rimworld-animation-studio/Library
AbstractConcept b15c046738 Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
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APIUpdater Bug fixes (issues #1, 2, 3 and 6) 2022-10-02 00:42:07 -05:00
Artifacts Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
GridBrush Initial commit 2022-09-13 00:36:34 -05:00
PackageCache Initial commit 2022-09-13 00:36:34 -05:00
PlayerDataCache/Win Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
ScriptAssemblies Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
ShaderCache Standalone exported 2022-09-25 23:10:41 -05:00
StateCache Added audio 2022-11-01 16:38:31 -05:00
UIElements/EditorWindows Manual timeline, cycle and actor tweaking 2022-09-16 17:50:15 -05:00
AnnotationManager Initial commit 2022-09-13 00:36:34 -05:00
ArtifactDB Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
ArtifactDB-lock Initial commit 2022-09-13 00:36:34 -05:00
AssetImportState Initial commit 2022-09-13 00:36:34 -05:00
BuildPlayer.prefs Initial commit 2022-09-13 00:36:34 -05:00
BuildSettings.asset Initial commit 2022-09-13 00:36:34 -05:00
CurrentLayout-default.dwlt Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
CurrentMaximizeLayout.dwlt Bug fixes 2022-11-05 23:03:51 -05:00
EditorOnlyScriptingSettings.json Initial commit 2022-09-13 00:36:34 -05:00
EditorSnapSettings.asset Initial commit 2022-09-13 00:36:34 -05:00
EditorUserBuildSettings.asset Fixed bug with changing timeline length 2022-11-03 18:32:19 -05:00
EditorUserSettings.asset Initial commit 2022-09-13 00:36:34 -05:00
InspectorExpandedItems.asset Squashed commit of the following: 2022-10-31 20:00:38 -05:00
LastBuild.buildreport Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
LastSceneManagerSetup.txt Standalone exported 2022-09-25 23:10:41 -05:00
LibraryFormatVersion.txt Initial commit 2022-09-13 00:36:34 -05:00
MonoManager.asset Initial commit 2022-09-13 00:36:34 -05:00
SceneVisibilityState.asset Bug fixes plus better layout 2022-09-19 00:35:34 -05:00
ScriptMapper Initial commit 2022-09-13 00:36:34 -05:00
ShaderCache.db Initial commit 2022-09-13 00:36:34 -05:00
SourceAssetDB Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
SourceAssetDB-lock Initial commit 2022-09-13 00:36:34 -05:00
SpriteAtlasDatabase.asset Initial commit 2022-09-13 00:36:34 -05:00
Style.catalog Initial commit 2022-09-13 00:36:34 -05:00
expandedItems Squashed commit of the following: 2022-10-31 20:00:38 -05:00
shadercompiler-UnityShaderCompiler.exe0.log Basic actor timelines and keyframe tweaking 2022-09-16 09:18:06 -05:00
shadercompiler-UnityShaderCompiler.exe1.log Bug fixes plus extra features 2022-10-18 21:57:43 -05:00
shadercompiler-UnityShaderCompiler.exe2.log Added audio 2022-11-01 16:38:31 -05:00
shadercompiler-UnityShaderCompiler.exe3.log Bug fixes plus extra features 2022-10-18 21:57:43 -05:00
shadercompiler-UnityShaderCompiler.exe4.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe5.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe6.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe7.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe8.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe9.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe10.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00
shadercompiler-UnityShaderCompiler.exe11.log Added guard for 'None' SoundDef option 2022-11-06 18:12:06 -06:00