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4 commits

Author SHA1 Message Date
c0ffee
6de9fc6be7 orassan patch may break other races 2022-10-28 14:54:33 -07:00
c0ffee
2a4db3cc75 tweaks again for orassan 2022-10-28 14:37:11 -07:00
c0ffee
ccb0a11d24 slight tweaks for orassan 2022-10-28 14:00:47 -07:00
c0ffee
88cf51e0cb fixing orassan offsets 2022-10-28 13:18:49 -07:00
3 changed files with 7 additions and 7 deletions

View file

@ -78,7 +78,7 @@ namespace Rimworld_Animations {
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero); Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y)); vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = ba.angle; float num = ba.angle;
if (rotation == Rot4.North) if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
{ {
if (ba.layerInvert) if (ba.layerInvert)
{ {
@ -86,7 +86,7 @@ namespace Rimworld_Animations {
} }
num = 0f; num = 0f;
} }
if (rotation == Rot4.East) if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
{ {
num = 0f - num; num = 0f - num;
vector2.x = 0f - vector2.x; vector2.x = 0f - vector2.x;
@ -97,6 +97,7 @@ namespace Rimworld_Animations {
Vector3 orassanv = Vector3.zero; Vector3 orassanv = Vector3.zero;
bool orassan = false; bool orassan = false;
/*
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan") if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
{ {
orassan = true; orassan = true;
@ -111,7 +112,7 @@ namespace Rimworld_Animations {
{ {
orassan = true; orassan = true;
orassanv = new Vector3(0, 0, 0.23f); orassanv = new Vector3(0, 0, 1.23f);
if (pawnAnimator.headFacing == Rot4.North) if (pawnAnimator.headFacing == Rot4.North)
{ {
orassanv.z -= 0.1f; orassanv.z -= 0.1f;
@ -135,9 +136,9 @@ namespace Rimworld_Animations {
{ {
orassanv.x = 0.1f; orassanv.x = 0.1f;
} }
else else //south
{ {
orassanv.z -= 0.1f; orassanv.z += 0.1f;
orassanv.y += 1f; orassanv.y += 1f;
if (ba.bodyPart.defName.Contains("right")) if (ba.bodyPart.defName.Contains("right"))
@ -152,8 +153,7 @@ namespace Rimworld_Animations {
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle); orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
} }
} }
*/
if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead) if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
{ {