rimworld-animation-studio/Assets/Scripts/AnimationComponents/AnimationClips/PawnAnimationClip.cs

231 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class PawnAnimationClip : AnimationClip
{
[XmlArray("addons"), XmlArrayItem("li")] public List<ActorAddon> _addons = new List<ActorAddon>();
[XmlIgnore] public List<ActorAddon> addons = new List<ActorAddon>();
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes = new List<PawnKeyframe>();
[XmlIgnore] public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
public override int duration { get { return keyframes.Max(x => x.atTick.Value); } }
public override void BuildSimpleCurves()
{
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
foreach (ActorAddon addon in addons)
{
addon.PosX.Clear();
addon.PosZ.Clear();
addon.Rotation.Clear();
}
int keyframePosition = 0;
int duration = 0;
keyframes[keyframes.Count - 1].tickDuration = 1;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
for (int i = 0; i < keyframes.Count; i++)
{
PawnKeyframe keyframe = keyframes[i];
if (keyframe.atTick.HasValue)
{
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(Workspace.animationDef.animationStages[Workspace.stageID].animationClips.IndexOf(this)); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.headBob, true);
GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.genitalAngle, true);
foreach (ActorAddon addon in addons)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addon.addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addon.addonName)); }
addon.PosX.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posX, true);
addon.PosZ.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posZ, true);
addon.Rotation.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).rotation, true);
}
if (i + 1 < keyframes.Count)
{ keyframes[i].tickDuration = keyframes[i + 1].atTick.Value - keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.headBob, true);
GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.genitalAngle, true);
foreach (ActorAddon addon in addons)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addon.addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addon.addonName)); }
addon.PosX.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posX, true);
addon.PosZ.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posZ, true);
addon.Rotation.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).rotation, true);
}
if (keyframe.tickDuration != 1 && keyframe.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + keyframe.tickDuration - 1, false);
}
keyframe.atTick = keyframePosition + Constants.minTick;
keyframePosition += keyframe.tickDuration;
}
}
}
public void AddActorAddon(string addonName, float scale = 1f)
{
if (addons.Any(x => x.addonName == addonName) == false)
{
addons.Add(new ActorAddon(addonName, scale));
}
foreach (PawnKeyframe keyframe in keyframes)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addonName)); }
}
}
public void ShowOrHideActorAddon(string addonName, bool flag)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ addon.render = flag; }
}
public bool IsActorAddonVisible(string addonName)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ return addon.render; }
return false;
}
public ActorAddon GetActorAddon(string addonName)
{
return addons.FirstOrDefault(x => x.addonName == addonName);
}
public override void ValidateData()
{
_addons.Clear();
foreach (ActorAddon addon in addons)
{
Debug.Log(addon.anchorName);
if (addon.render)
{
_addons.Add(addon);
}
}
}
public int GetOwningActorID()
{
if (Workspace.animationDef == null) return -1;
return Workspace.animationDef.animationStages[Workspace.stageID].animationClips.IndexOf(this);
}
public bool MakeNew(int actorID = -1)
{
PawnKeyframe lastkeyframe = null;
if (actorID >= 0)
{ lastkeyframe = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID]?.keyframes?.Last(); }
if (lastkeyframe != null)
{
PawnKeyframe keyframeA = lastkeyframe.Copy();
keyframeA.atTick = null;
keyframeA.tickDuration = Constants.defaultAnimationClipLength - 1;
keyframeA.GenerateKeyframeID(actorID);
keyframes.Add(keyframeA);
PawnKeyframe keyframeB = lastkeyframe.Copy();
keyframeB.atTick = null;
keyframeB.tickDuration = 1;
keyframeB.GenerateKeyframeID(actorID);
keyframes.Add(keyframeB);
}
else
{
PawnKeyframe keyframeA = new PawnKeyframe();
keyframeA.tickDuration = Constants.defaultAnimationClipLength - 1;
keyframes.Add(keyframeA);
PawnKeyframe keyframeB = new PawnKeyframe();
keyframes.Add(keyframeB);
}
BuildSimpleCurves();
return true;
}
public void OnPostLoad()
{
addons = _addons.Copy();
foreach (PawnKeyframe keyframe in keyframes)
{
keyframe.OnPostLoad();
}
AddActorAddon("left hand", 0.667f);
AddActorAddon("right hand", 0.667f);
AddActorAddon("dildo");
}
}
}