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https://github.com/keanuplayz/TravBot-v3.git
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71 lines
2.8 KiB
Markdown
71 lines
2.8 KiB
Markdown
# Table of Contents
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- [Introduction](#introduction)
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- [Setting up the development environment](#setting-up-the-development-environment)
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- [Adding a new command](#adding-a-new-command)
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- [Adding a new non-command feature](#adding-a-new-non-command-feature)
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# Introduction
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This is a brief overview that'll describe where and how to add new features to TravBot. For more details on specific functions, head over to the [documentation](Documentation.md). TravBot uses the [Onion Lasers Command Handler](https://github.com/WatDuhHekBro/OnionLasers) to load and setup commands. Also, if you ever want to see the definition of a function or its surrounding types and you're using VSCode, put your cursor at the word you want to go to and press `[F12]`.
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# Setting up the development environment
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1. `npm install`
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2. `npm run dev` *(runs the TypeScript compiler in watch mode, meaning any changes you make to the code will automatically reload the bot)*
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*Note: Make sure to avoid using `npm run build`! This will remove all your dev dependencies (in order to reduce space used). Instead, use `npm run once` to compile and build in non-dev mode.*
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*Note: If you update one of the APIs or utility functions, make sure to update the [documentation](Documentation.md).*
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# Adding a new command
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To add a new command, go to `src/commands` and create a new `.ts` file named as the command name. Then, use and expand upon the following template.
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```ts
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import {Command, NamedCommand, RestCommand} from "onion-lasers";
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export default new NamedCommand({
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async run({send, message, channel, guild, author, member, client, args}) {
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// code
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}
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});
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```
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# Adding a new non-command feature
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If the feature you want to add isn't specifically a command, or the change you're making involves adding event listeners, go to `src/modules` and create a file. Code written here won't be automatically loaded, so make sure to open [src/index.ts](../src/index.ts) and add an import statement at the bottom.
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```ts
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import "./modules/myModule";
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```
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This will just run whatever code is in there.
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## Listening for events
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Rather than have an `events` folder which contains dynamically loaded events, you add an event listener directly via `client.on("...", () => {})`. *([See why if you're curious.](https://github.com/WatDuhHekBro/OnionLasers/blob/master/README.md#static-event-loading))* The client can be imported from the index file.
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```ts
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import {client} from "..";
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client.on("message", (message) => {
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//...
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});
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```
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As long as you make sure to add that import statement in the index file itself, the event(s) will load.
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**Just make sure you instantiate the client *before* you import a module or you'll get a runtime error.**
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`index.ts`
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```ts
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import {Client} from "discord.js";
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export const client = new Client();
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//...
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import "./modules/myModule";
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```
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