more sfx
This commit is contained in:
parent
e08c2c3ef2
commit
7b67b3aef6
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source_md5="cc3b0974b5bb983daf546e5481ae3515"
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dest_md5="7238adc01eb4165d8e2d17f64752aa63"
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source_md5="376997cce90f26640dce8e9ef1b6d1dd"
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dest_md5="56fc4714a7edef7b24c10cc9b9842629"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Stages/Background.png" type="Texture" id=1]
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[node name="Background" type="ParallaxBackground"]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.5, 1 )
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[node name="Background" type="Sprite" parent="ParallaxLayer"]
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z_index = -200
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 768, 432 )
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@ -21,8 +21,5 @@ __meta__ = {
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[connection signal="changed" from="." to="." method="save_volume"]
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[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="focus_exited" from="." to="." method="save_volume"]
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[connection signal="focus_exited" from="." to="ButtonSFX" method="on_select"]
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[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="mouse_exited" from="." to="ButtonSFX" method="on_select"]
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[connection signal="value_changed" from="." to="." method="_on_MusicVolumeSlider_value_changed"]
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@ -1,9 +1,9 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Menu/Theme.tres" type="Theme" id=1]
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[ext_resource path="res://Menu/LevelList.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Cannon/Cannon.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Menu/MainMenuCam.gd" type="Script" id=4]
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[ext_resource path="res://Menu/Buttons/Fullscreen/FullscreenButton.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Menu/Buttons/CameraFXButton.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Menu/LevelInfo.tscn" type="PackedScene" id=7]
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@ -12,10 +12,13 @@
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[ext_resource path="res://Menu/Buttons/AudioSliders/MusicVolume2.png" type="Texture" id=11]
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[ext_resource path="res://Menu/Buttons/AudioSliders/SFXVolume1.png" type="Texture" id=12]
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[ext_resource path="res://Menu/Buttons/AudioSliders/SFXVolume2.png" type="Texture" id=13]
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[ext_resource path="res://Effects/Background.tscn" type="PackedScene" id=14]
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[node name="CanvasLayer" type="CanvasLayer"]
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[node name="Node2D" type="Node2D"]
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[node name="Control" type="Control" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 4.0
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@ -27,7 +30,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TabContainer" type="TabContainer" parent="Control"]
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[node name="TabContainer" type="TabContainer" parent="CanvasLayer/Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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@ -38,7 +41,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Main Menu" type="Tabs" parent="Control/TabContainer"]
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[node name="Main Menu" type="Tabs" parent="CanvasLayer/Control/TabContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 4.0
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@ -47,7 +50,7 @@ margin_right = -4.0
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margin_bottom = -4.0
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theme = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="Control/TabContainer/Main Menu"]
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[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control/TabContainer/Main Menu"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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alignment = 2
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="Control/TabContainer/Main Menu/VBoxContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer"]
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margin_top = 125.0
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margin_right = 368.0
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margin_bottom = 165.0
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alignment = 1
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[node name="SFX Volume" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
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[node name="SFX Volume" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
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margin_right = 100.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 100, 40 )
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@ -69,7 +72,7 @@ custom_icons/grabber_highlight = ExtResource( 13 )
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custom_icons/grabber = ExtResource( 12 )
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bus_channel = "SFX"
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[node name="Music Volume" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
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[node name="Music Volume" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
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margin_left = 104.0
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margin_right = 204.0
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margin_bottom = 40.0
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@ -80,7 +83,7 @@ custom_icons/grabber_highlight = ExtResource( 11 )
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custom_icons/grabber = ExtResource( 10 )
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bus_channel = "Music"
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[node name="FullscreenButton" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 5 )]
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[node name="FullscreenButton" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 5 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 208.0
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@ -91,9 +94,9 @@ size_flags_vertical = 4
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theme = ExtResource( 1 )
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align = 2
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[node name="CameraFXButton" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 6 )]
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[node name="CameraFXButton" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 6 )]
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[node name="Levels" type="Tabs" parent="Control/TabContainer"]
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[node name="Levels" type="Tabs" parent="CanvasLayer/Control/TabContainer"]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -4.0
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theme = ExtResource( 1 )
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[node name="HBoxContainer" type="HBoxContainer" parent="Control/TabContainer/Levels"]
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[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/TabContainer/Levels"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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custom_constants/separation = 4
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"_edit_use_anchors_": false
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}
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[node name="LevelList" parent="Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 2 )]
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[node name="LevelList" parent="CanvasLayer/Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 2 )]
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margin_left = 0.0
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margin_right = 192.0
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[node name="LevelInfo" parent="Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 7 )]
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[node name="LevelInfo" parent="CanvasLayer/Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 7 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 196.0
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margin_right = 313.0
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margin_bottom = 165.0
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[node name="Transition" parent="." instance=ExtResource( 3 )]
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[node name="Transition" parent="CanvasLayer" instance=ExtResource( 3 )]
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[node name="Cannon" parent="." instance=ExtResource( 4 )]
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visible = false
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[node name="MainMenuCam" type="Camera2D" parent="."]
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pause_mode = 2
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current = true
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zoom = Vector2( 0.975, 0.975 )
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limit_left = 0
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limit_top = 0
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limit_right = 384
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limit_bottom = 216
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limit_smoothed = true
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smoothing_enabled = true
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smoothing_speed = 2.4
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script = ExtResource( 4 )
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[node name="Background" parent="." instance=ExtResource( 14 )]
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extends Camera2D
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func _process(delta: float) -> void:
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global_position = lerp(global_position, get_global_mouse_position(), 0.05)
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://SFX/stab.wav" type="AudioStream" id=1]
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[node name="PowerupSFX" type="AudioStreamPlayer2D"]
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stream = ExtResource( 1 )
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bus = "SFX"
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[connection signal="finished" from="." to="." method="queue_free"]
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@ -1,4 +1,17 @@
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extends Sprite
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func animate():
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func _ready() -> void:
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$AudioStreamPlayer2D.pitch_scale = rand_range(0.5, 1.5)
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func animate_hit():
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$AnimationPlayer.play("Spring")
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func animate_spawn(delay):
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var timer = Timer.new()
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timer.connect("timeout", self, "play_spawn_animation")
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timer.one_shot = true
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add_child(timer)
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timer.start(delay * 0.02)
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func play_spawn_animation():
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$AnimationPlayer.play("Spawn")
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Pegs/Yellow/Powerups/Spring/spring-Sheet.png" type="Texture" id=1]
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[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Spring.gd" type="Script" id=2]
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[ext_resource path="res://SFX/popup.wav" type="AudioStream" id=3]
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[sub_resource type="Animation" id=2]
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resource_name = "Spawn"
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length = 0.25
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step = 0.025
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:offset")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 32 ), Vector2( 0, 0 ) ]
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}
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tracks/1/type = "audio"
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tracks/1/path = NodePath("AudioStreamPlayer2D")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource( 3 )
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} ],
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"times": PoolRealArray( 0 )
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}
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[sub_resource type="Animation" id=1]
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resource_name = "Spring"
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[node name="Sprite" type="Sprite"]
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texture = ExtResource( 1 )
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centered = false
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offset = Vector2( 0, 32 )
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hframes = 9
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region_rect = Rect2( 0, 0, 32, 32 )
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script = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Spawn = SubResource( 2 )
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anims/Spring = SubResource( 1 )
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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bus = "SFX"
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://SFX/bounce.wav" type="AudioStream" id=1]
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[node name="BounceSFX" type="AudioStreamPlayer"]
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stream = ExtResource( 1 )
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bus = "SFX"
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@ -1,16 +1,37 @@
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extends StaticBody2D
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func _ready() -> void:
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if GameStats.powerup_active:
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queue_free()
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else: GameStats.powerup_active = true
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position = Vector2(0, 184)
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# spawn all the springs with some delays
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var counter = 0
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for child in get_children():
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if child.has_method("animate_spawn"):
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counter += 1
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child.animate_spawn(rand_range(1, counter))
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func explode():
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queue_free()
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Engine.time_scale = 1
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GameStats.powerup_active = false
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func make_green():
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for child in get_children():
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if child.has_method("animate"):
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child.animate()
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if child.has_method("animate_hit"):
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child.animate_hit()
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$DeathTimer.start()
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var SFX = preload("res://Pegs/Yellow/Powerups/Spring/SpringSFX.tscn")
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var main = get_tree().current_scene
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var sfx = SFX.instance()
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main.add_child(sfx)
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sfx.play(0.0)
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if GameStats.camera_fx:
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Engine.time_scale = 0.25
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func spring():
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pass
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Spring.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Springs.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="PhysicsMaterial" id=1]
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bounce = 1.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 192, 16 )
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[node name="Springs" type="StaticBody2D"]
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z_index = -24
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collision_layer = 8
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collision_mask = 0
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physics_material_override = SubResource( 1 )
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script = ExtResource( 2 )
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[node name="Spring" parent="." instance=ExtResource( 1 )]
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
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position = Vector2( 192, 16 )
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="DeathTimer" type="Timer" parent="."]
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wait_time = 0.24
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wait_time = 0.1
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one_shot = true
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[connection signal="timeout" from="DeathTimer" to="." method="explode"]
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powerup.global_position = global_position
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# has to run before adding powerup as child
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# because adding the powerup changes powerup_active to true
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if !GameStats.powerup_active:
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var SFX = preload("res://Pegs/Yellow/Powerups/PowerupSFX.tscn")
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var sfx = SFX.instance()
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main.add_child(sfx)
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sfx.global_position = global_position
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sfx.play(0)
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main.add_child(powerup)
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#finally delete the old peg
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/bounce.wav-47078fe0d68ca69236bb0ffae2794bc9.sample"
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[deps]
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source_file="res://SFX/bounce.wav"
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dest_files=[ "res://.import/bounce.wav-47078fe0d68ca69236bb0ffae2794bc9.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/popup.wav-2e0856004658cfec43b137fce4a3ec7a.sample"
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[deps]
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source_file="res://SFX/popup.wav"
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dest_files=[ "res://.import/popup.wav-2e0856004658cfec43b137fce4a3ec7a.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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@ -3,6 +3,6 @@ extends Camera2D
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func _process(_delta):
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if GameStats.camera_fx:
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var zoomlevel = clamp(Engine.time_scale, 0.5, 0.975)
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var zoomlevel = clamp(Engine.time_scale, 0.65, 0.975)
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zoom = lerp(zoom, Vector2(zoomlevel, zoomlevel), smoothing_speed / 200)
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else: zoom = Vector2(1, 1)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=28 format=2]
|
||||
[gd_scene load_steps=27 format=2]
|
||||
|
||||
[ext_resource path="res://Cannon/Cannon.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Borders/tileset.png" type="Texture" id=2]
|
||||
|
@ -11,8 +11,7 @@
|
|||
[ext_resource path="res://Stages/Camera.gd" type="Script" id=9]
|
||||
[ext_resource path="res://Stages/World.gd" type="Script" id=10]
|
||||
[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=11]
|
||||
[ext_resource path="res://Stages/Background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Pegs/Purple/PurpleBar.tscn" type="PackedScene" id=13]
|
||||
[ext_resource path="res://Effects/Background.tscn" type="PackedScene" id=12]
|
||||
[ext_resource path="res://Menu/Pause.tscn" type="PackedScene" id=14]
|
||||
[ext_resource path="res://Pegs/Yellow/PowerupCards.tscn" type="PackedScene" id=15]
|
||||
|
||||
|
@ -163,16 +162,7 @@ script = ExtResource( 10 )
|
|||
light_mask = 0
|
||||
z_index = 20
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="Decoration"]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="Decoration/ParallaxBackground"]
|
||||
motion_scale = Vector2( 0.5, 0.5 )
|
||||
|
||||
[node name="Background" type="Sprite" parent="Decoration/ParallaxBackground/ParallaxLayer"]
|
||||
z_index = -200
|
||||
texture = ExtResource( 12 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 768, 432 )
|
||||
[node name="Background" parent="Decoration" instance=ExtResource( 12 )]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
tile_set = SubResource( 10 )
|
||||
|
@ -234,6 +224,27 @@ position = Vector2( 0, 248 )
|
|||
[node name="PinkPeg" parent="Pegs" instance=ExtResource( 8 )]
|
||||
position = Vector2( 190, 72 )
|
||||
|
||||
[node name="YellowPeg" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 136, 101 )
|
||||
|
||||
[node name="YellowPeg3" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 149, 112 )
|
||||
|
||||
[node name="YellowPeg4" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 164, 131 )
|
||||
|
||||
[node name="YellowPeg5" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 189, 121 )
|
||||
|
||||
[node name="YellowPeg6" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 204, 111 )
|
||||
|
||||
[node name="YellowPeg7" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 212, 126 )
|
||||
|
||||
[node name="YellowPeg2" parent="Pegs" instance=ExtResource( 4 )]
|
||||
position = Vector2( 163, 115 )
|
||||
|
||||
[node name="Bucket" parent="." instance=ExtResource( 6 )]
|
||||
position = Vector2( 192, 209 )
|
||||
|
||||
|
@ -241,24 +252,6 @@ position = Vector2( 192, 209 )
|
|||
|
||||
[node name="Pause" parent="." instance=ExtResource( 14 )]
|
||||
|
||||
[node name="YellowPeg" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 152, 38 )
|
||||
|
||||
[node name="PurpleBar" parent="." instance=ExtResource( 13 )]
|
||||
position = Vector2( 70, 100 )
|
||||
|
||||
[node name="PurpleBar2" parent="." instance=ExtResource( 13 )]
|
||||
position = Vector2( 123, 134 )
|
||||
|
||||
[node name="PurpleBar3" parent="." instance=ExtResource( 13 )]
|
||||
position = Vector2( 62, 154 )
|
||||
|
||||
[node name="PurpleBar4" parent="." instance=ExtResource( 13 )]
|
||||
position = Vector2( 30, 124 )
|
||||
|
||||
[node name="PowerupCards" parent="." instance=ExtResource( 15 )]
|
||||
|
||||
[node name="YellowPeg2" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 298, 53 )
|
||||
|
||||
[editable path="Ball"]
|
||||
|
|
|
@ -17,9 +17,12 @@ var score = 0
|
|||
var camera_fx = true
|
||||
var bonus_points = 0
|
||||
var best_combo = 1
|
||||
# is here to prevent multiple powerups from spawning
|
||||
# if only one of them should be there
|
||||
var powerup_screen_active = false
|
||||
var current_powerup = "res://Pegs/Yellow/Powerups/Scattershot/Scattershot.tscn"
|
||||
var stage_powerup = "res://Pegs/Yellow/PowerupCards/Scattershot.tscn"
|
||||
var powerup_active = false
|
||||
|
||||
func add_balls(balls):
|
||||
balls_left += balls
|
||||
|
|
|
@ -14,7 +14,7 @@ script_encryption_key=""
|
|||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
custom_template/release="/mnt/296a894f-4ca1-4eb8-8a77-9940196b59c9/Nextcloud/Documents/Code/Godot/pegchampBuild/pegchamp.x86_64"
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=true
|
||||
texture_format/bptc=false
|
||||
|
|
|
@ -1,104 +0,0 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="pegchamp"
|
||||
run/main_scene="res://Menu/MainMenu.tscn"
|
||||
boot_splash/image="res://icon.png"
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/use_filter=false
|
||||
boot_splash/bg_color=Color( 0.847059, 0.74902, 0.847059, 1 )
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameStats="*res://Stats/GameStats.gd"
|
||||
Music="*res://Music/Music.tscn"
|
||||
Saves="*res://Stats/Saves.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/completion/autocomplete_setters_and_getters=true
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=384
|
||||
window/size/height=216
|
||||
window/size/test_width=1280
|
||||
window/size/test_height=720
|
||||
mouse_cursor/custom_image="res://icon.png"
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[global]
|
||||
|
||||
touch=false
|
||||
|
||||
[importer_defaults]
|
||||
|
||||
texture={
|
||||
"compress/bptc_ldr": 0,
|
||||
"compress/hdr_mode": 0,
|
||||
"compress/lossy_quality": 0.7,
|
||||
"compress/mode": 0,
|
||||
"compress/normal_map": 0,
|
||||
"detect_3d": false,
|
||||
"flags/anisotropic": false,
|
||||
"flags/filter": false,
|
||||
"flags/mipmaps": false,
|
||||
"flags/repeat": 0,
|
||||
"flags/srgb": 2,
|
||||
"process/HDR_as_SRGB": false,
|
||||
"process/fix_alpha_border": true,
|
||||
"process/invert_color": false,
|
||||
"process/premult_alpha": false,
|
||||
"size_limit": 0,
|
||||
"stream": false,
|
||||
"svg/scale": 1.0
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
shoot={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
fast_forward={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
pause={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[input_devices]
|
||||
|
||||
pointing/emulate_touch_from_mouse=true
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="World"
|
||||
2d_physics/layer_2="Zones"
|
||||
2d_physics/layer_3="BallDetection"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_clear_color=Color( 0.847059, 0.74902, 0.847059, 1 )
|
||||
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue