Publishing to rendered (deploy.sh)
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<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a>
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</li>
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<li>
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<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#advantage-and-disadvantage">Advantage and Disadvantage</a>
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</li>
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</ol>
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</li>
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@ -327,6 +331,12 @@ Their roll must total at least <code>24</code> (<code>20 + (14 - 10)</code>).</p
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on their side do so. For example, rather than an NPC making a dexterity check in
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attempt to trip a player character, the player themselves makes a dexterity check
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in opposition to avoid falling.</p>
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<h2 id="advantage-and-disadvantage">Advantage and Disadvantage</h2>
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<p>Some circumstances put a character at either an advantage or disadvantage.
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For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves,
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or being in a stance ready to defend themselves would put them at an advantage.</p>
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<p>When a character has advantage on a skill check, add a bonus of <code>+4</code> to their roll.
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When a character has disadvantage, subtract a penalty of <code>-4</code>.</p>
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<h1 id="combat">Combat</h1>
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<p>Combat is initiated when there is to be physical conflict between opposing parties.
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Combat takes place in rounds that are equal to roughly 10 seconds of time.</p>
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@ -384,7 +394,7 @@ and a combat action must be spent to reload it, consuming a pack of the requisit
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<li>Attempt a dexterity check in order to dodge</li>
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<li>Deliberately take the hit and retaliate with an attack</li>
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</ul>
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<p>If a character is currently in a defense stance, they get a bonus of <code>+4</code> to their
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<p>If a character is currently in a defense stance, they get advantage on their
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attempt to dodge or retaliate and are taken out of their defense stance until they
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take a turn to re-enter it.</p>
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<h2 id="downed-characters">Downed Characters</h2>
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