From 70dc3a448deb884c64441d82b6615ffc1880d986 Mon Sep 17 00:00:00 2001 From: Hazel Aranda Date: Sat, 27 Mar 2021 06:56:45 -0400 Subject: [PATCH] Publishing to rendered (deploy.sh) --- tabletop/habeltop-system/index.html | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/tabletop/habeltop-system/index.html b/tabletop/habeltop-system/index.html index abbda83..daefaac 100644 --- a/tabletop/habeltop-system/index.html +++ b/tabletop/habeltop-system/index.html @@ -98,6 +98,10 @@ Opposed Checks +
  • + Advantage and Disadvantage +
  • + @@ -327,6 +331,12 @@ Their roll must total at least 24 (20 + (14 - 10)).

    +

    Advantage and Disadvantage

    +

    Some circumstances put a character at either an advantage or disadvantage. +For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves, +or being in a stance ready to defend themselves would put them at an advantage.

    +

    When a character has advantage on a skill check, add a bonus of +4 to their roll. +When a character has disadvantage, subtract a penalty of -4.

    Combat

    Combat is initiated when there is to be physical conflict between opposing parties. Combat takes place in rounds that are equal to roughly 10 seconds of time.

    @@ -384,7 +394,7 @@ and a combat action must be spent to reload it, consuming a pack of the requisit
  • Attempt a dexterity check in order to dodge
  • Deliberately take the hit and retaliate with an attack
  • -

    If a character is currently in a defense stance, they get a bonus of +4 to their +

    If a character is currently in a defense stance, they get advantage on their attempt to dodge or retaliate and are taken out of their defense stance until they take a turn to re-enter it.

    Downed Characters