Publishing to rendered (deploy.sh)

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Hazel Layne Aranda 2021-03-27 06:56:45 -04:00
parent 4296b63857
commit 70dc3a448d
1 changed files with 11 additions and 1 deletions

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@ -98,6 +98,10 @@
<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#opposed-checks">Opposed Checks</a>
</li>
<li>
<a class="internal" href="https://hazelnut.dev/tabletop/habeltop-system/#advantage-and-disadvantage">Advantage and Disadvantage</a>
</li>
</ol>
</li>
@ -327,6 +331,12 @@ Their roll must total at least <code>24</code> (<code>20 + (14 - 10)</code>).</p
on their side do so. For example, rather than an NPC making a dexterity check in
attempt to trip a player character, the player themselves makes a dexterity check
in opposition to avoid falling.</p>
<h2 id="advantage-and-disadvantage">Advantage and Disadvantage</h2>
<p>Some circumstances put a character at either an advantage or disadvantage.
For example, having fallen to the ground would put a character at a disadvantage when it comes to defending themselves,
or being in a stance ready to defend themselves would put them at an advantage.</p>
<p>When a character has advantage on a skill check, add a bonus of <code>+4</code> to their roll.
When a character has disadvantage, subtract a penalty of <code>-4</code>.</p>
<h1 id="combat">Combat</h1>
<p>Combat is initiated when there is to be physical conflict between opposing parties.
Combat takes place in rounds that are equal to roughly 10 seconds of time.</p>
@ -384,7 +394,7 @@ and a combat action must be spent to reload it, consuming a pack of the requisit
<li>Attempt a dexterity check in order to dodge</li>
<li>Deliberately take the hit and retaliate with an attack</li>
</ul>
<p>If a character is currently in a defense stance, they get a bonus of <code>+4</code> to their
<p>If a character is currently in a defense stance, they get advantage on their
attempt to dodge or retaliate and are taken out of their defense stance until they
take a turn to re-enter it.</p>
<h2 id="downed-characters">Downed Characters</h2>