rjw-genes/Source/Genes/Life_Force/Abilities/CompAbilityEffect_LifeForce...

113 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using Verse;
using Verse.AI;
using RimWorld;
namespace RJW_Genes
{
public class CompAbilityEffect_LifeForceCost : CompAbilityEffect
{
public new CompProperties_AbilityLifeForceCost Props
{
get
{
return (CompProperties_AbilityLifeForceCost)this.props;
}
}
private bool HasEnoughFertilin
{
get
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType < Gene_LifeForce>() : null;
return gene_lifeforce != null && gene_lifeforce.Value >= this.Props.fertilinCost;
}
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
GeneUtility.OffsetLifeForce(GeneUtility.GetLifeForceGene(this.parent.pawn), -this.Props.fertilinCost);
}
public override bool GizmoDisabled(out string reason)
{
Pawn_GeneTracker genes = this.parent.pawn.genes;
Gene_LifeForce gene_LifeForce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_LifeForce == null)
{
reason = "AbilityDisabledNoFertilinGene".Translate(this.parent.pawn);
return true;
}
if (gene_LifeForce.Value < this.Props.fertilinCost)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
float num = this.TotalLifeForceCostOfQueuedAbilities();
float num2 = this.Props.fertilinCost + num;
if (this.Props.fertilinCost > 1E-45f && num2 > gene_LifeForce.Value)
{
reason = "AbilityDisabledNoFertilin".Translate(this.parent.pawn);
return true;
}
reason = null;
return false;
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
return this.HasEnoughFertilin;
}
private float TotalLifeForceCostOfQueuedAbilities()
{
Pawn_JobTracker jobs = this.parent.pawn.jobs;
object obj;
if (jobs == null)
{
obj = null;
}
else
{
Job curJob = jobs.curJob;
obj = ((curJob != null) ? curJob.verbToUse : null);
}
Verb_CastAbility verb_CastAbility = obj as Verb_CastAbility;
float num;
if (verb_CastAbility == null)
{
num = 0f;
}
else
{
Ability ability = verb_CastAbility.ability;
num = ((ability != null) ? AbilityUtility.LifeForceCost(ability) : 0f);
}
float num2 = num;
if (this.parent.pawn.jobs != null)
{
for (int i = 0; i < this.parent.pawn.jobs.jobQueue.Count; i++)
{
Verb_CastAbility verb_CastAbility2;
if ((verb_CastAbility2 = (this.parent.pawn.jobs.jobQueue[i].job.verbToUse as Verb_CastAbility)) != null)
{
float num3 = num2;
Ability ability2 = verb_CastAbility2.ability;
num2 = num3 + ((ability2 != null) ? AbilityUtility.LifeForceCost(ability2) : 0f);
}
}
}
return num2;
}
}
}