54 lines
1.5 KiB
Rust
54 lines
1.5 KiB
Rust
use gdnative::prelude::*;
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mod tiles;
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pub struct World {
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pub xsize: usize,
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pub ysize: usize,
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pub zsize: usize,
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tiles: Vec<Vec<Vec<tiles::Tiletypes>>>,
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}
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impl World {
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pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16{
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//TODO: error handling, or maybe just do that in godot
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self.tiles[x][y][z] as u16
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}
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pub fn generate(&mut self) -> Vector3Array{
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self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
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let mut ret: Vector3Array = Vector3Array::new();
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for x in 0..self.xsize {
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for y in 0..self.ysize {
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for z in 0..self.zsize {
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ret.push(Vector3::new(x as f32, y as f32, z as f32));
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self.tiles[x][y][z] = tiles::Tiletypes::Grass;
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}
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}
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}
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ret
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}
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pub fn new(xsize: usize, ysize: usize, zsize: usize) -> World {
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World {
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xsize,
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ysize,
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zsize,
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tiles: get_vec3(xsize, ysize, zsize),
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}
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}
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}
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fn get_vec3(xsize: usize, ysize: usize, zsize: usize) -> Vec<Vec<Vec<tiles::Tiletypes>>> {
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let mut zvec: Vec<tiles::Tiletypes> = Vec::with_capacity(zsize);
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zvec.resize(zsize, tiles::Tiletypes::Air);
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let mut yvec: Vec<Vec<tiles::Tiletypes>> = Vec::with_capacity(ysize);
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yvec.resize(ysize, zvec.clone());
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let mut xvec: Vec<Vec<Vec<tiles::Tiletypes>>> = Vec::with_capacity(xsize);
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xvec.resize(ysize, yvec.clone());
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yvec.push(zvec);
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xvec.push(yvec);
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xvec
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}
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