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17 changed files with 56 additions and 174 deletions

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@ -23,7 +23,7 @@ FISH_AGE_BIG = 65 -- see above, but for big
FISH_SIZE = 6 -- how many large guppies can you fit on the screen FISH_SIZE = 6 -- how many large guppies can you fit on the screen
HEADER_HEIGHT = 68 FOOTER_HEIGHT = 68
FOOD_HITBOX = 0.08 FOOD_HITBOX = 0.08

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@ -8,7 +8,6 @@ function self.fish(x, y)
y = y, y = y,
size = 0, -- 0 for small, 1 for medium, 2 for big, 3 for king size = 0, -- 0 for small, 1 for medium, 2 for big, 3 for king
eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
dead = false, dead = false,
lifetime = 0, lifetime = 0,
@ -59,19 +58,4 @@ function self.food(x, y, type)
return food return food
end end
function self.money(x, y, type)
local money = {
x = x,
y = y,
speed = 0.12,
time = math.random(),
deathtimer = 0,
collected = false,
collecttimer = 0,
type = type
}
return money
end
return self return self

212
main.lua
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@ -18,20 +18,16 @@ debug = false
food = {} food = {}
feesh = {} feesh = {}
money = {}
local balance = 100
foodtier = 1 foodtier = 1
foodcount = 1 foodcount = 1
headerbuttons = { footerbuttons = {
{ {
cost = 100, cost = 100,
sprite = 'guppy', sprite = 'guppy',
openanim = 0, openanim = 1,
open = false, open = true,
closed = false,
func = function() func = function()
playSound('splash', 0.7, 0.8) playSound('splash', 0.7, 0.8)
table.insert(feesh, constr.fish(math.random(), 0.3)) table.insert(feesh, constr.fish(math.random(), 0.3))
@ -41,9 +37,8 @@ headerbuttons = {
cost = 200, cost = 200,
sprite = 'food', sprite = 'food',
tier = foodtier, tier = foodtier,
openanim = 0, openanim = 1,
open = false, open = true,
closed = false,
func = function(self) func = function(self)
self.openanim = 0 self.openanim = 0
foodtier = foodtier + 1 foodtier = foodtier + 1
@ -58,9 +53,8 @@ headerbuttons = {
cost = 300, cost = 300,
sprite = 'foodcount', sprite = 'foodcount',
tier = foodcount, tier = foodcount,
openanim = 0, openanim = 1,
open = false, open = true,
closed = false,
func = function(self) func = function(self)
self.openanim = 0 self.openanim = 0
foodcount = foodcount + 1 foodcount = foodcount + 1
@ -111,12 +105,9 @@ function love.load()
sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight()) sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight()) sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight()) sheets.buttonopen = newAnimation(sprites['footer/button_open'], sprites['footer/button_open']:getWidth()/3, sprites['footer/button_open']:getHeight())
sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight()) for i = 1, 3 do
sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
for i = 1, 2 do
table.insert(feesh, constr.fish(math.random(), math.random())) table.insert(feesh, constr.fish(math.random(), math.random()))
end end
@ -134,7 +125,7 @@ function love.update(dt)
bench.startBenchmark('update') bench.startBenchmark('update')
bench.startBenchmark('update_buttons') bench.startBenchmark('update_buttons')
for _,btn in ipairs(headerbuttons) do for _,btn in ipairs(footerbuttons) do
btn.openanim = btn.openanim + dt * 6 btn.openanim = btn.openanim + dt * 6
end end
bench.stopBenchmark('update_buttons') bench.stopBenchmark('update_buttons')
@ -155,27 +146,6 @@ function love.update(dt)
end end
bench.stopBenchmark('update_food') bench.stopBenchmark('update_food')
bench.startBenchmark('update_money')
for i,f in ipairs(money) do
if not f.collected then
f.y = f.y + dt * f.speed
f.y = clamp(f.y, 0, 0.9)
end
f.time = f.time + dt
if f.y == 0.9 and not f.collected then
f.deathtimer = f.deathtimer + dt
end
if f.collected then
f.collecttimer = f.collecttimer + dt
end
if f.deathtimer > 1 or f.collecttimer > 1 then
table.remove(money, i)
end
end
bench.stopBenchmark('update_money')
bench.startBenchmark('update_fish') bench.startBenchmark('update_fish')
for fi, n in ipairs(feesh) do for fi, n in ipairs(feesh) do
bench.startBenchmark('update_fish_eases') bench.startBenchmark('update_fish_eases')
@ -205,7 +175,6 @@ function love.update(dt)
local angle = math.random(-FISH_ANGLE, FISH_ANGLE) local angle = math.random(-FISH_ANGLE, FISH_ANGLE)
local str = math.random(70, 200)/200/4 local str = math.random(70, 200)/200/4
angle = mix(angle, math.deg(math.atan2((0.5 + math.sin(love.timer.getTime()/10 + fi) * 0.2) - n.y, 0)), 0.1) -- slightly head towards the middle, to prevent getting stuck at the bottom or top
if n.eattimer <= 0 and not n.dead then -- needs to follow something if n.eattimer <= 0 and not n.dead then -- needs to follow something
local mx, my local mx, my
@ -250,7 +219,7 @@ function love.update(dt)
e.x = 1 - math.abs(e.x%2-1) e.x = 1 - math.abs(e.x%2-1)
e.y = 1 - math.abs(e.y%2-1) e.y = 1 - math.abs(e.y%2-1)
local fheight = (HEADER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight() local fheight = (FOOTER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
if e.y < fheight then if e.y < fheight then
e.y = e.y + (fheight - e.y) * 2 e.y = e.y + (fheight - e.y) * 2
end end
@ -272,17 +241,6 @@ function love.update(dt)
n.lifetime = n.lifetime + dt n.lifetime = n.lifetime + dt
n.eattimer = n.eattimer - dt n.eattimer = n.eattimer - dt
n.moneytimer = n.moneytimer - dt
if n.moneytimer < 0 and not n.dead then
n.moneytimer = n.moneytimer + math.random() * 5 + 5
if n.size > 0 then
local type = 2
if n.size == 1 then type = 1 end
table.insert(money, constr.money(n.render.x, n.render.y, type))
end
end
local sumx = 0 local sumx = 0
local sumy = 0 local sumy = 0
@ -318,24 +276,10 @@ function love.update(dt)
if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
n.size = 1 n.size = 1
playSound('grow') playSound('grow')
if not headerbuttons[1].open and not headerbuttons[1].closed then
headerbuttons[1].open = true
headerbuttons[1].openanim = 0
end
end end
if n.lifetime > FISH_AGE_BIG and n.size == 1 then if n.lifetime > FISH_AGE_BIG and n.size == 1 then
n.size = 2 n.size = 2
playSound('grow') playSound('grow')
if not headerbuttons[2].open and not headerbuttons[1].closed then
headerbuttons[2].open = true
headerbuttons[2].openanim = 0
end
if not headerbuttons[3].open and not headerbuttons[1].closed then
headerbuttons[3].open = true
headerbuttons[3].openanim = 0
end
end end
end end
end end
@ -426,13 +370,13 @@ function love.draw()
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
local sw, sh = love.graphics.getDimensions() local sw, sh = love.graphics.getDimensions()
local headerheight = HEADER_HEIGHT * sw/640 local footerheight = FOOTER_HEIGHT * sw/640
local yscale = (sh-headerheight)/sh local yscale = (sh-footerheight)/sh
local sample = fishsprite('medium', false, 'swim') local sample = fishsprite('medium', false, 'swim')
local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height) local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height)
stretchto(sprites['bg/1'], 0, headerheight - HEADER_HEIGHT, 0, sw, sh - (headerheight - HEADER_HEIGHT)) stretchto(sprites['bg/1'], 0, footerheight - FOOTER_HEIGHT, 0, sw, sh - (footerheight - FOOTER_HEIGHT))
-- waves -- waves
bench.startBenchmark('render_wave') bench.startBenchmark('render_wave')
@ -452,24 +396,11 @@ function love.draw()
if i == wavecount then if i == wavecount then
sizex = -1 sizex = -1
end end
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, footerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
end end
love.graphics.setBlendMode('alpha') love.graphics.setBlendMode('alpha')
bench.stopBenchmark('render_wave') bench.stopBenchmark('render_wave')
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_food')
-- shadow -- shadow
bench.startBenchmark('render_shadow') bench.startBenchmark('render_shadow')
for i, n in ipairs(feesh) do for i, n in ipairs(feesh) do
@ -603,11 +534,24 @@ function love.draw()
end end
end end
bench.stopBenchmark('render_fish') bench.stopBenchmark('render_fish')
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_food')
bench.stopBenchmark('render_tank') bench.stopBenchmark('render_tank')
bench.startBenchmark('render_header') bench.startBenchmark('render_footer')
local base = sprites['header/base'] local base = sprites['footer/base']
local size = headerheight / HEADER_HEIGHT local size = footerheight / FOOTER_HEIGHT
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(base, 0, 0, 0, size, size) love.graphics.draw(base, 0, 0, 0, size, size)
@ -615,17 +559,17 @@ function love.draw()
local x = 19 local x = 19
local y = 3 local y = 3
for b = 1, 7 do for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size) local hovered = mouseOverBox(x * size, y * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
local btn = headerbuttons[b] local btn = footerbuttons[b]
if (btn and not btn.open) or not btn then if (btn and not btn.open) or not btn then
-- draw nothing -- draw nothing
elseif hovered and love.mouse.isDown(1) then elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['header/buttonbg_down'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/buttonbg_down'], x * size, y * size, 0, size, size)
elseif hovered then elseif hovered then
love.graphics.draw(sprites['header/buttonbg_hover'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/buttonbg_hover'], x * size, y * size, 0, size, size)
else else
love.graphics.draw(sprites['header/buttonbg'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
end end
if btn then if btn then
@ -634,41 +578,41 @@ function love.draw()
if btn.sprite == 'guppy' then if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim') local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1 local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.9 local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2 local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3} local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier] local sheet = sheets[btn.tier]
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.65 local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2 local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2) love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum) love.graphics.setFont(fonts.continuum)
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2 local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local bordersize = 1 local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5) love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['header/buttonbg']:getWidth() * size), 'center') love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end end
love.graphics.setColor(0, 1, 0) love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center') love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end end
-- price -- price
love.graphics.setFont(fonts.pix) love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont() local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0) love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center') love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default) love.graphics.setFont(fonts.default)
-- reflection -- reflection
love.graphics.setBlendMode('add') love.graphics.setBlendMode('add')
love.graphics.draw(sprites['header/reflection'], x * size, y * size, 0, size, size) love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha') love.graphics.setBlendMode('alpha')
end end
@ -687,27 +631,7 @@ function love.draw()
if b >= 3 then incr = 73 end if b >= 3 then incr = 73 end
x = x + incr x = x + incr
end end
bench.stopBenchmark('render_footer')
-- money count
love.graphics.setFont(fonts.continuum)
love.graphics.setColor(179/255, 254/255, 89/255)
local leftpad = 100
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
love.graphics.setFont(fonts.default)
bench.stopBenchmark('render_header')
bench.startBenchmark('render_money')
for _,f in ipairs(money) do
local sheet = sheets['money' .. (f.type)]
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_money')
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.print('FPS: ' .. 1 / love.timer.getDelta(), 0, sh - 16) love.graphics.print('FPS: ' .. 1 / love.timer.getDelta(), 0, sh - 16)
@ -717,49 +641,23 @@ function love.draw()
end end
function love.mousepressed(x, y, b) function love.mousepressed(x, y, b)
if b == 1 then if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
for _,m in ipairs(money) do table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y) playSound('dropfood')
if dist < 0.1 and not m.collected then
m.collected = true
m.deathtimer = 0
playSound('collect', 1, 1 + math.random() * 0.2 - 0.1)
if m.type == 1 then balance = balance + 15 end
if m.type == 2 then balance = balance + 35 end
return
end
end
end end
if b == 1 and y > HEADER_HEIGHT and #food < foodcount then local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640
if balance >= 5 then local size = footerheight / FOOTER_HEIGHT
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood')
balance = balance - 5
else
playSound('buzzer')
end
end
local headerheight = HEADER_HEIGHT * love.graphics.getWidth()/640
local size = headerheight / HEADER_HEIGHT
if b == 1 then if b == 1 then
local x = 19 local x = 19
for i = 1, 7 do for i = 1, 7 do
local hovered = mouseOverBox(x * size, 3 * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size) local hovered = mouseOverBox(x * size, 3 * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
if hovered then if hovered then
if headerbuttons[i] and headerbuttons[i].open then if footerbuttons[i] and footerbuttons[i].open then
if balance >= headerbuttons[i].cost then footerbuttons[i].func(footerbuttons[i])
headerbuttons[i].func(headerbuttons[i]) playSound('buttonclick')
playSound('buttonclick')
balance = balance - headerbuttons[i].cost
else
playSound('buzzer')
end
end end
end end