Resolved Merge Conflicts

This commit is contained in:
Vegapnk 2023-01-15 20:43:20 +01:00
commit 0e20e00150
88 changed files with 3886 additions and 31 deletions

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@ -33,5 +33,35 @@ namespace RJW_Genes
}
}
//Get total fluidamount a person has.
public static float GetTotalFluidAmount(Pawn pawn, float multiplier = 1f)
{
var partBPR = Genital_Helper.get_genitalsBPR(pawn);
var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
float total_cum = 0;
if (!parts.NullOrEmpty())
{
CompHediffBodyPart CompHediff;
foreach (Hediff part in parts)
{
if (GenitaliaChanger.IsArtificial(part))
continue;
if (rjw.Genital_Helper.is_penis(part))
{
CompHediff = part.TryGetComp<rjw.CompHediffBodyPart>();
if (CompHediff != null)
{
total_cum += CompHediff.FluidAmmount * CompHediff.FluidModifier * multiplier;
}
}
}
}
return total_cum;
}
}
}

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@ -1,11 +1,46 @@
using System;
using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class GeneUtility
{
//Instead of seperate functions this should be simpeler
public static bool HasGeneNullCheck(Pawn pawn, GeneDef genedef)
{
if (pawn.genes == null)
{
return false;
}
return pawn.genes.HasGene(genedef);
}
//Split function so I can offsetlifeforce from gene without needing to look for the gene agian (for the constant drain tick)
public static Gene_LifeForce GetLifeForceGene(Pawn pawn)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_LifeForce = genes.GetFirstGeneOfType<Gene_LifeForce>();
return gene_LifeForce;
}
public static void OffsetLifeForce(IGeneResourceDrain drain, float offset)
{
float old_value = drain.Resource.Value;
drain.Resource.Value += offset;
//PostOffSetLifeForce(drain, old_value);
}
public static void PostOffSetLifeForce(IGeneResourceDrain drain, float old_value)
{
if (old_value > 0.2f && drain.Resource.Value <= 0.2f)
{
Pawn pawn = drain.Pawn;
//Do things
}
}
public static bool IsMechbreeder(Pawn pawn)
{
if (pawn.genes == null)
@ -15,6 +50,41 @@ namespace RJW_Genes
return pawn.genes.HasGene(GeneDefOf.rjw_genes_mechbreeder);
}
public static bool HasLifeForce(Pawn pawn)
{
if (pawn.genes == null)
{
return false;
}
return pawn.genes.HasGene(GeneDefOf.rjw_genes_lifeforce);
}
public static bool HasLowLifeForce(Pawn pawn)
{
if (HasLifeForce(pawn))
{
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene.Resource.Value < gene.targetValue)
{
return true;
}
}
return false;
}
public static bool HasCriticalLifeForce(Pawn pawn)
{
if (HasLifeForce(pawn))
{
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if (gene.Resource.Value < gene.MinLevelForAlert)
{
return true;
}
}
return false;
}
public static bool IsInsectIncubator(Pawn pawn)
{
if (pawn.genes == null)
@ -87,6 +157,15 @@ namespace RJW_Genes
return pawn.genes.HasGene(GeneDefOf.rjw_genes_generous_donor);
}
public static bool isPussyHealer(Pawn pawn)
{
if (pawn.genes == null)
{
return false;
}
return pawn.genes.HasGene(GeneDefOf.rjw_genes_pussyhealer);
}
public static bool IsUnbreakable(Pawn pawn)
{
if (pawn.genes == null)
@ -95,6 +174,7 @@ namespace RJW_Genes
}
return pawn.genes.HasGene(GeneDefOf.rjw_genes_unbreakable);
}
<<<<<<< HEAD
public static bool HasGenitaliaResizingGenes(Pawn pawn)
@ -116,5 +196,7 @@ namespace RJW_Genes
return ResizingGenes;
}
=======
>>>>>>> 09157e923d5c4c4cf71d79cb0af665ffd6a7c536
}
}

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@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse.Sound;
using Verse;
using RimWorld;
using rjw;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Enums;
namespace RJW_Genes
{
public class AbilityUtility
{
public static void PussyHeal(SexProps props)
{
if (InteractionHelper.GetWithExtension(props.dictionaryKey).DominantHasFamily(GenitalFamily.Vagina) || InteractionHelper.GetWithExtension(props.dictionaryKey).SubmissiveHasFamily(GenitalFamily.Vagina))
{
Pawn pawn = props.pawn;
Pawn partner = props.partner;
FloatRange tendQualityRange;
tendQualityRange.min = 0.4f;
tendQualityRange.max = 0.8f;
if (GeneUtility.isPussyHealer(pawn))
{
Heal(partner, tendQualityRange);
}
if (GeneUtility.isPussyHealer(partner))
{
Heal(pawn, tendQualityRange);
}
}
}
public static bool Heal(Pawn pawn, FloatRange tendQualityRange)
{
bool any_wound_tended = false;
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
for (int i = hediffs.Count - 1; i >= 0; i--)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
hediffs[i].Tended(tendQualityRange.RandomInRange, tendQualityRange.TrueMax, 1);
any_wound_tended = true;
}
}
return any_wound_tended;
}
public static float LifeForceCost(Ability ability)
{
if (ability.comps != null)
{
using (List<AbilityComp>.Enumerator enumerator = ability.comps.GetEnumerator())
{
while (enumerator.MoveNext())
{
CompAbilityEffect_LifeForceCost compAbilityEffect_HemogenCost;
if ((compAbilityEffect_HemogenCost = (enumerator.Current as CompAbilityEffect_LifeForceCost)) != null)
{
return compAbilityEffect_HemogenCost.Props.fertilinCost;
}
}
}
}
return 0f;
}
}
}

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@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;
using rjw;
using rjw.Modules.Interactions.Helpers;
namespace RJW_Genes
{
public class CompAbilityEffect_CockEater : CompAbilityEffect
{
private new CompProperties_AbilityCockEater Props
{
get
{
return (CompProperties_AbilityCockEater)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Pawn;
if (pawn == null)
{
return;
}
var partBPR = Genital_Helper.get_genitalsBPR(pawn);
var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
if (!parts.NullOrEmpty())
{
foreach (Hediff part in parts)
{
if (GenitaliaChanger.IsArtificial(part))
continue;
if (Genital_Helper.is_penis(part))
{
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), part.Severity); ;
pawn.health.RemoveHediff(part);
pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_cock_eaten, pawn, null);
break; //Only one penis at the time
}
}
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
bool flag = pawn.Faction == this.parent.pawn.Faction || pawn.IsPrisonerOfColony;
bool flag2 = pawn.HostileTo(this.parent.pawn);
bool flag3 = pawn.Downed;
if (!flag && !(flag2 && flag3))
{
if (throwMessages)
{
if(flag2 && !flag3)
{
Messages.Message(pawn.Name + " is hostile, but not downed.", pawn, MessageTypeDefOf.RejectInput, false);
}
else if (!flag)
{
Messages.Message(pawn.Name + " is not a part of the colony or hostile.", pawn, MessageTypeDefOf.RejectInput, false);
}
}
return false;
}
if (!Genital_Helper.has_penis_fertile(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " has no penis", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeForce == null)
{
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
return true;
}
reason = null;
return false;
}
}
}

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@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using Verse;
using Verse.AI;
using RimWorld;
namespace RJW_Genes
{
public class CompAbilityEffect_LifeForceCost : CompAbilityEffect
{
public new CompProperties_AbilityLifeForceCost Props
{
get
{
return (CompProperties_AbilityLifeForceCost)this.props;
}
}
private bool HasEnoughFertilin
{
get
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType < Gene_LifeForce>() : null;
return gene_lifeforce != null && gene_lifeforce.Value >= this.Props.fertilinCost;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), -this.Props.fertilinCost);
}
public override bool GizmoDisabled(out string reason)
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeForce == null)
{
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
return true;
}
if (gene_LifeForce.Value < this.Props.fertilinCost)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
float num = this.TotalLifeForceCostOfQueuedAbilities();
float num2 = this.Props.fertilinCost + num;
if (this.Props.fertilinCost > 1E-45f && num2 > gene_LifeForce.Value)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
reason = null;
return false;
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
return this.HasEnoughFertilin;
}
private float TotalLifeForceCostOfQueuedAbilities()
{
Pawn_JobTracker jobs = this.parent.pawn.jobs;
object obj;
if (jobs == null)
{
obj = null;
}
else
{
Job curJob = jobs.curJob;
obj = ((curJob != null) ? curJob.verbToUse : null);
}
Verb_CastAbility verb_CastAbility = obj as Verb_CastAbility;
float num;
if (verb_CastAbility == null)
{
num = 0f;
}
else
{
Ability ability = verb_CastAbility.ability;
num = ((ability != null) ? AbilityUtility.LifeForceCost(ability) : 0f);
}
float num2 = num;
if (this.parent.pawn.jobs != null)
{
for (int i = 0; i < this.parent.pawn.jobs.jobQueue.Count; i++)
{
Verb_CastAbility verb_CastAbility2;
if ((verb_CastAbility2 = (this.parent.pawn.jobs.jobQueue[i].job.verbToUse as Verb_CastAbility)) != null)
{
float num3 = num2;
Ability ability2 = verb_CastAbility2.ability;
num2 = num3 + ((ability2 != null) ? AbilityUtility.LifeForceCost(ability2) : 0f);
}
}
}
return num2;
}
}
}

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@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
using RimWorld;
using rjw;
using rjw.Modules.Interactions.Helpers;
namespace RJW_Genes
{
public class CompAbilityEffect_PussyHeal : CompAbilityEffect
{
private new CompProperties_AbilityPussyHeal Props
{
get
{
return (CompProperties_AbilityPussyHeal)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Pawn;
if (pawn == null)
{
return;
}
bool any_wound_tended = AbilityUtility.Heal(pawn, this.Props.tendQualityRange);
if (any_wound_tended)
{
MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, "Sex healed wounds", 3.65f);
//pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.Pussy_Healed, pawn, null);
}
//this.AfterSex(any_wound_tended);
//FleckMaker.AttachedOverlay(pawn, FleckDefOf.FlashHollow, Vector3.zero, 1.5f, -1f);
}
//Not yet implemented, but the heal should also trigger after normal sex
public void AfterSex(Pawn pawn, Pawn target)
{
List<Hediff> hediffs = target.health.hediffSet.hediffs;
for (int i = 0; i < hediffs.Count; i++)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
//target.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.Pussy_Healed, pawn, null);
break;
}
}
//InteractionHelper.GetWithExtension(dictionaryKey).DominantHasTag("CanBePenetrated")
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
//to be replaced with severel checks to make it clear why target is unable to have sex
if (!CasualSex_Helper.CanHaveSex(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
{
if (throwMessages)
{
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
//AbilityUtility.ValidateHasTendableWound(pawn, throwMessages, this.parent);
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
reason = null;
if (!Genital_Helper.has_vagina(this.parent.pawn))
{
reason = this.parent.pawn.Name + " has no vagina to use.";
return true;
}
else if (!RJWSettings.rape_enabled)
{
reason = "Rape is disabled";
return true;
}
return false;
}
}
}

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class CompAbilityEffect_Seduce : CompAbilityEffect_WithDest
{
private new CompProperties_Seduce Props
{
get
{
return (CompProperties_Seduce)this.props;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Thing as Pawn;
Pawn pawn2 = this.parent.pawn;
if (pawn != null && pawn2 != null && !pawn.Downed)
{
Job job = JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_seduced, pawn2);
job.mote = MoteMaker.MakeThoughtBubble(pawn, this.parent.def.iconPath, true);
pawn.jobs.StopAll(false, true);
pawn.jobs.StartJob(job, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn != null)
{
if (!xxx.can_be_fucked(pawn))
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to have sex", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.IsAnimal() && !RJWSettings.bestiality_enabled)
{
if (throwMessages)
{
Messages.Message("bestiality is disabled", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
else if (pawn.Downed)
{
if (throwMessages)
{
Messages.Message(pawn.Name + " is unable to move", pawn, MessageTypeDefOf.RejectInput, false);
}
return false;
}
}
return base.Valid(target, throwMessages);
}
public override bool GizmoDisabled(out string reason)
{
reason = null;
if (!RJWSettings.rape_enabled)
{
reason = "Rape is disabled";
return true;
}
return false;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityCockEater : CompProperties_AbilityEffect
{
public CompProperties_AbilityCockEater()
{
this.compClass = typeof(CompAbilityEffect_CockEater);
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;
using RimWorld;
namespace RJW_Genes
{
// Token: 0x02000F65 RID: 3941
public class CompProperties_AbilityLifeForceCost : CompProperties_AbilityEffect
{
// Token: 0x06005D16 RID: 23830 RVA: 0x001FA73F File Offset: 0x001F893F
public CompProperties_AbilityLifeForceCost()
{
this.compClass = typeof(CompAbilityEffect_LifeForceCost);
}
// Token: 0x06005D17 RID: 23831 RVA: 0x001FA757 File Offset: 0x001F8957
public override IEnumerable<string> ExtraStatSummary()
{
yield return "AbilityFertilinCost" + ": " + Mathf.RoundToInt(this.fertilinCost * 100f);
yield break;
}
// Token: 0x040038CD RID: 14541
public float fertilinCost;
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_AbilityPussyHeal : CompProperties_AbilityEffect
{
public CompProperties_AbilityPussyHeal()
{
this.compClass = typeof(CompAbilityEffect_PussyHeal);
}
public FloatRange tendQualityRange;
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_Seduce : CompProperties_EffectWithDest
{
public CompProperties_Seduce()
{
this.compClass = typeof(CompAbilityEffect_Seduce);
}
public StatDef durationMultiplier;
}
}

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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld.Planet;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Alert_CriticalFertilin : Alert
{
private List<GlobalTargetInfo> Targets
{
get
{
this.CalculateTargets();
return this.targets;
}
}
public override string GetLabel()
{
if (this.Targets.Count == 1)
{
return "AlertLowFertilin".Translate() + ": " + this.targetLabels[0];
}
return "AlertLowFertilin".Translate();
}
private void CalculateTargets()
{
this.targets.Clear();
this.targetLabels.Clear();
if (!ModsConfig.BiotechActive)
{
return;
}
foreach (Pawn pawn in PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive)
{
if (pawn.RaceProps.Humanlike && pawn.Faction == Faction.OfPlayer)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_Lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_Lifeforce != null && gene_Lifeforce.Value < gene_Lifeforce.MinLevelForAlert)
{
this.targets.Add(pawn);
this.targetLabels.Add(pawn.NameShortColored.Resolve());
}
}
}
}
public override TaggedString GetExplanation()
{
return "AlertLowFertilinDesc".Translate() + ":\n" + this.targetLabels.ToLineList(" - ");
}
public override AlertReport GetReport()
{
return AlertReport.CulpritsAre(this.Targets);
}
// Token: 0x04004B5C RID: 19292
private List<GlobalTargetInfo> targets = new List<GlobalTargetInfo>();
// Token: 0x04004B5D RID: 19293
private List<string> targetLabels = new List<string>();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using UnityEngine;
namespace RJW_Genes
{
//Copied from GeneGizmo_ResourceHemogen, with small modifications
public class GeneGizmo_ResourceLifeForce : GeneGizmo_Resource
{
public GeneGizmo_ResourceLifeForce(Gene_Resource gene, List<IGeneResourceDrain> drainGenes, Color barColor, Color barhighlightColor) : base(gene, drainGenes, barColor, barhighlightColor)
{
this.draggableBar = true;
}
public override GizmoResult GizmoOnGUI(Vector2 topLeft, float maxWidth, GizmoRenderParms parms)
{
return base.GizmoOnGUI(topLeft, maxWidth, parms);
}
protected override string GetTooltip()
{
this.tmpDrainGenes.Clear();
string text = string.Format("{0}: {1} / {2}\n", this.gene.ResourceLabel.CapitalizeFirst().Colorize(ColoredText.TipSectionTitleColor), this.gene.ValueForDisplay, this.gene.MaxForDisplay);
if (this.gene.pawn.IsColonistPlayerControlled || this.gene.pawn.IsPrisonerOfColony)
{
if (this.gene.targetValue <= 0f)
{
text += "NeverSeekFertilin";
}
else
{
text = text + ("SeekFertilinBelow" + ": ") + this.gene.PostProcessValue(this.gene.targetValue);
}
}
if (!this.drainGenes.NullOrEmpty<IGeneResourceDrain>())
{
float num = 0f;
foreach (IGeneResourceDrain geneResourceDrain in this.drainGenes)
{
if (geneResourceDrain.CanOffset)
{
this.tmpDrainGenes.Add(new Pair<IGeneResourceDrain, float>(geneResourceDrain, geneResourceDrain.ResourceLossPerDay));
num += geneResourceDrain.ResourceLossPerDay;
}
}
if (num != 0f)
{
string text2 = (num < 0f) ? "RegenerationRate".Translate() : "DrainRate".Translate();
text = string.Concat(new string[]
{
text,
"\n\n",
text2,
": ",
"PerDay".Translate(Mathf.Abs(this.gene.PostProcessValue(num))).Resolve()
});
foreach (Pair<IGeneResourceDrain, float> pair in this.tmpDrainGenes)
{
text = string.Concat(new string[]
{
text,
"\n - ",
pair.First.DisplayLabel.CapitalizeFirst(),
": ",
"PerDay".Translate(this.gene.PostProcessValue(-pair.Second).ToStringWithSign()).Resolve()
});
}
}
}
if (!this.gene.def.resourceDescription.NullOrEmpty())
{
text = text + "\n\n" + this.gene.def.resourceDescription.Formatted(this.gene.pawn.Named("PAWN")).Resolve();
}
return text;
}
private List<Pair<IGeneResourceDrain, float>> tmpDrainGenes = new List<Pair<IGeneResourceDrain, float>>();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class Gene_LifeForce : Gene_Resource, IGeneResourceDrain
{
//Gene should only be active if sex is allowed for this pawn
public override bool Active
{
get
{
if (this.Overridden)
{
return false;
}
Pawn pawn = this.pawn;
return ((pawn != null) ? pawn.ageTracker : null) == null ||
((float)this.pawn.ageTracker.AgeBiologicalYears >= this.def.minAgeActive && this.pawn.ageTracker.AgeBiologicalYears >= (RJWSettings.AllowYouthSex ? 13f : 18f));
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<bool>(ref this.StoredCumAllowed, "StoredCumAllowed", true, false);
}
public bool ShouldConsumeLifeForceNow()
{
return this.Value < this.targetValue;
}
//Same as Gene_Hemogen
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
foreach (Gizmo gizmo2 in GeneResourceDrainUtility.GetResourceDrainGizmos(this))
{
yield return gizmo2;
}
yield break;
}
//Depending on how low the value is it will increase sexdrive and if it reaches zero it will create a mental break which will make the pawn rape others.
//Not using base.Tick() as it is used to start mental breaks, but we have another way to do it.
public override void Tick()
{
//base.Tick();
if (this.CanOffset && this.Resource != null)
{
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000f);
//this.Resource.Value -= this.ResourceLossPerDay / 60000;
if (this.Resource.Value <= 0 && this.pawn.IsHashIntervalTick(300))
{
if (ModsConfig.BiotechActive && this.def.mentalBreakDef != null &&
this.pawn.Spawned && !this.pawn.InMentalState && !this.pawn.Downed &&
this.def.mentalBreakDef.Worker.BreakCanOccur(this.pawn))
{
this.def.mentalBreakDef.Worker.TryStart(this.pawn, "MentalStateReason_Gene".Translate() + ": " + this.LabelCap, false);
}
}
}
}
public bool StoredCumAllowed = true;
public Gene_Resource Resource
{
get
{
return this;
}
}
public Pawn Pawn
{
get
{
return this.pawn;
}
}
public bool CanOffset
{
get
{
return this.pawn.Spawned && this.Active;
}
}
public float ResourceLossPerDay
{
get
{
return this.def.resourceLossPerDay;
}
}
public string DisplayLabel
{
get
{
return this.def.resourceLabel;
}
}
public override float InitialResourceMax
{
get
{
return 1f;
}
}
public override float MinLevelForAlert
{
get
{
return 0.2f;
}
}
public override float MaxLevelOffset
{
get
{
return base.MaxLevelOffset;
}
}
protected override Color BarColor
{
get
{
return Color.grey;
}
}
protected override Color BarHighlightColor
{
get
{
return Color.white;
}
}
}
}

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using System;
using System.Collections.Generic;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class Gene_LifeForceDrain : Gene, IGeneResourceDrain
{
public Gene_Resource Resource
{
get
{
if (this.cachedLifeForceGene == null || !this.cachedLifeForceGene.Active)
{
this.cachedLifeForceGene = this.pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
}
return this.cachedLifeForceGene;
}
}
public bool CanOffset
{
get
{
return this.Active && this.Resource != null && this.Resource.Active;
}
}
public float ResourceLossPerDay
{
get
{
return this.def.resourceLossPerDay;
}
}
public Pawn Pawn
{
get
{
return this.pawn;
}
}
public string DisplayLabel
{
get
{
return this.Label + " (" + "Gene".Translate() + ")";
}
}
public override void Tick()
{
base.Tick();
if (this.CanOffset && this.Resource != null)
{
GeneUtility.OffsetLifeForce(this, -this.ResourceLossPerDay / 60000);
}
}
public override IEnumerable<Gizmo> GetGizmos()
{
foreach (Gizmo gizmo in GeneResourceDrainUtility.GetResourceDrainGizmos(this))
{
yield return gizmo;
}
IEnumerator<Gizmo> enumerator = null;
yield break;
yield break;
}
[Unsaved(false)]
private Gene_LifeForce cachedLifeForceGene;
private const float MinAgeForDrain = 3f;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
internal class HediffWithComps_tank : HediffWithComps
{
public override string LabelInBrackets
{
get
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append(base.LabelInBrackets);
stringBuilder.Append(this.Severity.ToStringPercent());
return stringBuilder.ToString();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
public class IngestionOutcomeDoer_LifeForceOffset : IngestionOutcomeDoer
{
protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested)
{
if (GeneUtility.HasLifeForce(pawn))
{
float num = ingested.stackCount * this.FertilinPerUnit / 100;
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(pawn), num);
}
}
public float FertilinPerUnit = 1f;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class JobDriver_CastAbilityAfterSex : JobDriver_SexBaseInitiator
{
//Summary//
//Similar to jobdriver rape, but it cast an ability after sex and tries to limit what kind of sexinteractions are allowed.
protected override IEnumerable<Toil> MakeNewToils()
{
base.setup_ticks();
//this.FailOnDespawnedOrNull(TargetIndex.A);
//this.FailOnCannotTouch(TargetIndex.B, PathEndMode.OnCell);
this.FailOnDespawnedNullOrForbidden(this.iTarget);
//this.FailOn(() => !target.health.capacities.CanBeAwake);
JobDef PartnerJob = xxx.gettin_raped;
yield return Toils_Goto.Goto(TargetIndex.A, PathEndMode.OnCell);
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
};
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.socialMode = RandomSocialMode.Off;
toil.defaultDuration = this.duration;
toil.handlingFacing = true;
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
toil.initAction = delegate ()
{
this.Partner.pather.StopDead();
this.Partner.jobs.curDriver.asleep = false;
//Tries to find CompProperties_SexInteractionRequirements and if it finds it it will try and generate sexprops based on the sexpropsrequirements.
foreach (AbilityComp comp in this.job.ability.comps)
{
if (comp.props is CompProperties_SexInteractionRequirements)
{
CompProperties_SexInteractionRequirements sexpropsreq = comp.props as CompProperties_SexInteractionRequirements;
this.Sexprops = CustomSexInteraction_Helper.GenerateSexProps(this.pawn, this.Partner, sexpropsreq);
}
}
this.Start();
this.Sexprops.usedCondom = (CondomUtility.TryUseCondom(this.pawn) || CondomUtility.TryUseCondom(this.Partner));
};
toil.AddPreTickAction(delegate
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
this.SexTick(this.pawn, this.Partner, true, true);
SexUtility.reduce_rest(this.Partner, 1f);
SexUtility.reduce_rest(this.pawn, 1f);
if (this.ticks_left <= 0)
{
this.ReadyForNextToil();
}
});
toil.AddFinishAction(delegate
{
this.End();
});
yield return toil;
yield return new Toil
{
initAction = delegate ()
{
SexUtility.ProcessSex(this.Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield return Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, false);
yield break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
public class JobDriver_Seduced : JobDriver
{
//Summary//
//Makes a pawn move to seducing pawn and then tries to rape them.
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(TargetIndex.A);
this.FailOn(() => !this.pawn.CanReserve(TargetA, xxx.max_rapists_per_prisoner, 0, null, false));
this.FailOn(() => this.pawn.IsFighting());
this.FailOn(() => this.pawn.Drafted);
Pawn partner = this.job.GetTarget(TargetIndex.A).Pawn;
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
if(partner != null)
{
partner.drafter.Drafted = false;
this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.rjw_genes_seduced, partner, null);
Job newJob = JobMaker.MakeJob(JobDefOf.sex_on_spot, pawn);
partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
};
yield break;
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return this.pawn.Reserve(TargetA, this.job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
public class JobDriver_SexOnSpot : JobDriver_SexBaseInitiator
{
protected override IEnumerable<Toil> MakeNewToils()
{
if (RJWSettings.DebugRape)
{
ModLog.Message(base.GetType().ToString() + "::MakeNewToils() called");
}
base.setup_ticks();
JobDef PartnerJob = JobDefOf.sex_on_spot_reciever;
this.FailOnDespawnedNullOrForbidden(this.iTarget);
this.FailOn(() => !this.pawn.CanReserve(this.Partner, xxx.max_rapists_per_prisoner, 0, null, false));
this.FailOn(() => this.pawn.IsFighting());
this.FailOn(() => this.Partner.IsFighting());
this.FailOn(() => this.pawn.Drafted);
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.Touch);
if (this.pawn.HostileTo(this.Partner))
{
Partner.health.AddHediff(xxx.submitting);
}
yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.OnCell);
//Give thought malus to partner (I was seduced into having sex against my will)
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
if (!(this.Partner.jobs.curDriver is JobDriver_SexOnSpotReciever))
{
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn);
Building_Bed building_Bed = null;
if (this.Partner.GetPosture() == PawnPosture.LayingInBed)
{
building_Bed = this.Partner.CurrentBed();
}
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
if (building_Bed != null)
{
JobDriver_SexOnSpotReciever jobDriver_SexOnSpotReciever = this.Partner.jobs.curDriver as JobDriver_SexOnSpotReciever;
if (jobDriver_SexOnSpotReciever == null)
{
return;
}
jobDriver_SexOnSpotReciever.Set_bed(building_Bed);
}
}
}
};
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.defaultDuration = this.duration;
toil.handlingFacing = true;
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
toil.initAction = delegate ()
{
this.Partner.pather.StopDead();
this.Partner.jobs.curDriver.asleep = false;
this.Start();
};
toil.tickAction = delegate ()
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
this.SexTick(this.pawn, this.Partner, true, true);
SexUtility.reduce_rest(this.Partner, 1f);
SexUtility.reduce_rest(this.pawn, 2f);
if (this.ticks_left <= 0)
{
this.ReadyForNextToil();
}
};
toil.AddFinishAction(delegate
{
this.End();
});
yield return toil;
yield return new Toil
{
initAction = delegate ()
{
SexUtility.ProcessSex(this.Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
//Modified JobDriver_SexBaseRecieverLoved from rjw
public class JobDriver_SexOnSpotReciever : JobDriver_SexBaseReciever
{
protected override IEnumerable<Toil> MakeNewToils()
{
base.setup_ticks();
this.parteners.Add(base.Partner);
if (this.pawn.relations.OpinionOf(base.Partner) < 0)
{
this.ticks_between_hearts += 50;
}
else if (this.pawn.relations.OpinionOf(base.Partner) > 60)
{
this.ticks_between_hearts -= 25;
}
this.FailOnDespawnedOrNull(this.iTarget);
this.FailOn(() => !base.Partner.health.capacities.CanBeAwake);
this.FailOn(() => this.pawn.Drafted);
this.FailOn(() => base.Partner.Drafted);
yield return Toils_Reserve.Reserve(this.iTarget, 1, 0, null);
Toil toil2 = this.MakeSexToil();
toil2.handlingFacing = false;
yield return toil2;
yield break;
}
// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
private Toil MakeSexToil()
{
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.socialMode = RandomSocialMode.Off;
toil.handlingFacing = true;
toil.tickAction = delegate ()
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
base.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
};
toil.AddEndCondition(delegate
{
if (this.parteners.Count <= 0)
{
return JobCondition.Succeeded;
}
return JobCondition.Ongoing;
});
toil.AddFinishAction(delegate
{
if (xxx.is_human(this.pawn))
{
this.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
}
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(this.pawn);
Hediff submitting = this.pawn.health.hediffSet.GetFirstHediffOfDef(xxx.submitting);
if (submitting != null)
{
this.pawn.health.RemoveHediff(submitting);
this.pawn.stances.stunner.StunFor(60, this.pawn, true, true);
}
});
toil.socialMode = RandomSocialMode.Off;
return toil;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobGiver_GetLifeForce : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_lifeforce == null)
{
return null;
}
if (!gene_lifeforce.ShouldConsumeLifeForceNow())
{
return null;
}
if (ModsConfig.IsActive("LustLicentia.RJWLabs") && gene_lifeforce.StoredCumAllowed)
{
Thing gatheredCum = this.GetStoredCum(pawn);
if (gatheredCum == null)
{
return null;
}
IngestionOutcomeDoer_LifeForceOffset ingestionOutcomeDoer = (IngestionOutcomeDoer_LifeForceOffset)gatheredCum.def.ingestible.outcomeDoers.First((IngestionOutcomeDoer x) => x is IngestionOutcomeDoer_LifeForceOffset);
if (ingestionOutcomeDoer == null)
{
return null;
}
int num = Mathf.RoundToInt(((gene_lifeforce.targetValue - gene_lifeforce.Value) * 100 + 10) / ingestionOutcomeDoer.FertilinPerUnit);
if (gatheredCum != null && num > 0)
{
Job job = JobMaker.MakeJob(RimWorld.JobDefOf.Ingest, gatheredCum);
job.count = Mathf.Min(gatheredCum.stackCount, num);
job.ingestTotalCount = true;
return job;
}
}
return null;
}
//From JobGiver_GetHemogen, dont know exactly what this influences
public override float GetPriority(Pawn pawn)
{
if (!ModsConfig.BiotechActive)
{
return 0f;
}
Pawn_GeneTracker genes = pawn.genes;
if (((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null)
{
return 0f;
}
return 9.1f;
}
private Thing GetStoredCum(Pawn pawn)
{
Thing carriedThing = pawn.carryTracker.CarriedThing;
ThingDef gatheredCum = ThingDef.Named("GatheredCum");
if (carriedThing != null && carriedThing.def == gatheredCum)
{
return carriedThing;
}
for (int i = 0; i < pawn.inventory.innerContainer.Count; i++)
{
if (pawn.inventory.innerContainer[i].def == gatheredCum)
{
return pawn.inventory.innerContainer[i];
}
}
return GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, pawn.Map.listerThings.ThingsOfDef(gatheredCum), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false, false, false), 9999f, (Thing t) => pawn.CanReserve(t, 1, -1, null, false) && !t.IsForbidden(pawn), null);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobGiver_LifeForce_RandomRape : JobGiver_RandomRape
{
protected override Job TryGiveJob(Pawn pawn)
{
if (!can_rape(pawn, false))
{
return null;
}
Pawn pawn2 = this.find_victim(pawn, pawn.Map);
if (pawn2 == null)
{
return null;
}
return JobMaker.MakeJob(JobDefOf.rjw_genes_lifeforce_randomrape, pawn2);
}
//same as xxx.canrape from rjw, but without last requirements.
public static bool can_rape(Pawn pawn, bool forced = false)
{
return RJWSettings.rape_enabled && (xxx.is_mechanoid(pawn) || ((xxx.can_fuck(pawn) ||
(!xxx.is_male(pawn) && xxx.get_vulnerability(pawn) < RJWSettings.nonFutaWomenRaping_MaxVulnerability &&
xxx.can_be_fucked(pawn))) && (!xxx.is_human(pawn) || ((pawn.ageTracker.Growth >= 1f || pawn.ageTracker.CurLifeStage.reproductive)))));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using RimWorld;
using Verse.AI;
namespace RJW_Genes
{
public class LifeForceMentalBreakWorker : MentalBreakWorker
{
public override bool BreakCanOccur(Pawn pawn)
{
if (pawn.Spawned && base.BreakCanOccur(pawn))
{
if (!GeneUtility.HasLifeForce(pawn))
{
return false;
}
Gene_LifeForce gene = pawn.genes.GetFirstGeneOfType<Gene_LifeForce>();
if( gene.Resource.Value <= 0)
{
return true;
}
}
return false;
}
}
}

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using System;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class LifeForceMentalState : MentalState
{
public override void MentalStateTick()
{
if (this.pawn.IsHashIntervalTick(150) && !GeneUtility.HasCriticalLifeForce(this.pawn))
{
Pawn_JobTracker jobs = this.pawn.jobs;
if (!(((jobs != null) ? jobs.curDriver : null) is JobDriver_Sex))
{
base.RecoverFromState();
return;
}
}
base.MentalStateTick();
}
}
}

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using System;
using Verse;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
public class LifeForceMentalStateWorker : MentalStateWorker
{
public override bool StateCanOccur(Pawn pawn)
{
return base.StateCanOccur(pawn) && (xxx.is_human(pawn) && JobGiver_LifeForce_RandomRape.can_rape(pawn));
}
}
}

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using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
public static class Patch_LifeForce
{
public static void Postfix(SexProps props)
{
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Animals or Masturbation)
if (props.pawn == null || !props.hasPartner())
return;
// Exit if pawn has fertilin themself, it won't give any if it has lifeforce themself.
if (GeneUtility.HasLifeForce(props.pawn))
{
return;
}
//Summary//
//We use the positions of the pawn (dom or sub) and based on that which interactions will transfer fertilin
//By checking isreceiver we know if the succubus is the dom or the sub and if the situation is reverse we also swap the function we use
//
float absorb_factor = 0f;
if (GeneUtility.HasLifeForce(props.partner))
{
Pawn succubus = props.partner;
if (!props.isRevese)
{
if (props.isReceiver)
{
// Scenario Dom Succubus, normal
absorb_factor = BaseDom(props, succubus);
}
else
{
// Scenario Sub Succubus, normal
absorb_factor = BaseSub(props, succubus);
}
}
else
{
if (props.isReceiver)
{
// Scenario Dom Succubus, Reverse
absorb_factor = BaseSub(props, succubus);
}
else
{
// Scenario Sub Succubus, Reverse
absorb_factor = BaseDom(props, succubus);
}
}
//If we remove this check fertelin is always lost, but the succubus doesn't always gain any
if (absorb_factor != 0f)
{
AbsorbFertilin(props, absorb_factor);
}
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_drainer) && !props.pawn.health.hediffSet.HasHediff(HediffDefOf.Succubus_Drained))
{
props.pawn.health.AddHediff(HediffDefOf.Succubus_Drained);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(succubus), 0.25f);
}
}
}
public static void AbsorbFertilin(SexProps props, float absorb_factor = 1f)
{
Pawn_GeneTracker genes = props.partner.genes;
Gene_LifeForce gene = genes.GetFirstGeneOfType<Gene_LifeForce>();
Hediff fertilin_lost = props.pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Fertilin_Lost);
//Around quarter get ejected everytime pawn cums
float multiplier = Rand.Range(0.10f, 0.40f);
//Create a new ferilin_lost hediff or reduce multiplier
if (fertilin_lost == null)
{
Hediff new_fertilin_lost = HediffMaker.MakeHediff(HediffDefOf.Fertilin_Lost, props.pawn);
props.pawn.health.AddHediff(new_fertilin_lost);
new_fertilin_lost.Severity = multiplier;
}
else
{
multiplier *= 1 - fertilin_lost.Severity;
fertilin_lost.Severity += multiplier;
}
//More in the tank means more to give
if (props.pawn.Has(Quirk.Messy))
{
multiplier *= 2;
}
//Currently taking the sum of all penises, maybe I should just consider one at random
float valuechange = CumUtility.GetTotalFluidAmount(props.pawn) / 100 * absorb_factor * multiplier;
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(props.partner), valuechange);
//gene.Resource.Value += CumUtility.GetTotalFluidAmount(props.pawn) / 100 * absorb_factor * multiplier;
}
public static float BaseDom(SexProps props, Pawn succubus)
{
float absorb_factor = 0f;
if (props.sexType == xxx.rjwSextype.Sixtynine)
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Vaginal)
{
//with insertion absorbtion or vaginal cum absorbtion
//absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.DoublePenetration)
{
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_vaginal_absorber))
{
//with insertion absorbtion?
//absorb_factor += 0.5f;
}
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_anal_absorber))
{
//with insertion absorbtion?
//absorb_factor += 0.5f;
}
}
else if (props.sexType == xxx.rjwSextype.Scissoring)
{
//with vaginal cum absorption && vaginal absorbtion
//absorb_factor += 1f;
}
return absorb_factor;
}
public static float BaseSub(SexProps props, Pawn succubus)
{
float absorb_factor = 0f;
if (props.sexType == xxx.rjwSextype.Oral || props.sexType == xxx.rjwSextype.Fellatio || props.sexType == xxx.rjwSextype.Sixtynine)
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Vaginal && GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_vaginal_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.Anal && GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_anal_absorber))
{
absorb_factor += 1f;
}
else if (props.sexType == xxx.rjwSextype.DoublePenetration)
{
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_vaginal_absorber))
{
absorb_factor += 0.5f;
}
if (GeneUtility.HasGeneNullCheck(succubus, GeneDefOf.rjw_genes_anal_absorber))
{
absorb_factor += 0.5f;
}
}
else if (props.sexType == xxx.rjwSextype.Scissoring || props.sexType == xxx.rjwSextype.Cunnilingus)
{
//with vaginal cum absorbtion
//absorb_factor += 1f;
}
return absorb_factor;
}
}
}

View file

@ -0,0 +1,57 @@
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
//[HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
public static class Patch_SexTicks_ChangePsyfocus
{
//Using ChangePsyfocus as it is something that fires every 60 ticks
public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
{
if (__instance.Sexprops.sexType == xxx.rjwSextype.Cunnilingus)
{
if (target != null)
{
Pawn pawn2 = target as Pawn;
if (pawn2 != null)
{
//We need who the pawn on top is and if reverse we need to make the sub the pawn on top
if (__instance.Sexprops.isRevese)
{
DrinkCumflation(pawn2, pawn);
}
else
{
//
DrinkCumflation(pawn, pawn2);
return;
}
}
}
}
}
public static void DrinkCumflation(Pawn dom, Pawn sub)
{
if (GeneUtility.HasLifeForce(sub) && dom.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
{
Hediff cumflation = dom.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
Gene_LifeForce gene_LifeForce = sub.genes.GetFirstGeneOfType<Gene_LifeForce>();
cumflation.Severity -= 0.1f;
gene_LifeForce.Resource.Value += 0.05f;
}
}
//Maybe I can store gene and hediff so I dont need to look them up every time
}
}

View file

@ -0,0 +1,14 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalCritcalLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasCriticalLifeForce(p);
}
}
}

View file

@ -0,0 +1,14 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalLowLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasLowLifeForce(p);
}
}
}

View file

@ -12,23 +12,31 @@ namespace RJW_Genes
{
public class Gene_Aphrodisiac_Pheromones : Gene
{
//Summary one every one check for all pawns nearby and in line of sight and add/renew a hediff which increases sexdrive for six hours.
public override void Tick()
{
base.Tick();
if (this.pawn.IsHashIntervalTick(2500))
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.InduceAphrodisiac(pawn);
}
//Only spread pheromones if sexdrive above 1
float sexfrequency = this.pawn.GetStatValue(StatDef.Named("SexFrequency"));
if(sexfrequency > 1f)
{
foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
{
this.InduceAphrodisiac(pawn, sexfrequency);
}
}
}
}
//Creatus an IEnumerable of all pawns which are closeby and in lineofsight, self and other pawns with aphrodisiac pheromones gene are skipped.
private IEnumerable<Pawn> AffectedPawns(IntVec3 pos, Map map)
{
foreach (Pawn pawn in map.mapPawns.AllPawns)
{
if (pos.DistanceTo(pawn.Position) < 5)
if (this.pawn != null && pawn != this.pawn && pos.DistanceTo(pawn.Position) < 5 && GenSight.LineOfSight(pos, pawn.Position, pawn.Map) && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
{
yield return pawn;
}
@ -37,17 +45,36 @@ namespace RJW_Genes
yield break;
}
private void InduceAphrodisiac(Pawn pawn)
//Applies er renews a hediff which increases sexdrive for 6 hours
private void InduceAphrodisiac(Pawn pawn, float sexfrequency)
{
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Aphrodisiac_Pheromone);
if (hediff != null)
{
hediff.Severity = 1f;
}
else
{
pawn.health.AddHediff(HediffDefOf.Aphrodisiac_Pheromone);
Hediff aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.Aphrodisiac_Pheromone, pawn);
foreach (StatModifier stat in aphrodisiac.CurStage.statFactors)
{
//Log.Message(pawn.Name.ToString());
//Log.Message(stat.stat.defName);
//Log.Message(stat.value.ToString());
if (stat.stat.defName == "SexFrequency")
{
stat.value = ModifySexfrequency(pawn, sexfrequency);
pawn.health.AddHediff(aphrodisiac);
}
}
}
}
//Function to modify aphrodisiac strength, currently has no effect, but it's an easy hook for other modders.
public float ModifySexfrequency(Pawn pawn, float sexfrequency)
{
return sexfrequency;
}
}
}