Some Renaming in Animal Inheritance

This commit is contained in:
Vegapnk 2022-12-18 10:25:57 +01:00
parent a6b82080ec
commit 18f13876b6
6 changed files with 70 additions and 59 deletions

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace RJW_BGS
{
public class GeneChance
public class BestialityGeneInheritanceDef
{
public string defName;
public float chance = 1f;

View File

@ -15,17 +15,24 @@ namespace RJW_BGS
static First()
{
RJWcopy.Racegroupdictbuilder();
//foreach (RaceGroupDef raceGroupDef2 in DefDatabase<RaceGroupDef>.AllDefs)
//{
//Log.Message("defName = " + raceGroupDef2.defName);
// if (raceGroupDef2.raceNames != null)
// {
// foreach (string race in raceGroupDef2.raceNames)
// {
//Log.Message(race);
// }
// }
//}
//Prints all found race dicts (debugging only)
//logAllFoundRaceGroupGenes
}
private static void logAllFoundRaceGroupGenes()
{
foreach (RaceGroupDef def in DefDatabase<RaceGroupDef>.AllDefs)
{
Log.Message("defName = " + def.defName);
if (def.raceNames != null)
{
foreach (string race in def.raceNames)
{
Log.Message(race);
}
}
}
}
}
}

View File

@ -12,40 +12,33 @@ namespace RJW_BGS
{
public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
{
//One parent must be an animal and the other must be human, so only one needs to return
List<GeneDef> genelist = new List<GeneDef>();
//If Both are Humans, or Both are animals, do nothing & return empty GeneList
if (!mother.RaceProps.Humanlike && !father.RaceProps.Humanlike)
return genelist;
if (mother.RaceProps.Humanlike && father.RaceProps.Humanlike)
return genelist;
//One parent must be an animal and the other must be human, so only one needs to return
if (father != null && !father.RaceProps.Humanlike)
{
return SelectGenes(father);
}
if (mother != null && !mother.RaceProps.Humanlike)
{
return SelectGenes(mother);
//PawnKindDef pawnKindDef = mother.kindDef;
//RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
//if (raceGeneDef != null)
//{
// GeneDef gene = null;
//In case you hit a modded gene not currently active try again.
// for (int i = 0; i < 50 || gene == null; i++)
// {
// if (raceGeneDef.genes.Any())
// {
// gene = DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes.RandomElement());
// }
// }
// if (gene != null)
// {
// genelist.Add(gene);
//
// }
//
// }
}
return genelist;
}
/// <summary>
/// Looks up potential genes for an animal,
/// checks their chance and returns all 'triggered' genes.
/// </summary>
/// <param name="pawn">The animal for which to look up genes (Animals are Pawns in RW)</param>
/// <returns>The genes that will be inherited from this animal.</returns>
public static List<GeneDef> SelectGenes(Pawn pawn)
{
List<GeneDef> genelist = new List<GeneDef>();
@ -53,7 +46,7 @@ namespace RJW_BGS
RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
if (raceGeneDef != null)
{
foreach (GeneChance gene in raceGeneDef.genes)
foreach (BestialityGeneInheritanceDef gene in raceGeneDef.genes)
{
if (gene.chance >= Rand.Range(0.01f,1f))
{

View File

@ -41,33 +41,37 @@ namespace RJW_BGS
string raceName = kindDef.race.defName;
string pawnKindName = kindDef.defName;
IEnumerable<RaceGroupDef> allDefs = DefDatabase<RaceGroupDef>.AllDefs;
List<RaceGroupDef> list = allDefs.Where(delegate (RaceGroupDef group)
List<RaceGroupDef> pawnKindDefs = allDefs.Where(delegate (RaceGroupDef group)
{
List<string> pawnKindNames = group.pawnKindNames;
return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
}).ToList<RaceGroupDef>();
List<RaceGroupDef> list2 = allDefs.Where(delegate (RaceGroupDef group)
List<RaceGroupDef> raceNameDefs = allDefs.Where(delegate (RaceGroupDef group)
{
List<string> raceNames = group.raceNames;
return raceNames != null && raceNames.Contains(raceName);
}).ToList<RaceGroupDef>();
int num = list.Count<RaceGroupDef>() + list2.Count<RaceGroupDef>();
if (num == 0)
int availableDefs = pawnKindDefs.Count<RaceGroupDef>() + raceNameDefs.Count<RaceGroupDef>();
if (availableDefs == 0)
{
//Exit Early
return null;
}
if (num == 1)
if (availableDefs == 1)
{
return list.Concat(list2).Single<RaceGroupDef>();
return pawnKindDefs.Concat(raceNameDefs).Single<RaceGroupDef>();
}
RaceGroupDef result;
if ((result = list.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
if ((result = pawnKindDefs.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
{
if ((result = list2.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
if ((result = raceNameDefs.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
{
result = (list.FirstOrDefault<RaceGroupDef>() ?? list2.FirstOrDefault<RaceGroupDef>());
result = (pawnKindDefs.FirstOrDefault<RaceGroupDef>() ?? raceNameDefs.FirstOrDefault<RaceGroupDef>());
}
}
return result;
}
@ -81,29 +85,31 @@ namespace RJW_BGS
string raceName = kindDef.race.defName;
string pawnKindName = kindDef.defName;
RaceGroupDef raceGroupDef = GetRaceGroupDef(kindDef);
//string raceGroupName = GetRaceGroupDef(kindDef).defName;
IEnumerable<RaceGeneDef> allDefs = DefDatabase<RaceGeneDef>.AllDefs;
Log.Message(allDefs.Count<RaceGeneDef>().ToString());
List<RaceGeneDef> list = allDefs.Where(delegate (RaceGeneDef group)
List<RaceGeneDef> pawnKindDefs = allDefs.Where(delegate (RaceGeneDef group)
{
List<string> pawnKindNames = group.pawnKindNames;
return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
}).ToList<RaceGeneDef>();
List<RaceGeneDef> list2 = allDefs.Where(delegate (RaceGeneDef group)
List<RaceGeneDef> raceKindDefs = allDefs.Where(delegate (RaceGeneDef group)
{
List<string> raceNames = group.raceNames;
return raceNames != null && raceNames.Contains(raceName);
}).ToList<RaceGeneDef>();
List<RaceGeneDef> list3 = new List<RaceGeneDef>();
List<RaceGeneDef> raceGroupDefs = new List<RaceGeneDef>();
if (raceGroupDef != null)
{
/*
// Log Messages for Debugging Only, prints the Genes found for this individual
Log.Message("found a raceGroupDef");
Log.Message(raceGroupDef.defName);
foreach (RaceGeneDef rgd in allDefs)
{
Log.Message(rgd.defName);
}
list3 = allDefs.Where(delegate (RaceGeneDef group)
*/
raceGroupDefs = allDefs.Where(delegate (RaceGeneDef group)
{
String raceGroupDefName = group.raceGroup;
return raceGroupDefName != null && raceGroupDefName == raceGroupDef.defName;
@ -111,17 +117,17 @@ namespace RJW_BGS
}
RaceGeneDef result = null;
//First check if there is a matching pawnkinddef then race, then racegroup
if (list.Any())
if (pawnKindDefs.Any())
{
result = list.RandomElement();
result = pawnKindDefs.RandomElement();
}
else if (list2.Any() && result == null)
else if (raceKindDefs.Any() && result == null)
{
result = list2.RandomElement();
result = raceKindDefs.RandomElement();
}
else if (list3.Any() && result == null)
else if (raceGroupDefs.Any() && result == null)
{
result = list3.RandomElement();
result = raceGroupDefs.RandomElement();
}
else
{

View File

@ -14,7 +14,7 @@ namespace RJW_BGS
public String raceGroup;
public List<string> raceNames;
public List<string> pawnKindNames;
public List<GeneChance> genes;
public List<BestialityGeneInheritanceDef> genes;
//public List<float> genechances;
public String hybridName;
}

View File

@ -27,7 +27,7 @@
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LicentiaLabs">
@ -35,7 +35,7 @@
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\RJW\1.4\Assemblies\RJW.dll</HintPath>
<HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
@ -51,7 +51,12 @@
<None Include="..\Common\Languages\**" />
<None Include="..\Common\Patches\**" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>