rimworld-animation-studio/Assets/Scripts/Managers
AbstractConcept 23f8d8cfec Bug fixes
- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
2022-11-05 23:03:51 -05:00
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AnimationController.cs Bug fixes 2022-11-05 23:03:51 -05:00
AnimationController.cs.meta Improved adding and removal of anim events 2022-09-17 19:06:33 -05:00
ApplicationManager.cs Added audio 2022-11-01 16:38:31 -05:00
ApplicationManager.cs.meta Improved adding and removal of anim events 2022-09-17 19:06:33 -05:00
CameraController.cs Squashed commit of the following: 2022-10-31 20:00:38 -05:00
CameraController.cs.meta Improved adding and removal of anim events 2022-09-17 19:06:33 -05:00
EventsManager.cs Squashed commit of the following: 2022-10-31 20:00:38 -05:00
EventsManager.cs.meta Squashed commit of the following: 2022-10-31 20:00:38 -05:00
InputManager.cs Bug fixes 2022-11-05 23:03:51 -05:00
InputManager.cs.meta Basic keybinds plus multi key selection 2022-10-02 17:39:03 -05:00
StageCardManager.cs Squashed commit of the following: 2022-10-31 20:00:38 -05:00
StageCardManager.cs.meta Improved adding and removal of anim events 2022-09-17 19:06:33 -05:00