23f8d8cfec
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts |
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.. | ||
AnimationController.cs | ||
AnimationController.cs.meta | ||
ApplicationManager.cs | ||
ApplicationManager.cs.meta | ||
CameraController.cs | ||
CameraController.cs.meta | ||
EventsManager.cs | ||
EventsManager.cs.meta | ||
InputManager.cs | ||
InputManager.cs.meta | ||
StageCardManager.cs | ||
StageCardManager.cs.meta |