a proper money system and progressive upgrades

the game is now officially playable! this marks 1.0b and perfectly recreates the "tutorial" stage of insaniquarium, with some audio and visual changes, no king guppies and no egg pieces
This commit is contained in:
jill 2021-01-23 23:04:16 +03:00
parent 74bf2a7045
commit e2703105dd
Signed by: oat
GPG Key ID: DD83A9617A252385
9 changed files with 63 additions and 45 deletions

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@ -23,7 +23,7 @@ FISH_AGE_BIG = 65 -- see above, but for big
FISH_SIZE = 6 -- how many large guppies can you fit on the screen
FOOTER_HEIGHT = 68
HEADER_HEIGHT = 68
FOOD_HITBOX = 0.08

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@ -63,7 +63,7 @@ function self.money(x, y, type)
local money = {
x = x,
y = y,
speed = 0.2,
speed = 0.12,
time = math.random(),
deathtimer = 0,
collected = false,

104
main.lua
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@ -25,12 +25,13 @@ local balance = 100
foodtier = 1
foodcount = 1
footerbuttons = {
headerbuttons = {
{
cost = 100,
sprite = 'guppy',
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function()
playSound('splash', 0.7, 0.8)
table.insert(feesh, constr.fish(math.random(), 0.3))
@ -40,8 +41,9 @@ footerbuttons = {
cost = 200,
sprite = 'food',
tier = foodtier,
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function(self)
self.openanim = 0
foodtier = foodtier + 1
@ -56,8 +58,9 @@ footerbuttons = {
cost = 300,
sprite = 'foodcount',
tier = foodcount,
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function(self)
self.openanim = 0
foodcount = foodcount + 1
@ -108,7 +111,7 @@ function love.load()
sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
sheets.buttonopen = newAnimation(sprites['footer/button_open'], sprites['footer/button_open']:getWidth()/3, sprites['footer/button_open']:getHeight())
sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight())
sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
@ -131,7 +134,7 @@ function love.update(dt)
bench.startBenchmark('update')
bench.startBenchmark('update_buttons')
for _,btn in ipairs(footerbuttons) do
for _,btn in ipairs(headerbuttons) do
btn.openanim = btn.openanim + dt * 6
end
bench.stopBenchmark('update_buttons')
@ -202,6 +205,7 @@ function love.update(dt)
local angle = math.random(-FISH_ANGLE, FISH_ANGLE)
local str = math.random(70, 200)/200/4
angle = mix(angle, math.deg(math.atan2((0.5 + math.sin(love.timer.getTime()/10 + fi) * 0.2) - n.y, 0)), 0.1) -- slightly head towards the middle, to prevent getting stuck at the bottom or top
if n.eattimer <= 0 and not n.dead then -- needs to follow something
local mx, my
@ -246,7 +250,7 @@ function love.update(dt)
e.x = 1 - math.abs(e.x%2-1)
e.y = 1 - math.abs(e.y%2-1)
local fheight = (FOOTER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
local fheight = (HEADER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
if e.y < fheight then
e.y = e.y + (fheight - e.y) * 2
end
@ -314,10 +318,24 @@ function love.update(dt)
if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
n.size = 1
playSound('grow')
if not headerbuttons[1].open and not headerbuttons[1].closed then
headerbuttons[1].open = true
headerbuttons[1].openanim = 0
end
end
if n.lifetime > FISH_AGE_BIG and n.size == 1 then
n.size = 2
playSound('grow')
if not headerbuttons[2].open and not headerbuttons[1].closed then
headerbuttons[2].open = true
headerbuttons[2].openanim = 0
end
if not headerbuttons[3].open and not headerbuttons[1].closed then
headerbuttons[3].open = true
headerbuttons[3].openanim = 0
end
end
end
end
@ -408,13 +426,13 @@ function love.draw()
love.graphics.setColor(1, 1, 1)
local sw, sh = love.graphics.getDimensions()
local footerheight = FOOTER_HEIGHT * sw/640
local yscale = (sh-footerheight)/sh
local headerheight = HEADER_HEIGHT * sw/640
local yscale = (sh-headerheight)/sh
local sample = fishsprite('medium', false, 'swim')
local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height)
stretchto(sprites['bg/1'], 0, footerheight - FOOTER_HEIGHT, 0, sw, sh - (footerheight - FOOTER_HEIGHT))
stretchto(sprites['bg/1'], 0, headerheight - HEADER_HEIGHT, 0, sw, sh - (headerheight - HEADER_HEIGHT))
-- waves
bench.startBenchmark('render_wave')
@ -434,7 +452,7 @@ function love.draw()
if i == wavecount then
sizex = -1
end
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, footerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
end
love.graphics.setBlendMode('alpha')
bench.stopBenchmark('render_wave')
@ -587,9 +605,9 @@ function love.draw()
bench.stopBenchmark('render_fish')
bench.stopBenchmark('render_tank')
bench.startBenchmark('render_footer')
local base = sprites['footer/base']
local size = footerheight / FOOTER_HEIGHT
bench.startBenchmark('render_header')
local base = sprites['header/base']
local size = headerheight / HEADER_HEIGHT
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(base, 0, 0, 0, size, size)
@ -597,17 +615,17 @@ function love.draw()
local x = 19
local y = 3
for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
local btn = footerbuttons[b]
local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
local btn = headerbuttons[b]
if (btn and not btn.open) or not btn then
-- draw nothing
elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['footer/buttonbg_down'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg_down'], x * size, y * size, 0, size, size)
elseif hovered then
love.graphics.draw(sprites['footer/buttonbg_hover'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg_hover'], x * size, y * size, 0, size, size)
else
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg'], x * size, y * size, 0, size, size)
end
if btn then
@ -616,41 +634,41 @@ function love.draw()
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['header/buttonbg']:getWidth() * size), 'center')
end
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
end
@ -674,16 +692,16 @@ function love.draw()
love.graphics.setFont(fonts.continuum)
love.graphics.setColor(179/255, 254/255, 89/255)
local leftpad = 100
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(FOOTER_HEIGHT - 25), leftpad, 'right')
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
love.graphics.setFont(fonts.default)
bench.stopBenchmark('render_footer')
bench.stopBenchmark('render_header')
bench.startBenchmark('render_money')
for _,f in ipairs(money) do
local sheet = sheets['money' .. (f.type)]
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
local y = mix(f.y * sh, FOOTER_HEIGHT - 20, ease.outCubic(f.collecttimer))
local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
@ -702,7 +720,7 @@ function love.mousepressed(x, y, b)
if b == 1 then
for _,m in ipairs(money) do
local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y)
if dist < 0.1 then
if dist < 0.1 and not m.collected then
m.collected = true
m.deathtimer = 0
playSound('collect', 1, 1 + math.random() * 0.2 - 0.1)
@ -715,7 +733,7 @@ function love.mousepressed(x, y, b)
end
end
if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
if b == 1 and y > HEADER_HEIGHT and #food < foodcount then
if balance >= 5 then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood')
@ -725,20 +743,20 @@ function love.mousepressed(x, y, b)
end
end
local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640
local size = footerheight / FOOTER_HEIGHT
local headerheight = HEADER_HEIGHT * love.graphics.getWidth()/640
local size = headerheight / HEADER_HEIGHT
if b == 1 then
local x = 19
for i = 1, 7 do
local hovered = mouseOverBox(x * size, 3 * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
local hovered = mouseOverBox(x * size, 3 * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
if hovered then
if footerbuttons[i] and footerbuttons[i].open then
if balance >= footerbuttons[i].cost then
footerbuttons[i].func(footerbuttons[i])
if headerbuttons[i] and headerbuttons[i].open then
if balance >= headerbuttons[i].cost then
headerbuttons[i].func(headerbuttons[i])
playSound('buttonclick')
balance = balance - footerbuttons[i].cost
balance = balance - headerbuttons[i].cost
else
playSound('buzzer')
end