Publishing to rendered (deploy.sh)
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		|  | @ -98,6 +98,10 @@ | ||||||
|                         <a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a> |                         <a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a> | ||||||
|                     </li> |                     </li> | ||||||
|                  |                  | ||||||
|  |                     <li> | ||||||
|  |                         <a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#advantage-and-disadvantage">Advantage and Disadvantage</a> | ||||||
|  |                     </li> | ||||||
|  |                  | ||||||
|             </ol> |             </ol> | ||||||
|          |          | ||||||
|     </li> |     </li> | ||||||
|  | @ -327,6 +331,12 @@ Their roll must total at least <code>24</code> (<code>20 + (14 - 10)</code>).</p | ||||||
| on their side do so. For example, rather than an NPC making a dexterity check in | on their side do so. For example, rather than an NPC making a dexterity check in | ||||||
| attempt to trip a player character, the player themselves makes a dexterity check | attempt to trip a player character, the player themselves makes a dexterity check | ||||||
| in opposition to avoid falling.</p> | in opposition to avoid falling.</p> | ||||||
|  | <h2 id="advantage-and-disadvantage">Advantage and Disadvantage</h2> | ||||||
|  | <p>Some circumstances put a character at either an advantage or disadvantage. | ||||||
|  | For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves, | ||||||
|  | or being in a stance ready to defend themselves would put them at an advantage.</p> | ||||||
|  | <p>When a character has advantage on a skill check, add a bonus of <code>+4</code> to their roll. | ||||||
|  | When a character has disadvantage, subtract a penalty of <code>-4</code>.</p> | ||||||
| <h1 id="combat">Combat</h1> | <h1 id="combat">Combat</h1> | ||||||
| <p>Combat is initiated when there is to be physical conflict between opposing parties. | <p>Combat is initiated when there is to be physical conflict between opposing parties. | ||||||
| Combat takes place in rounds that are equal to roughly 10 seconds of time.</p> | Combat takes place in rounds that are equal to roughly 10 seconds of time.</p> | ||||||
|  | @ -384,7 +394,7 @@ and a combat action must be spent to reload it, consuming a pack of the requisit | ||||||
| <li>Attempt a dexterity check in order to dodge</li> | <li>Attempt a dexterity check in order to dodge</li> | ||||||
| <li>Deliberately take the hit and retaliate with an attack</li> | <li>Deliberately take the hit and retaliate with an attack</li> | ||||||
| </ul> | </ul> | ||||||
| <p>If a character is currently in a defense stance, they get a bonus of <code>+4</code> to their | <p>If a character is currently in a defense stance, they get advantage on their | ||||||
| attempt to dodge or retaliate and are taken out of their defense stance until they | attempt to dodge or retaliate and are taken out of their defense stance until they | ||||||
| take a turn to re-enter it.</p> | take a turn to re-enter it.</p> | ||||||
| <h2 id="downed-characters">Downed Characters</h2> | <h2 id="downed-characters">Downed Characters</h2> | ||||||
|  |  | ||||||
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