A fertilin alert and some label/description changes

This commit is contained in:
Shabakur 2023-01-08 15:51:07 +01:00
parent 6f2c4dc374
commit 2e1e74e0b1
15 changed files with 148 additions and 28 deletions

View file

@ -15,21 +15,31 @@ namespace RJW_Genes
return pawn.genes.HasGene(genedef);
}
public static void OffsetLifeForce(Pawn pawn, float offset, bool applyStatFactor = true)
//Split function so I can offsetlifeforce from gene without needing to look for the gene agian (for the constant drain tick)
public static Gene_LifeForce GetLifeForceGene(Pawn pawn)
{
if (!ModsConfig.BiotechActive)
{
return;
}
//if (offset > 0f && applyStatFactor)
//{
// offset *= pawn.GetStatValue(StatDefOf.HemogenGainFactor, true, -1);
//}
Pawn_GeneTracker genes2 = pawn.genes;
Gene_LifeForce gene_LifeFroce = (genes2 != null) ? genes2.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeFroce != null)
Gene_LifeForce gene_LifeForce = (genes2 != null) ? genes2.GetFirstGeneOfType<Gene_LifeForce>() : null;
return gene_LifeForce;
}
public static void OffsetLifeForce(Gene_LifeForce gene_LifeForce, float offset, bool applyStatFactor = true)
{
if (gene_LifeForce != null)
{
gene_LifeFroce.Value += offset;
float old_value = gene_LifeForce.Value;
gene_LifeForce.Value += offset;
PostOffSetLifeForce(gene_LifeForce, old_value);
}
}
public static void PostOffSetLifeForce(Gene_LifeForce gene_LifeForce, float old_value)
{
if (old_value > 0.15f && gene_LifeForce.Resource.Value <= 0.15f)
{
Pawn pawn = gene_LifeForce.Pawn;
//Give thoughtdef
}
}

View file

@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld.Planet;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Alert_CriticalFertilin : Alert
{
private List<GlobalTargetInfo> Targets
{
get
{
this.CalculateTargets();
return this.targets;
}
}
public override string GetLabel()
{
if (this.Targets.Count == 1)
{
return "AlertLowFertilin".Translate() + ": " + this.targetLabels[0];
}
return "AlertLowFertilin".Translate();
}
private void CalculateTargets()
{
this.targets.Clear();
this.targetLabels.Clear();
if (!ModsConfig.BiotechActive)
{
return;
}
foreach (Pawn pawn in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive)
{
if (pawn.RaceProps.Humanlike && pawn.Faction == Faction.OfPlayer)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_Lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_Lifeforce != null && gene_Lifeforce.Value < gene_Lifeforce.MinLevelForAlert)
{
this.targets.Add(pawn);
this.targetLabels.Add(pawn.NameShortColored.Resolve());
}
}
}
}
public override TaggedString GetExplanation()
{
return "AlertLowFertilinDesc".Translate() + ":\n" + this.targetLabels.ToLineList(" - ");
}
public override AlertReport GetReport()
{
return AlertReport.CulpritsAre(this.Targets);
}
// Token: 0x04004B5C RID: 19292
private List<GlobalTargetInfo> targets = new List<GlobalTargetInfo>();
// Token: 0x04004B5D RID: 19293
private List<string> targetLabels = new List<string>();
}
}

View file

@ -39,7 +39,7 @@ namespace RJW_Genes
if (rjw.Genital_Helper.is_penis(part))
{
GeneUtility.OffsetLifeForce(this.parent.pawn, part.Severity); ;
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), part.Severity); ;
pawn.health.RemoveHediff(part);
pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, pawn, null);
break; //Only one penis at the time

View file

@ -37,7 +37,7 @@ namespace RJW_Genes
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
GeneUtility.OffsetLifeForce(this.parent.pawn, -this.Props.fertilinCost, true);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), -this.Props.fertilinCost, true);
}
// Token: 0x06005D1B RID: 23835 RVA: 0x001FA7E0 File Offset: 0x001F89E0

View file

@ -26,8 +26,8 @@ namespace RJW_Genes
Pawn pawn2 = this.parent.pawn;
if (pawn != null && pawn2 != null && !pawn.Downed)
{
Job job = JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_seduced, pawn2);//ChooseJob(pawn, pawn2);
job.mote = MoteMaker.MakeThoughtBubble(pawn, this.parent.def.iconPath, true); //make this image of pawn or else heart
Job job = JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_seduced, pawn2);
job.mote = MoteMaker.MakeThoughtBubble(pawn, this.parent.def.iconPath, true);
pawn.jobs.StopAll(false, true);
pawn.jobs.StartJob(job, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}

View file

@ -43,7 +43,15 @@ namespace RJW_Genes
//base.Tick();
if (this.CanOffset && this.Resource != null)
{
this.Resource.Value -= this.ResourceLossPerDay / 60000;
if (this.CanOffset)
{
if (this.Resource == null)
{
return;
}
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000f);
}
//this.Resource.Value -= this.ResourceLossPerDay / 60000;
if (this.Resource.Value <= 0 && this.pawn.IsHashIntervalTick(300))
{
if (ModsConfig.BiotechActive && this.def.mentalBreakDef != null &&

View file

@ -15,7 +15,7 @@ namespace RJW_Genes
if (GeneUtility.HasLifeForce(pawn))
{
float num = ingested.stackCount * this.FertilinPerUnit / 100;
GeneUtility.OffsetLifeForce(pawn, num);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(pawn), num);
}
}
public float FertilinPerUnit = 1f;

View file

@ -71,7 +71,7 @@ namespace RJW_Genes
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_drainer) && !props.pawn.health.hediffSet.HasHediff(HediffDefOf.Succubus_Drained))
{
props.pawn.health.AddHediff(HediffDefOf.Succubus_Drained);
GeneUtility.OffsetLifeForce(succubus, 0.25f);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(succubus), 0.25f);
}
}
}
@ -103,7 +103,7 @@ namespace RJW_Genes
}
//Currently taking the sum of all penises, maybe I should just consider one at random
float valuechange = CumUtility.GetTotalFluidAmount(props.pawn) / 100 * absorb_factor * multiplier;
GeneUtility.OffsetLifeForce(props.partner, valuechange);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(props.partner), valuechange);
//gene.Resource.Value += CumUtility.GetTotalFluidAmount(props.pawn) / 100 * absorb_factor * multiplier;
}