Publishing to rendered (deploy.sh)

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Hazel Layne Aranda 2021-03-27 06:56:45 -04:00
parent 4296b63857
commit 70dc3a448d
1 changed files with 11 additions and 1 deletions

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@ -98,6 +98,10 @@
<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a> <a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a>
</li> </li>
<li>
<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#advantage-and-disadvantage">Advantage and Disadvantage</a>
</li>
</ol> </ol>
</li> </li>
@ -327,6 +331,12 @@ Their roll must total at least <code>24</code> (<code>20 + (14 - 10)</code>).</p
on their side do so. For example, rather than an NPC making a dexterity check in on their side do so. For example, rather than an NPC making a dexterity check in
attempt to trip a player character, the player themselves makes a dexterity check attempt to trip a player character, the player themselves makes a dexterity check
in opposition to avoid falling.</p> in opposition to avoid falling.</p>
<h2 id="advantage-and-disadvantage">Advantage and Disadvantage</h2>
<p>Some circumstances put a character at either an advantage or disadvantage.
For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves,
or being in a stance ready to defend themselves would put them at an advantage.</p>
<p>When a character has advantage on a skill check, add a bonus of <code>+4</code> to their roll.
When a character has disadvantage, subtract a penalty of <code>-4</code>.</p>
<h1 id="combat">Combat</h1> <h1 id="combat">Combat</h1>
<p>Combat is initiated when there is to be physical conflict between opposing parties. <p>Combat is initiated when there is to be physical conflict between opposing parties.
Combat takes place in rounds that are equal to roughly 10 seconds of time.</p> Combat takes place in rounds that are equal to roughly 10 seconds of time.</p>
@ -384,7 +394,7 @@ and a combat action must be spent to reload it, consuming a pack of the requisit
<li>Attempt a dexterity check in order to dodge</li> <li>Attempt a dexterity check in order to dodge</li>
<li>Deliberately take the hit and retaliate with an attack</li> <li>Deliberately take the hit and retaliate with an attack</li>
</ul> </ul>
<p>If a character is currently in a defense stance, they get a bonus of <code>+4</code> to their <p>If a character is currently in a defense stance, they get advantage on their
attempt to dodge or retaliate and are taken out of their defense stance until they attempt to dodge or retaliate and are taken out of their defense stance until they
take a turn to re-enter it.</p> take a turn to re-enter it.</p>
<h2 id="downed-characters">Downed Characters</h2> <h2 id="downed-characters">Downed Characters</h2>