mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
145 lines
2.7 KiB
C#
145 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using RimWorld;
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namespace RJW_Genes
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{
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public class Gene_LifeForce : Gene_Resource, IGeneResourceDrain
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{
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public override void ExposeData()
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{
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base.ExposeData();
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}
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public bool ShouldConsumeLifeForceNow()
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{
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return this.Value < this.targetValue;
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}
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//Same as Gene_Hemogen
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public override IEnumerable<Gizmo> GetGizmos()
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{
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foreach (Gizmo gizmo in base.GetGizmos())
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{
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yield return gizmo;
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}
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foreach (Gizmo gizmo2 in GeneResourceDrainUtility.GetResourceDrainGizmos(this))
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{
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yield return gizmo2;
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}
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yield break;
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}
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//Depending on how low the value is it will increase sexdrive and if it reaches zero it will create a mental break which will make the pawn rape others.
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//Not using base.Tick() as it is used to start mental breaks, but we have another way to do it.
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public override void Tick()
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{
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//base.Tick();
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if (this.CanOffset && this.Resource != null)
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{
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if (this.CanOffset)
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{
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if (this.Resource == null)
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{
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return;
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}
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GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000f);
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}
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//this.Resource.Value -= this.ResourceLossPerDay / 60000;
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if (this.Resource.Value <= 0 && this.pawn.IsHashIntervalTick(300))
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{
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if (ModsConfig.BiotechActive && this.def.mentalBreakDef != null &&
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this.pawn.Spawned && !this.pawn.InMentalState && !this.pawn.Downed &&
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this.def.mentalBreakDef.Worker.BreakCanOccur(this.pawn))
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{
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this.def.mentalBreakDef.Worker.TryStart(this.pawn, "MentalStateReason_Gene".Translate() + ": " + this.LabelCap, false);
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}
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}
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}
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//GeneResourceDrainUtility.TickResourceDrain(this);
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}
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public bool StoredCumAllowed = true;
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public Gene_Resource Resource
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{
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get
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{
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return this;
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}
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}
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public Pawn Pawn
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{
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get
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{
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return this.pawn;
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}
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}
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public bool CanOffset
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{
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get
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{
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return this.pawn.Spawned && this.Active;
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}
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}
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public float ResourceLossPerDay
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{
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get
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{
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return this.def.resourceLossPerDay;
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}
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}
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public string DisplayLabel
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{
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get
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{
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return this.def.resourceLabel;
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}
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}
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public override float InitialResourceMax
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{
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get
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{
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return 1f;
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}
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}
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public override float MinLevelForAlert
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{
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get
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{
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return 0.15f;
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}
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}
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public override float MaxLevelOffset
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{
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get
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{
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return base.MaxLevelOffset;
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}
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}
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protected override Color BarColor
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{
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get
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{
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return Color.grey;
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}
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}
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protected override Color BarHighlightColor
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{
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get
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{
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return Color.white;
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}
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}
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}
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}
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