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
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<apparelTags>
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<li>Tribal</li>
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</apparelTags>
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<apparelMoney>
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<min>0</min>
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<max>0</max>
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</apparelMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<techHediffsMoney>
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<min>0</min>
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<max>0</max>
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</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.0</techHediffsChance>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>28~44</initialResistanceRange>
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</PawnKindDef>
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</Defs>
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@ -1,52 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<XenotypeDef>
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<defName>rjw_genes_succubus</defName>
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<label>Succubus</label>
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<description>Succubi are strongly enhanced xenohumans. Powered by archites, their abilities go far beyond normal genetic enhancements. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
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<descriptionShort>Succubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
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<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
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<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
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<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
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<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
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<combatPowerFactor>1</combatPowerFactor>
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<displayPriority>-1000</displayPriority>
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<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
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<inheritable>true</inheritable>
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<doubleXenotypeChances>
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<Pigskin>0.02</Pigskin>
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<Impid>0.02</Impid>
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<Yttakin>0.02</Yttakin>
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<Neanderthal>0.02</Neanderthal>
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<Waster>0.02</Waster>
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<Dirtmole>0.02</Dirtmole>
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</doubleXenotypeChances>
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<genes>
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<li>rjw_genes_bisexual</li>
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<li>rjw_genes_hypersexual</li>
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<li>rjw_genes_female_only</li>
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<li>rjw_genes_lifeforce</li>
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<li>rjw_genes_lifeforce_drain</li>
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<li>rjw_genes_vaginal_absorber</li>
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<li>rjw_genes_anal_absorber</li>
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<li>rjw_genes_paralysingkiss</li>
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<li>rjw_genes_seduce</li>
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<li>rjw_genes_elasticity</li>
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<li>rjw_genes_succubus_wings</li>
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<li>rjw_genes_succubus_tail</li>
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<li>rjw_genes_aphrodisiac_pheromones</li>
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<li>Beauty_Pretty</li>
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<li>MoveSpeed_Quick</li>
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<li>Robust</li>
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<li>UVSensitivity_Intense</li>
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<li>AptitudeStrong_Social</li>
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<li>Ears_Pointed</li>
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<li>Headbone_MiniHorns</li>
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<li>Skin_Purple</li>
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</genes>
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</XenotypeDef>
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</Defs>
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96
Common/Defs/Xenotypes/Xenotype_Lifeforce.xml
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96
Common/Defs/Xenotypes/Xenotype_Lifeforce.xml
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@ -0,0 +1,96 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<XenotypeDef>
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<defName>rjw_genes_succubus</defName>
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<label>Succubus</label>
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<description>Succubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
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<descriptionShort>Succubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
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<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
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<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
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<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
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<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
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<combatPowerFactor>1</combatPowerFactor>
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<displayPriority>-1000</displayPriority>
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<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
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<inheritable>true</inheritable>
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<doubleXenotypeChances>
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<Pigskin>0.02</Pigskin>
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<Impid>0.02</Impid>
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<Yttakin>0.02</Yttakin>
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<Neanderthal>0.02</Neanderthal>
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<Waster>0.02</Waster>
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<Dirtmole>0.02</Dirtmole>
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</doubleXenotypeChances>
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<genes>
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<li>rjw_genes_bisexual</li>
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<li>rjw_genes_hypersexual</li>
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<li>rjw_genes_female_only</li>
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<li>rjw_genes_lifeforce</li>
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<li>rjw_genes_lifeforce_drain</li>
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<li>rjw_genes_vaginal_absorber</li>
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<li>rjw_genes_anal_absorber</li>
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<li>rjw_genes_paralysingkiss</li>
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<li>rjw_genes_seduce</li>
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<li>rjw_genes_elasticity</li>
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<li>rjw_genes_succubus_wings</li>
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<li>rjw_genes_succubus_tail</li>
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<li>rjw_genes_aphrodisiac_pheromones</li>
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<li>Beauty_Pretty</li>
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<li>MoveSpeed_Quick</li>
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<li>Robust</li>
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<li>UVSensitivity_Intense</li>
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<li>AptitudeStrong_Social</li>
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<li>Ears_Pointed</li>
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<li>Headbone_MiniHorns</li>
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<li>Skin_Purple</li>
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</genes>
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</XenotypeDef>
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<XenotypeDef>
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<defName>rjw_genes_incubus</defName>
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<label>Incubus</label>
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<description>Incubi are strongly enhanced xenohumans. These overnaturally beautiful creatures strive parasitically on the Fertilin found in semen.</description>
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<descriptionShort>Incubi are beautiful and extremely hungry Xenohumans. They strive on having sex and extracting their victims life-force through this. </descriptionShort>
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<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
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<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
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<generateWithXenogermReplicatingHediffChance>0.5</generateWithXenogermReplicatingHediffChance>
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<xenogermReplicatingDurationLeftDaysRange>0.1~140</xenogermReplicatingDurationLeftDaysRange>
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<combatPowerFactor>1</combatPowerFactor>
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<displayPriority>-1000</displayPriority>
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<factionlessGenerationWeight>0.005</factionlessGenerationWeight>
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<inheritable>true</inheritable>
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<doubleXenotypeChances>
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<Pigskin>0.02</Pigskin>
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<Impid>0.02</Impid>
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<Yttakin>0.02</Yttakin>
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<Neanderthal>0.02</Neanderthal>
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<Waster>0.02</Waster>
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<Dirtmole>0.02</Dirtmole>
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</doubleXenotypeChances>
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<genes>
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<li>rjw_genes_hypersexual</li>
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<li>rjw_genes_male_only</li>
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<li>rjw_genes_lifeforce</li>
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<li>rjw_genes_lifeforce_drain</li>
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<li>rjw_genes_drainer</li>
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<li>rjw_genes_seduce</li>
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<li>rjw_genes_succubus_wings</li>
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<li>rjw_genes_succubus_tail</li>
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<li>rjw_genes_aphrodisiac_pheromones</li>
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<li>Beauty_Pretty</li>
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<li>MoveSpeed_Quick</li>
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<li>Robust</li>
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<li>UVSensitivity_Intense</li>
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<li>AptitudeStrong_Intellectual</li>
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<li>Ears_Pointed</li>
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<li>Headbone_MiniHorns</li>
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<li>Skin_Purple</li>
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</genes>
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</XenotypeDef>
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</Defs>
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@ -10,6 +10,6 @@
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<!--Succubus Events-->
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<SuccubusLeaving>The succubus has fed enough on your colonists and will now leave.</SuccubusLeaving>
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<SuccubusLeaving>{0} has fed enough on your colonists and will now leave.</SuccubusLeaving>
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</LanguageData>
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@ -23,7 +23,7 @@ namespace RJW_Genes
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//Summary//
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//Adds our own partpreferences to rjw's list. Our partpreferences are under Interactions.GenesPartKindUsageRule
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//
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private static void AddtoIPartPreferenceRule()
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private static void InjectIntoRjwInteractionServices()
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{
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List<IPartPreferenceRule> partPreferenceRules = Unprivater.GetProtectedValue<List<IPartPreferenceRule>>("_partKindUsageRules", typeof(PartPreferenceDetectorService));
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partPreferenceRules.Add(new Interactions.GenesPartKindUsageRule());
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@ -24,6 +24,11 @@ namespace RJW_Genes
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{
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return false;
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}
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if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
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{
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return false;
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}
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foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
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{
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if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
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@ -38,46 +43,68 @@ namespace RJW_Genes
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protected override bool TryExecuteWorker(IncidentParms parms)
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{
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Map map = (Map)parms.target;
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Pawn victim = ValidVictims(map).RandomElement();
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if (victim == null)
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List < Pawn > victims = ValidVictims(map).ToList();
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if(victims.NullOrEmpty())
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{
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return false;
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}
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IntVec3 loc = victim.Position;
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Faction faction;
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if (!this.TryFindFormerFaction(out faction))
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{
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return false;
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}
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int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
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List<Pawn> new_sexdemons = new List<Pawn>();
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for (int i = 0; i < pawn_amount; i++)
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{
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Pawn victim = victims.RandomElement();
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IntVec3 loc = victim.Position;
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PawnKindDef pawnKindDef;
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Gender gender;
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if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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{
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}
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if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
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{
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pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
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gender = Gender.Female;
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}
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else
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{
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pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
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gender = Gender.Male;
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}
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//Spawn succubus at pawn
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Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1,
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Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
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false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
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null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
|
||||
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
|
||||
DevelopmentalStage.Adult, null, null, null, false));
|
||||
succubus.SetFaction(null, null);
|
||||
GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
|
||||
sexdemon.SetFaction(null, null);
|
||||
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
|
||||
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
|
||||
new_sexdemons.Add(sexdemon);
|
||||
|
||||
//Set succubus behaviour
|
||||
List<Pawn> list = new List<Pawn> {succubus};
|
||||
LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
|
||||
|
||||
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
|
||||
|
||||
//Make succubus rape victim.
|
||||
if (RJWSettings.rape_enabled)
|
||||
{
|
||||
succubus.pather.StopDead();
|
||||
succubus.jobs.StopAll();
|
||||
//follow rjw rules
|
||||
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
|
||||
{
|
||||
sexdemon.pather.StopDead();
|
||||
sexdemon.jobs.StopAll();
|
||||
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
|
||||
succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
|
||||
}
|
||||
|
||||
//Broken for now
|
||||
//Sends letter
|
||||
//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
|
||||
//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
|
||||
//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
|
||||
//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
|
||||
//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
|
||||
}
|
||||
}
|
||||
Find.LetterStack.ReceiveLetter("RJW_nymph_incident_join_title".Translate(), "RJW_nymph_incident_join_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
|
||||
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
|
||||
|
||||
return true;
|
||||
|
|
|
@ -34,8 +34,9 @@ namespace RJW_Genes
|
|||
toil.socialMode = RandomSocialMode.Off;
|
||||
yield return toil;
|
||||
yield return this.InteractToil();
|
||||
Toil toil1 = Toils_General.Wait(600, TargetIndex.A);
|
||||
Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
|
||||
toil1.socialMode = RandomSocialMode.Off;
|
||||
yield return toil1;
|
||||
yield break;
|
||||
}
|
||||
private Toil InteractToil()
|
||||
|
|
|
@ -41,7 +41,6 @@ namespace RJW_Genes
|
|||
yield break;
|
||||
}
|
||||
|
||||
// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
|
||||
private Toil MakeSexToil()
|
||||
{
|
||||
Toil toil = new Toil();
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace RJW_Genes
|
|||
protected override Job TryGiveJob(Pawn pawn)
|
||||
{
|
||||
Pawn target = pawn.mindState.duty.focus.Pawn;
|
||||
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly))
|
||||
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
|
||||
{
|
||||
return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
|
||||
}
|
||||
|
|
|
@ -4,9 +4,12 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using rjw;
|
||||
using RJWSexperience;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
using UnityEngine;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
|
||||
|
@ -20,13 +23,29 @@ namespace RJW_Genes
|
|||
//can reserve eachother
|
||||
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
|
||||
{
|
||||
//target is not busy
|
||||
//Dont interrupt player
|
||||
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
|
||||
{
|
||||
float willingness = TargetWillingness(pawn, target);
|
||||
if (Rand.Chance(willingness))
|
||||
{
|
||||
return JobMaker.MakeJob(xxx.quick_sex, target);
|
||||
Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
|
||||
|
||||
//Pawn joins faction when lordJob ends instead of leaving
|
||||
//in the future determine the chance of this another way
|
||||
if (Rand.Chance(JoinChance(pawn, target)))
|
||||
{
|
||||
Lord lord = pawn.GetLord();
|
||||
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
|
||||
if (lordJob != null)
|
||||
{
|
||||
if (!lordJob.colonyJoiners.Contains(pawn))
|
||||
{
|
||||
lordJob.colonyJoiners.Add(pawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
return newJob;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -40,7 +59,7 @@ namespace RJW_Genes
|
|||
{
|
||||
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
|
||||
{
|
||||
ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
|
||||
//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -80,7 +99,7 @@ namespace RJW_Genes
|
|||
{
|
||||
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
|
||||
}
|
||||
//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck
|
||||
//Succubus has a small chance to seduce even if target is in relationship
|
||||
willingness *= 0.1f;
|
||||
}
|
||||
else
|
||||
|
@ -95,5 +114,75 @@ namespace RJW_Genes
|
|||
}
|
||||
return willingness;
|
||||
}
|
||||
|
||||
public static float JoinChance(Pawn pawn ,Pawn target)
|
||||
{
|
||||
|
||||
float chance = 0.1f;
|
||||
|
||||
//Sex satisfaction, how good the target is at sex
|
||||
chance *= xxx.get_sex_satisfaction(target);
|
||||
|
||||
//Succubus mood
|
||||
if (pawn.needs != null && pawn.needs.mood != null)
|
||||
{
|
||||
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
|
||||
}
|
||||
|
||||
//Size of genitals
|
||||
bool size_matters = true; //To be placed in modsettings
|
||||
if (size_matters)
|
||||
{
|
||||
//The larger the penis to greater the chance
|
||||
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
|
||||
{
|
||||
chance *= GetGenitalSize(target, true) + 0.5f;
|
||||
}
|
||||
|
||||
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
|
||||
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
|
||||
{
|
||||
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
//Sex ability from sexperience
|
||||
if (ModsConfig.IsActive("rjw.sexperience"))
|
||||
{
|
||||
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
|
||||
}
|
||||
return Mathf.Max(chance,0f);
|
||||
}
|
||||
|
||||
//Gets the size of the largest penis or the tightest vagina
|
||||
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
|
||||
{
|
||||
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
|
||||
if(!genitals.NullOrEmpty())
|
||||
{
|
||||
if (penis_else_vagina)
|
||||
{
|
||||
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
|
||||
{
|
||||
if (!penises.NullOrEmpty())
|
||||
{
|
||||
return penises.Max(genital => genital.Severity);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
|
||||
{
|
||||
if (!vaginas.NullOrEmpty())
|
||||
{
|
||||
return vaginas.Min(genital => genital.Severity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0f;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ using Verse;
|
|||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
using RimWorld;
|
||||
using rjw;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
//Based on LordJob_VisitColony
|
||||
|
@ -52,8 +53,7 @@ namespace RJW_Genes
|
|||
tickLimit = Rand.Range(60000, 180000); //~1-3 days
|
||||
}
|
||||
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
|
||||
|
||||
transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
|
||||
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
|
||||
stateGraph.AddTransition(transition1);
|
||||
|
||||
//If they become hostile
|
||||
|
@ -84,7 +84,26 @@ namespace RJW_Genes
|
|||
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
|
||||
Scribe_References.Look<Pawn>(ref this.target, "target", false);
|
||||
}
|
||||
|
||||
public void SuccubiLeave()
|
||||
{
|
||||
foreach (Pawn pawn in this.lord.ownedPawns)
|
||||
{
|
||||
if(colonyJoiners.Contains(pawn))
|
||||
{
|
||||
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
|
||||
Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Pawn target;
|
||||
private int? durationTicks;
|
||||
public List<Pawn> colonyJoiners = new List<Pawn>();
|
||||
}
|
||||
}
|
||||
|
|
56
Source/RJW_GenesSettings.cs
Normal file
56
Source/RJW_GenesSettings.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class RJW_GenesSettings : ModSettings
|
||||
{
|
||||
public static void DoWindowContents(Rect inRect)
|
||||
{
|
||||
Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
|
||||
Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f);
|
||||
//Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true);
|
||||
Listing_Standard listing_Standard = new Listing_Standard();
|
||||
listing_Standard.maxOneColumn = true;
|
||||
listing_Standard.ColumnWidth = rect.width / 2.05f;
|
||||
listing_Standard.Begin(rect);
|
||||
listing_Standard.Gap(30);
|
||||
listing_Standard.CheckboxLabeled("Sexdemon Visits", ref rjw_genes_sexdemon_visit, "If enabled, incubi and succubi can spawn in through an event.", 0f, 1f);
|
||||
if (rjw_genes_sexdemon_visit)
|
||||
{
|
||||
listing_Standard.Gap(3f);
|
||||
listing_Standard.CheckboxLabeled(" Size matters", ref rjw_genes_sexdemon_join_size_matters, "Incubi and succubi will consider size/tightness of partners genital for deciding if they want to join", 0f, 1f);
|
||||
listing_Standard.Gap(3f);
|
||||
listing_Standard.CheckboxLabeled(" Sexdemon groups", ref rjw_genes_sexdemon_visit_groups, "Multiple sexdemons can spawn during a event", 0f, 1f);
|
||||
listing_Standard.Gap(3f);
|
||||
listing_Standard.CheckboxLabeled(" Succubi", ref rjw_genes_sexdemon_visit_succubi, "Allow incubi to spawn through this even", 0f, 1f);
|
||||
listing_Standard.Gap(3f);
|
||||
listing_Standard.CheckboxLabeled(" Incubi", ref rjw_genes_sexdemon_visit_incubi, "Allow incubi to spawn through this even", 0f, 1f);
|
||||
|
||||
}
|
||||
//listing_Standard.CheckboxLabeled("sexfrenzy", ref sexfrenzy, "disable the effects", 0f, 1f);
|
||||
listing_Standard.Gap(10f);
|
||||
listing_Standard.End();
|
||||
}
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit, "rjw_genes_sexdemon_visit", RJW_GenesSettings.rjw_genes_sexdemon_visit, true);
|
||||
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_join_size_matters, "rjw_genes_sexdemon_join_size_matters", RJW_GenesSettings.rjw_genes_sexdemon_join_size_matters, true);
|
||||
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_groups, "rjw_genes_sexdemon_groups", RJW_GenesSettings.rjw_genes_sexdemon_visit_groups, true);
|
||||
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi, "rjw_genes_sexdemon_succubi", RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi, true);
|
||||
Scribe_Values.Look<bool>(ref RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi, "rjw_genes_sexdemon_incubi", RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi, true);
|
||||
}
|
||||
|
||||
public static bool rjw_genes_sexdemon_visit = true;
|
||||
public static bool rjw_genes_sexdemon_join_size_matters = true;
|
||||
public static bool rjw_genes_sexdemon_visit_groups = true;
|
||||
public static bool rjw_genes_sexdemon_visit_succubi = true;
|
||||
public static bool rjw_genes_sexdemon_visit_incubi = true;
|
||||
|
||||
}
|
||||
}
|
26
Source/RJW_GenesSettingsControllercs.cs
Normal file
26
Source/RJW_GenesSettingsControllercs.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
namespace RJW_Genes
|
||||
{
|
||||
public class RJW_GenesSettingsControllercs : Mod
|
||||
{
|
||||
public RJW_GenesSettingsControllercs(ModContentPack content) : base(content)
|
||||
{
|
||||
base.GetSettings<RJW_GenesSettings>();
|
||||
}
|
||||
|
||||
public override string SettingsCategory()
|
||||
{
|
||||
return "RJW Genes";
|
||||
}
|
||||
public override void DoSettingsWindowContents(Rect inRect)
|
||||
{
|
||||
RJW_GenesSettings.DoWindowContents(inRect);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,6 +38,10 @@
|
|||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\rjw-master\1.4\Assemblies\RJW.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RJWSexperience">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\RJW-Sexperience-master\1.4\Assemblies\RJWSexperience.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
|
@ -175,6 +179,8 @@
|
|||
<Compile Include="JobDefOf.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RJW_Genes.cs" />
|
||||
<Compile Include="RJW_GenesSettings.cs" />
|
||||
<Compile Include="RJW_GenesSettingsControllercs.cs" />
|
||||
<Compile Include="ThoughtDefOf.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in a new issue