rjw-genes/Source/Animal_Inheritance/InheritanceUtility.cs

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C#
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using System.Collections.Generic;
using Verse;
using RimWorld;
using rjw;
namespace RJW_BGS
{
public class InheritanceUtility
{
public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
{
List<GeneDef> genelist = new List<GeneDef>();
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//If Both are Humans, or Both are animals, do nothing & return empty GeneList
if (!mother.RaceProps.Humanlike && !father.RaceProps.Humanlike)
return genelist;
if (mother.RaceProps.Humanlike && father.RaceProps.Humanlike)
return genelist;
ModLog.Message($"Trigger an Animal-Gene-Inheritance for {father.Name} and {mother.Name}");
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//One parent must be an animal and the other must be human, so only one needs to return
if (father != null && !father.RaceProps.Humanlike)
{
if (RJW_BGSSettings.rjw_bgs_detailed_debug)
ModLog.Message($"Father was found to be animal - looking up genes for {father.Name}");
return SelectGenes(father);
}
if (mother != null && !mother.RaceProps.Humanlike)
{
if (RJW_BGSSettings.rjw_bgs_detailed_debug)
ModLog.Message($"Mother was found to be animal - looking up genes for {mother.Name}");
return SelectGenes(mother);
}
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return genelist;
}
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/// <summary>
/// Looks up potential genes for an animal,
/// checks their chance and returns all 'triggered' genes.
/// </summary>
/// <param name="pawn">The animal for which to look up genes (Animals are Pawns in RW)</param>
/// <returns>The genes that will be inherited from this animal.</returns>
public static List<GeneDef> SelectGenes(Pawn pawn)
{
List<GeneDef> genelist = new List<GeneDef>();
RaceGeneDef raceGeneDef = RaceGeneDef_Helper.GetRaceGeneDefInternal(pawn);
if (raceGeneDef != null)
{
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foreach (BestialityGeneInheritanceDef gene in raceGeneDef.genes)
{
if (gene.chance * RJW_BGSSettings.rjw_bgs_global_gene_chance >= Rand.Range(0.01f,1f))
{
genelist.Add(DefDatabase<GeneDef>.GetNamed(gene.defName));
}
}
}
if (RJW_BGSSettings.rjw_bgs_detailed_debug)
ModLog.Message($"From {raceGeneDef.genes.Count} possible genes in {raceGeneDef.defName}, {genelist.Count} were added by chance ({RJW_BGSSettings.rjw_bgs_global_gene_chance} chance multiplier from Settings).");
return genelist;
}
/// <summary>
/// Adds a list of Genes to the pawns existing GeneSet.
/// Whether it is added as a Xenogene or Endogene is configured in Mod-Settings.
/// </summary>
/// <param name="pawn">The pawn for which Genes will be added</param>
/// <param name="genes">The Genes to add (Endogene by default, Xenogene with Mod Settings)</param>
public static void AddGenes(Pawn pawn, List<GeneDef> genes)
{
foreach (GeneDef gene in genes)
{
pawn.genes.AddGene(gene, RJW_BGSSettings.rjw_bgs_animal_genes_as_xenogenes);
}
}
/// <summary>
/// Initiates a bestiality baby with genes if the baby does not exist earlier.
/// This is used to make rjw-egg-pregnancies work.
/// Related file: PatchRJWHediffInsect_Egg.cs
/// </summary>
/// <param name="mother">The mother of the baby.</param>
/// <param name="dad">The father of the baby.</param>
/// <param name="baby">The baby created in non-pregnancy-way (has 0 Genes yet)</param>
public static void NewGenes(Pawn mother, Pawn dad, Pawn baby)
{
if (!RJW_BGSSettings.rjw_bgs_enabled)
{
return;
}
ModLog.Message($"Triggering an New-Gene Animal-Gene-Inheritance for {baby.Name} ({dad.Name} + {mother.Name})");
if (baby.RaceProps.Humanlike)
{
if (baby.genes == null)
{
baby.genes = new Pawn_GeneTracker(baby);
}
//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
{
baby.genes.RemoveGene(baby.genes.Endogenes[i]);
}
List<GeneDef> genes = PregnancyUtility.GetInheritedGenes(dad, mother);
List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
InheritanceUtility.AddGenes(baby, beastgenes);
InheritanceUtility.AddGenes(baby, genes);
if(baby.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin) == null)
{
AddSkinColor(mother, dad, baby);
}
}
}
public static void AddSkinColor(Pawn mother, Pawn father, Pawn baby)
{
if (mother != null && mother.genes != null)
{
GeneDef gene = mother.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
if (gene != null)
{
baby.genes.AddGene(gene, false);
}
}
else if (father != null && father.genes != null)
{
GeneDef gene = father.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
if (gene != null)
{
baby.genes.AddGene(gene, false);
}
}
else
{
Log.Message("Could not find skincolor of " + baby.Name + "'s parents, giving random skincolor.");
baby.genes.AddGene(PawnSkinColors.RandomSkinColorGene(baby), false);
}
}
/// <summary>
/// Used only for debugging, to see what you loaded and how it looks.
/// </summary>
private static void logAllFoundRaceGroupGenes()
{
foreach (RaceGroupDef def in DefDatabase<RaceGroupDef>.AllDefs)
{
Log.Message("defName = " + def.defName);
if (def.raceNames != null)
{
foreach (string race in def.raceNames)
{
Log.Message(race);
}
}
}
}
}
}