Some Renaming in Animal Inheritance
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a6b82080ec
commit
18f13876b6
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace RJW_BGS
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{
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public class GeneChance
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public class BestialityGeneInheritanceDef
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{
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public string defName;
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public float chance = 1f;
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@ -15,17 +15,24 @@ namespace RJW_BGS
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static First()
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{
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RJWcopy.Racegroupdictbuilder();
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//foreach (RaceGroupDef raceGroupDef2 in DefDatabase<RaceGroupDef>.AllDefs)
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//{
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//Log.Message("defName = " + raceGroupDef2.defName);
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// if (raceGroupDef2.raceNames != null)
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// {
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// foreach (string race in raceGroupDef2.raceNames)
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// {
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//Log.Message(race);
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// }
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// }
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//}
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//Prints all found race dicts (debugging only)
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//logAllFoundRaceGroupGenes
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}
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private static void logAllFoundRaceGroupGenes()
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{
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foreach (RaceGroupDef def in DefDatabase<RaceGroupDef>.AllDefs)
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{
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Log.Message("defName = " + def.defName);
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if (def.raceNames != null)
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{
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foreach (string race in def.raceNames)
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{
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Log.Message(race);
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}
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}
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}
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}
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}
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}
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@ -12,40 +12,33 @@ namespace RJW_BGS
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{
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public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
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{
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//One parent must be an animal and the other must be human, so only one needs to return
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List<GeneDef> genelist = new List<GeneDef>();
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//If Both are Humans, or Both are animals, do nothing & return empty GeneList
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if (!mother.RaceProps.Humanlike && !father.RaceProps.Humanlike)
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return genelist;
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if (mother.RaceProps.Humanlike && father.RaceProps.Humanlike)
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return genelist;
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//One parent must be an animal and the other must be human, so only one needs to return
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if (father != null && !father.RaceProps.Humanlike)
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{
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return SelectGenes(father);
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}
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if (mother != null && !mother.RaceProps.Humanlike)
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{
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return SelectGenes(mother);
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//PawnKindDef pawnKindDef = mother.kindDef;
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//RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
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//if (raceGeneDef != null)
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//{
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// GeneDef gene = null;
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//In case you hit a modded gene not currently active try again.
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// for (int i = 0; i < 50 || gene == null; i++)
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// {
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// if (raceGeneDef.genes.Any())
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// {
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// gene = DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes.RandomElement());
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// }
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// }
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// if (gene != null)
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// {
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// genelist.Add(gene);
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//
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// }
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//
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// }
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}
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return genelist;
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}
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/// <summary>
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/// Looks up potential genes for an animal,
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/// checks their chance and returns all 'triggered' genes.
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/// </summary>
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/// <param name="pawn">The animal for which to look up genes (Animals are Pawns in RW)</param>
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/// <returns>The genes that will be inherited from this animal.</returns>
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public static List<GeneDef> SelectGenes(Pawn pawn)
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{
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List<GeneDef> genelist = new List<GeneDef>();
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@ -53,7 +46,7 @@ namespace RJW_BGS
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RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
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if (raceGeneDef != null)
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{
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foreach (GeneChance gene in raceGeneDef.genes)
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foreach (BestialityGeneInheritanceDef gene in raceGeneDef.genes)
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{
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if (gene.chance >= Rand.Range(0.01f,1f))
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{
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@ -41,33 +41,37 @@ namespace RJW_BGS
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string raceName = kindDef.race.defName;
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string pawnKindName = kindDef.defName;
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IEnumerable<RaceGroupDef> allDefs = DefDatabase<RaceGroupDef>.AllDefs;
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List<RaceGroupDef> list = allDefs.Where(delegate (RaceGroupDef group)
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List<RaceGroupDef> pawnKindDefs = allDefs.Where(delegate (RaceGroupDef group)
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{
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List<string> pawnKindNames = group.pawnKindNames;
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return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
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}).ToList<RaceGroupDef>();
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List<RaceGroupDef> list2 = allDefs.Where(delegate (RaceGroupDef group)
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List<RaceGroupDef> raceNameDefs = allDefs.Where(delegate (RaceGroupDef group)
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{
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List<string> raceNames = group.raceNames;
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return raceNames != null && raceNames.Contains(raceName);
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}).ToList<RaceGroupDef>();
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int num = list.Count<RaceGroupDef>() + list2.Count<RaceGroupDef>();
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if (num == 0)
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int availableDefs = pawnKindDefs.Count<RaceGroupDef>() + raceNameDefs.Count<RaceGroupDef>();
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if (availableDefs == 0)
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{
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//Exit Early
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return null;
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}
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if (num == 1)
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if (availableDefs == 1)
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{
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return list.Concat(list2).Single<RaceGroupDef>();
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return pawnKindDefs.Concat(raceNameDefs).Single<RaceGroupDef>();
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}
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RaceGroupDef result;
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if ((result = list.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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if ((result = pawnKindDefs.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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{
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if ((result = list2.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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if ((result = raceNameDefs.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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{
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result = (list.FirstOrDefault<RaceGroupDef>() ?? list2.FirstOrDefault<RaceGroupDef>());
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result = (pawnKindDefs.FirstOrDefault<RaceGroupDef>() ?? raceNameDefs.FirstOrDefault<RaceGroupDef>());
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}
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}
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return result;
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}
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@ -81,29 +85,31 @@ namespace RJW_BGS
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string raceName = kindDef.race.defName;
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string pawnKindName = kindDef.defName;
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RaceGroupDef raceGroupDef = GetRaceGroupDef(kindDef);
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//string raceGroupName = GetRaceGroupDef(kindDef).defName;
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IEnumerable<RaceGeneDef> allDefs = DefDatabase<RaceGeneDef>.AllDefs;
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Log.Message(allDefs.Count<RaceGeneDef>().ToString());
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List<RaceGeneDef> list = allDefs.Where(delegate (RaceGeneDef group)
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List<RaceGeneDef> pawnKindDefs = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> pawnKindNames = group.pawnKindNames;
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return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
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}).ToList<RaceGeneDef>();
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List<RaceGeneDef> list2 = allDefs.Where(delegate (RaceGeneDef group)
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List<RaceGeneDef> raceKindDefs = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> raceNames = group.raceNames;
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return raceNames != null && raceNames.Contains(raceName);
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}).ToList<RaceGeneDef>();
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List<RaceGeneDef> list3 = new List<RaceGeneDef>();
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List<RaceGeneDef> raceGroupDefs = new List<RaceGeneDef>();
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if (raceGroupDef != null)
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{
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/*
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// Log Messages for Debugging Only, prints the Genes found for this individual
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Log.Message("found a raceGroupDef");
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Log.Message(raceGroupDef.defName);
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foreach (RaceGeneDef rgd in allDefs)
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{
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Log.Message(rgd.defName);
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}
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list3 = allDefs.Where(delegate (RaceGeneDef group)
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*/
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raceGroupDefs = allDefs.Where(delegate (RaceGeneDef group)
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{
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String raceGroupDefName = group.raceGroup;
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return raceGroupDefName != null && raceGroupDefName == raceGroupDef.defName;
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@ -111,17 +117,17 @@ namespace RJW_BGS
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}
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RaceGeneDef result = null;
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//First check if there is a matching pawnkinddef then race, then racegroup
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if (list.Any())
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if (pawnKindDefs.Any())
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{
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result = list.RandomElement();
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result = pawnKindDefs.RandomElement();
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}
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else if (list2.Any() && result == null)
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else if (raceKindDefs.Any() && result == null)
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{
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result = list2.RandomElement();
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result = raceKindDefs.RandomElement();
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}
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else if (list3.Any() && result == null)
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else if (raceGroupDefs.Any() && result == null)
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{
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result = list3.RandomElement();
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result = raceGroupDefs.RandomElement();
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}
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else
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{
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@ -14,7 +14,7 @@ namespace RJW_BGS
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public String raceGroup;
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public List<string> raceNames;
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public List<string> pawnKindNames;
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public List<GeneChance> genes;
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public List<BestialityGeneInheritanceDef> genes;
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//public List<float> genechances;
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public String hybridName;
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}
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@ -27,7 +27,7 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="LicentiaLabs">
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@ -35,7 +35,7 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\RJW\1.4\Assemblies\RJW.dll</HintPath>
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<HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@ -51,7 +51,12 @@
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<None Include="..\Common\Languages\**" />
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<None Include="..\Common\Patches\**" />
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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