This commit is contained in:
zoe 2021-10-18 11:27:04 +02:00
parent e08c2c3ef2
commit 7b67b3aef6
24 changed files with 238 additions and 167 deletions

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@ -0,0 +1,3 @@
source_md5="cc3b0974b5bb983daf546e5481ae3515"
dest_md5="7238adc01eb4165d8e2d17f64752aa63"

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@ -0,0 +1,3 @@
source_md5="376997cce90f26640dce8e9ef1b6d1dd"
dest_md5="56fc4714a7edef7b24c10cc9b9842629"

14
Effects/Background.tscn Normal file
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@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Stages/Background.png" type="Texture" id=1]
[node name="Background" type="ParallaxBackground"]
[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.5, 1 )
[node name="Background" type="Sprite" parent="ParallaxLayer"]
z_index = -200
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 768, 432 )

View File

@ -21,8 +21,5 @@ __meta__ = {
[connection signal="changed" from="." to="." method="save_volume"]
[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="focus_exited" from="." to="." method="save_volume"]
[connection signal="focus_exited" from="." to="ButtonSFX" method="on_select"]
[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
[connection signal="mouse_exited" from="." to="ButtonSFX" method="on_select"]
[connection signal="value_changed" from="." to="." method="_on_MusicVolumeSlider_value_changed"]

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Menu/Theme.tres" type="Theme" id=1]
[ext_resource path="res://Menu/LevelList.tscn" type="PackedScene" id=2]
[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=3]
[ext_resource path="res://Cannon/Cannon.tscn" type="PackedScene" id=4]
[ext_resource path="res://Menu/MainMenuCam.gd" type="Script" id=4]
[ext_resource path="res://Menu/Buttons/Fullscreen/FullscreenButton.tscn" type="PackedScene" id=5]
[ext_resource path="res://Menu/Buttons/CameraFXButton.tscn" type="PackedScene" id=6]
[ext_resource path="res://Menu/LevelInfo.tscn" type="PackedScene" id=7]
@ -12,10 +12,13 @@
[ext_resource path="res://Menu/Buttons/AudioSliders/MusicVolume2.png" type="Texture" id=11]
[ext_resource path="res://Menu/Buttons/AudioSliders/SFXVolume1.png" type="Texture" id=12]
[ext_resource path="res://Menu/Buttons/AudioSliders/SFXVolume2.png" type="Texture" id=13]
[ext_resource path="res://Effects/Background.tscn" type="PackedScene" id=14]
[node name="CanvasLayer" type="CanvasLayer"]
[node name="Node2D" type="Node2D"]
[node name="Control" type="Control" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
@ -27,7 +30,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="TabContainer" type="TabContainer" parent="Control"]
[node name="TabContainer" type="TabContainer" parent="CanvasLayer/Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
@ -38,7 +41,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Main Menu" type="Tabs" parent="Control/TabContainer"]
[node name="Main Menu" type="Tabs" parent="CanvasLayer/Control/TabContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
@ -47,7 +50,7 @@ margin_right = -4.0
margin_bottom = -4.0
theme = ExtResource( 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="Control/TabContainer/Main Menu"]
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control/TabContainer/Main Menu"]
anchor_right = 1.0
anchor_bottom = 1.0
alignment = 2
@ -55,13 +58,13 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="Control/TabContainer/Main Menu/VBoxContainer"]
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer"]
margin_top = 125.0
margin_right = 368.0
margin_bottom = 165.0
alignment = 1
[node name="SFX Volume" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
[node name="SFX Volume" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
margin_right = 100.0
margin_bottom = 40.0
rect_min_size = Vector2( 100, 40 )
@ -69,7 +72,7 @@ custom_icons/grabber_highlight = ExtResource( 13 )
custom_icons/grabber = ExtResource( 12 )
bus_channel = "SFX"
[node name="Music Volume" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
[node name="Music Volume" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 9 )]
margin_left = 104.0
margin_right = 204.0
margin_bottom = 40.0
@ -80,7 +83,7 @@ custom_icons/grabber_highlight = ExtResource( 11 )
custom_icons/grabber = ExtResource( 10 )
bus_channel = "Music"
[node name="FullscreenButton" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 5 )]
[node name="FullscreenButton" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 5 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 208.0
@ -91,9 +94,9 @@ size_flags_vertical = 4
theme = ExtResource( 1 )
align = 2
[node name="CameraFXButton" parent="Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 6 )]
[node name="CameraFXButton" parent="CanvasLayer/Control/TabContainer/Main Menu/VBoxContainer/HBoxContainer" instance=ExtResource( 6 )]
[node name="Levels" type="Tabs" parent="Control/TabContainer"]
[node name="Levels" type="Tabs" parent="CanvasLayer/Control/TabContainer"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
@ -103,7 +106,7 @@ margin_right = -4.0
margin_bottom = -4.0
theme = ExtResource( 1 )
[node name="HBoxContainer" type="HBoxContainer" parent="Control/TabContainer/Levels"]
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control/TabContainer/Levels"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/separation = 4
@ -111,18 +114,30 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="LevelList" parent="Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 2 )]
[node name="LevelList" parent="CanvasLayer/Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 2 )]
margin_left = 0.0
margin_right = 192.0
[node name="LevelInfo" parent="Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 7 )]
[node name="LevelInfo" parent="CanvasLayer/Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 7 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 196.0
margin_right = 313.0
margin_bottom = 165.0
[node name="Transition" parent="." instance=ExtResource( 3 )]
[node name="Transition" parent="CanvasLayer" instance=ExtResource( 3 )]
[node name="Cannon" parent="." instance=ExtResource( 4 )]
visible = false
[node name="MainMenuCam" type="Camera2D" parent="."]
pause_mode = 2
current = true
zoom = Vector2( 0.975, 0.975 )
limit_left = 0
limit_top = 0
limit_right = 384
limit_bottom = 216
limit_smoothed = true
smoothing_enabled = true
smoothing_speed = 2.4
script = ExtResource( 4 )
[node name="Background" parent="." instance=ExtResource( 14 )]

4
Menu/MainMenuCam.gd Normal file
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@ -0,0 +1,4 @@
extends Camera2D
func _process(delta: float) -> void:
global_position = lerp(global_position, get_global_mouse_position(), 0.05)

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@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://SFX/stab.wav" type="AudioStream" id=1]
[node name="PowerupSFX" type="AudioStreamPlayer2D"]
stream = ExtResource( 1 )
bus = "SFX"
[connection signal="finished" from="." to="." method="queue_free"]

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@ -1,4 +1,17 @@
extends Sprite
func animate():
func _ready() -> void:
$AudioStreamPlayer2D.pitch_scale = rand_range(0.5, 1.5)
func animate_hit():
$AnimationPlayer.play("Spring")
func animate_spawn(delay):
var timer = Timer.new()
timer.connect("timeout", self, "play_spawn_animation")
timer.one_shot = true
add_child(timer)
timer.start(delay * 0.02)
func play_spawn_animation():
$AnimationPlayer.play("Spawn")

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@ -1,7 +1,39 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Pegs/Yellow/Powerups/Spring/spring-Sheet.png" type="Texture" id=1]
[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Spring.gd" type="Script" id=2]
[ext_resource path="res://SFX/popup.wav" type="AudioStream" id=3]
[sub_resource type="Animation" id=2]
resource_name = "Spawn"
length = 0.25
step = 0.025
tracks/0/type = "value"
tracks/0/path = NodePath(".:offset")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 32 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "audio"
tracks/1/path = NodePath("AudioStreamPlayer2D")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 3 )
} ],
"times": PoolRealArray( 0 )
}
[sub_resource type="Animation" id=1]
resource_name = "Spring"
@ -22,9 +54,15 @@ tracks/0/keys = {
[node name="Sprite" type="Sprite"]
texture = ExtResource( 1 )
centered = false
offset = Vector2( 0, 32 )
hframes = 9
region_rect = Rect2( 0, 0, 32, 32 )
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Spawn = SubResource( 2 )
anims/Spring = SubResource( 1 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
bus = "SFX"

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@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://SFX/bounce.wav" type="AudioStream" id=1]
[node name="BounceSFX" type="AudioStreamPlayer"]
stream = ExtResource( 1 )
bus = "SFX"

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@ -1,16 +1,37 @@
extends StaticBody2D
func _ready() -> void:
if GameStats.powerup_active:
queue_free()
else: GameStats.powerup_active = true
position = Vector2(0, 184)
# spawn all the springs with some delays
var counter = 0
for child in get_children():
if child.has_method("animate_spawn"):
counter += 1
child.animate_spawn(rand_range(1, counter))
func explode():
queue_free()
Engine.time_scale = 1
GameStats.powerup_active = false
func make_green():
for child in get_children():
if child.has_method("animate"):
child.animate()
if child.has_method("animate_hit"):
child.animate_hit()
$DeathTimer.start()
var SFX = preload("res://Pegs/Yellow/Powerups/Spring/SpringSFX.tscn")
var main = get_tree().current_scene
var sfx = SFX.instance()
main.add_child(sfx)
sfx.play(0.0)
if GameStats.camera_fx:
Engine.time_scale = 0.25
func spring():
pass

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@ -1,15 +1,19 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Spring.tscn" type="PackedScene" id=1]
[ext_resource path="res://Pegs/Yellow/Powerups/Spring/Springs.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="PhysicsMaterial" id=1]
bounce = 1.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 192, 16 )
[node name="Springs" type="StaticBody2D"]
z_index = -24
collision_layer = 8
collision_mask = 0
physics_material_override = SubResource( 1 )
script = ExtResource( 2 )
[node name="Spring" parent="." instance=ExtResource( 1 )]
@ -49,10 +53,10 @@ position = Vector2( 352, 0 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2( 192, 16 )
shape = SubResource( 1 )
shape = SubResource( 2 )
[node name="DeathTimer" type="Timer" parent="."]
wait_time = 0.24
wait_time = 0.1
one_shot = true
[connection signal="timeout" from="DeathTimer" to="." method="explode"]

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@ -23,6 +23,15 @@ func make_green():
powerup.global_position = global_position
# has to run before adding powerup as child
# because adding the powerup changes powerup_active to true
if !GameStats.powerup_active:
var SFX = preload("res://Pegs/Yellow/Powerups/PowerupSFX.tscn")
var sfx = SFX.instance()
main.add_child(sfx)
sfx.global_position = global_position
sfx.play(0)
main.add_child(powerup)
#finally delete the old peg

BIN
SFX/bounce.wav Normal file

Binary file not shown.

21
SFX/bounce.wav.import Normal file
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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/bounce.wav-47078fe0d68ca69236bb0ffae2794bc9.sample"
[deps]
source_file="res://SFX/bounce.wav"
dest_files=[ "res://.import/bounce.wav-47078fe0d68ca69236bb0ffae2794bc9.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
SFX/popup.wav Normal file

Binary file not shown.

21
SFX/popup.wav.import Normal file
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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/popup.wav-2e0856004658cfec43b137fce4a3ec7a.sample"
[deps]
source_file="res://SFX/popup.wav"
dest_files=[ "res://.import/popup.wav-2e0856004658cfec43b137fce4a3ec7a.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -3,6 +3,6 @@ extends Camera2D
func _process(_delta):
if GameStats.camera_fx:
var zoomlevel = clamp(Engine.time_scale, 0.5, 0.975)
var zoomlevel = clamp(Engine.time_scale, 0.65, 0.975)
zoom = lerp(zoom, Vector2(zoomlevel, zoomlevel), smoothing_speed / 200)
else: zoom = Vector2(1, 1)

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@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Cannon/Cannon.tscn" type="PackedScene" id=1]
[ext_resource path="res://Borders/tileset.png" type="Texture" id=2]
@ -11,8 +11,7 @@
[ext_resource path="res://Stages/Camera.gd" type="Script" id=9]
[ext_resource path="res://Stages/World.gd" type="Script" id=10]
[ext_resource path="res://Effects/FadeIn.tscn" type="PackedScene" id=11]
[ext_resource path="res://Stages/Background.png" type="Texture" id=12]
[ext_resource path="res://Pegs/Purple/PurpleBar.tscn" type="PackedScene" id=13]
[ext_resource path="res://Effects/Background.tscn" type="PackedScene" id=12]
[ext_resource path="res://Menu/Pause.tscn" type="PackedScene" id=14]
[ext_resource path="res://Pegs/Yellow/PowerupCards.tscn" type="PackedScene" id=15]
@ -163,16 +162,7 @@ script = ExtResource( 10 )
light_mask = 0
z_index = 20
[node name="ParallaxBackground" type="ParallaxBackground" parent="Decoration"]
[node name="ParallaxLayer" type="ParallaxLayer" parent="Decoration/ParallaxBackground"]
motion_scale = Vector2( 0.5, 0.5 )
[node name="Background" type="Sprite" parent="Decoration/ParallaxBackground/ParallaxLayer"]
z_index = -200
texture = ExtResource( 12 )
region_enabled = true
region_rect = Rect2( 0, 0, 768, 432 )
[node name="Background" parent="Decoration" instance=ExtResource( 12 )]
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 10 )
@ -234,6 +224,27 @@ position = Vector2( 0, 248 )
[node name="PinkPeg" parent="Pegs" instance=ExtResource( 8 )]
position = Vector2( 190, 72 )
[node name="YellowPeg" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 136, 101 )
[node name="YellowPeg3" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 149, 112 )
[node name="YellowPeg4" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 164, 131 )
[node name="YellowPeg5" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 189, 121 )
[node name="YellowPeg6" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 204, 111 )
[node name="YellowPeg7" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 212, 126 )
[node name="YellowPeg2" parent="Pegs" instance=ExtResource( 4 )]
position = Vector2( 163, 115 )
[node name="Bucket" parent="." instance=ExtResource( 6 )]
position = Vector2( 192, 209 )
@ -241,24 +252,6 @@ position = Vector2( 192, 209 )
[node name="Pause" parent="." instance=ExtResource( 14 )]
[node name="YellowPeg" parent="." instance=ExtResource( 4 )]
position = Vector2( 152, 38 )
[node name="PurpleBar" parent="." instance=ExtResource( 13 )]
position = Vector2( 70, 100 )
[node name="PurpleBar2" parent="." instance=ExtResource( 13 )]
position = Vector2( 123, 134 )
[node name="PurpleBar3" parent="." instance=ExtResource( 13 )]
position = Vector2( 62, 154 )
[node name="PurpleBar4" parent="." instance=ExtResource( 13 )]
position = Vector2( 30, 124 )
[node name="PowerupCards" parent="." instance=ExtResource( 15 )]
[node name="YellowPeg2" parent="." instance=ExtResource( 4 )]
position = Vector2( 298, 53 )
[editable path="Ball"]

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@ -17,9 +17,12 @@ var score = 0
var camera_fx = true
var bonus_points = 0
var best_combo = 1
# is here to prevent multiple powerups from spawning
# if only one of them should be there
var powerup_screen_active = false
var current_powerup = "res://Pegs/Yellow/Powerups/Scattershot/Scattershot.tscn"
var stage_powerup = "res://Pegs/Yellow/PowerupCards/Scattershot.tscn"
var powerup_active = false
func add_balls(balls):
balls_left += balls

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@ -14,7 +14,7 @@ script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
custom_template/release="/mnt/296a894f-4ca1-4eb8-8a77-9940196b59c9/Nextcloud/Documents/Code/Godot/pegchampBuild/pegchamp.x86_64"
binary_format/64_bits=true
binary_format/embed_pck=true
texture_format/bptc=false

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@ -1,104 +0,0 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="pegchamp"
run/main_scene="res://Menu/MainMenu.tscn"
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0.847059, 0.74902, 0.847059, 1 )
config/icon="res://icon.png"
[autoload]
GameStats="*res://Stats/GameStats.gd"
Music="*res://Music/Music.tscn"
Saves="*res://Stats/Saves.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=384
window/size/height=216
window/size/test_width=1280
window/size/test_height=720
mouse_cursor/custom_image="res://icon.png"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
touch=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
fast_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="World"
2d_physics/layer_2="Zones"
2d_physics/layer_3="BallDetection"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.847059, 0.74902, 0.847059, 1 )
environment/default_environment="res://default_env.tres"