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5b58f246a0
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5b58f246a0 | |||
74e9d94977 | |||
59ddadb46a | |||
3c5bbd204e |
16 changed files with 82 additions and 56 deletions
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@ -1,3 +1,3 @@
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source_md5="72b25c45d4743c578ac08e56b209be81"
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dest_md5="73042650bec74eec84c50b98d4bafc70"
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source_md5="d864960022980c4270042a1ed80b9ac4"
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dest_md5="5f766eea69301dc969f05fac899cb4cb"
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Binary file not shown.
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@ -11,9 +11,13 @@ config_version=4
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[application]
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config/name="routes"
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run/main_scene="res://world/Main.tscn"
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run/main_scene="res://world/World.tscn"
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config/icon="res://icon.png"
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[autoload]
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StateServer="*res://native/StateServer.tscn"
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[importer_defaults]
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texture={
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Binary file not shown.
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.9 KiB |
8
godot/world/Cam.tscn
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8
godot/world/Cam.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://world/worldcam.gd" type="Script" id=1]
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[node name="Worldcam" type="Camera2D"]
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current = true
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zoom = Vector2( 0.4, 0.4 )
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script = ExtResource( 1 )
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@ -1,13 +1,10 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://world/worldcam.gd" type="Script" id=1]
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[ext_resource path="res://world/Cam.tscn" type="PackedScene" id=1]
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[ext_resource path="res://world/World.tscn" type="PackedScene" id=2]
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[node name="Main" type="Node2D"]
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[node name="Worldcam" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.4, 0.4 )
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script = ExtResource( 1 )
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[node name="Worldcam" parent="." instance=ExtResource( 1 )]
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[node name="World" parent="." instance=ExtResource( 2 )]
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@ -1,37 +1,13 @@
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extends Node
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onready var server = $StateServer
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export var xsize = 256
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export var ysize = 256
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export var zsize = 16
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var Tilemap = preload("res://world/Tilemap.tscn")
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var tilemaps = []
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export var zsize = 6
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func _ready():
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server.generate_world(xsize, ysize, zsize)
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print(server.get_tile_at(0,0,0))
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StateServer.generate_world(xsize, ysize, zsize)
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print(StateServer.get_tile_at(0,0,0))
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func respawn_tilemaps(amount: int):
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tilemaps = []
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for i in range(0, amount + 1):
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var map = Tilemap.instance()
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map.position.y -= i * map.cell_size.y
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map.z_index = i
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add_child(map)
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tilemaps.push_back(map)
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$Tilemaps.respawn_tilemaps(amount)
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func get_tile_at(pos: Vector3) -> String:
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return server.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
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func update_tiles(tile_positions: PoolVector3Array):
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for tile in tile_positions:
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tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
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get_tile_at(tile))
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func _on_StateServer_request_init():
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respawn_tilemaps(zsize - 1)
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func _on_StateServer_changed_tiletypes(tile_positions: PoolVector3Array):
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call_deferred("update_tiles", tile_positions)
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@ -1,4 +1,8 @@
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extends TileMap
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func set_tile_graphics(pos: Vector2, id: int):
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set_cell(pos.x,pos.y,0,false,false,false,Vector2(1,2))
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var flip = true
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set_cell(pos.x,pos.y,0,false,false,false,get_atlas_vec_for_id(id))
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func get_atlas_vec_for_id(id: int) -> Vector2:
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return Vector2(randi() % 4, id)
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@ -4,11 +4,11 @@
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[ext_resource path="res://world/Tilemap.gd" type="Script" id=2]
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[node name="Tilemap" type="TileMap"]
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process_priority = 124
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position = Vector2( -2, 0 )
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mode = 1
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 16 )
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cell_tile_origin = 1
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collision_layer = 0
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collision_mask = 0
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format = 1
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31
godot/world/Tilemaps.gd
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31
godot/world/Tilemaps.gd
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@ -0,0 +1,31 @@
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extends Node
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var Tilemap = preload("res://world/Tilemap.tscn")
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var tilemaps = []
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func _ready():
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StateServer.connect("changed_tiletypes", self, "_on_StateServer_changed_tiletypes")
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StateServer.connect("request_init", self, "_on_StateServer_request_init")
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func respawn_tilemaps():
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tilemaps = []
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for i in range(0, StateServer.get_world_size().z):
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var map = Tilemap.instance()
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map.position.y -= i * map.cell_size.y
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map.z_index = i
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add_child(map)
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tilemaps.push_back(map)
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func get_tile_at(pos: Vector3) -> String:
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return StateServer.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
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func update_tiles(tile_positions: PoolVector3Array):
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for tile in tile_positions:
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tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
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get_tile_at(tile))
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func _on_StateServer_request_init():
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call_deferred("respawn_tilemaps")
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func _on_StateServer_changed_tiletypes(tile_positions: PoolVector3Array):
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call_deferred("update_tiles", tile_positions)
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@ -1,12 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://world/StateApi.gd" type="Script" id=1]
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[ext_resource path="res://native/StateServer.tscn" type="PackedScene" id=3]
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[ext_resource path="res://world/Cam.tscn" type="PackedScene" id=2]
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[ext_resource path="res://world/Tilemaps.gd" type="Script" id=4]
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[node name="World" type="Node"]
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script = ExtResource( 1 )
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[node name="StateServer" parent="." instance=ExtResource( 3 )]
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[node name="Worldcam" parent="." instance=ExtResource( 2 )]
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[connection signal="changed_tiletypes" from="StateServer" to="." method="_on_StateServer_changed_tiletypes"]
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[connection signal="request_init" from="StateServer" to="." method="_on_StateServer_request_init"]
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[node name="Tilemaps" type="Node" parent="."]
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script = ExtResource( 4 )
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Binary file not shown.
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@ -39,6 +39,11 @@ impl StateServer {
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_owner.emit_signal("changed_tiletypes", &[Variant::new(&w)]);
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}
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#[export]
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fn get_world_size(&self, _ownser: &Node) -> Vector3 {
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Vector3::new(self.world.xsize as f32, self.world.ysize as f32, self.world.zsize as f32)
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}
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#[export]
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fn get_tile_at(&self, _owner: &Node, x: usize, y: usize, z: usize) -> u16 {
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self.world.get_tile_at(x, y, z)
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@ -3,16 +3,16 @@ use gdnative::prelude::*;
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mod tiles;
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pub struct World {
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xsize: usize,
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ysize: usize,
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zsize: usize,
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tiles: Vec<Vec<Vec<u16>>>,
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pub xsize: usize,
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pub ysize: usize,
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pub zsize: usize,
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tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
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}
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impl World {
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pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16{
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//TODO: error handling, or maybe just do that in godot
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self.tiles[x][y][z]
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self.tiles[x][y][z] as u16
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}
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pub fn generate(&mut self) -> Vector3Array{
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self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
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for y in 0..self.ysize {
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for z in 0..self.zsize {
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ret.push(Vector3::new(x as f32, y as f32, z as f32));
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self.tiles[x][y][z] = tiles::Tiletypes::Dirt as u16;
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self.tiles[x][y][z] = tiles::Tiletypes::Grass;
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}
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}
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}
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@ -37,14 +37,14 @@ impl World {
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}
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}
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fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<u16>>> {
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let mut zvec: Vec<u16> = Vec::with_capacity(zsize);
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zvec.resize(zsize, 0);
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fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<tiles::Tiletypes>>> {
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let mut zvec: Vec<tiles::Tiletypes> = Vec::with_capacity(zsize);
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zvec.resize(zsize, tiles::Tiletypes::Air);
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let mut yvec: Vec<Vec<u16>> = Vec::with_capacity(ysize);
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let mut yvec: Vec<Vec<tiles::Tiletypes>> = Vec::with_capacity(ysize);
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yvec.resize(ysize, zvec.clone());
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let mut xvec: Vec<Vec<Vec<u16>>> = Vec::with_capacity(xsize);
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let mut xvec: Vec<Vec<Vec<tiles::Tiletypes>>> = Vec::with_capacity(xsize);
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xvec.resize(ysize, yvec.clone());
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yvec.push(zvec);
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@ -1,8 +1,8 @@
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use derive_builder::Builder;
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use strum::{AsRefStr, EnumDiscriminants, EnumIter, FromRepr};
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#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone)]
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#[repr(u16)]
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#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone, Copy)]
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#[repr(u8)]
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pub enum Tiletypes {
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Air,
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Water,
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